rec.autos.simulators

MGPRS2 Sound Probs.

Sal V

MGPRS2 Sound Probs.

by Sal V » Wed, 18 Nov 1998 04:00:00

Is anyone having a problem with the engine sound in Monaco Grand Prix? I
get this awful CLICK sound when I get on the and off the accelerator! I've
tried different control methods, keyboard, THGP1 and a flight stick but
this clicking won't go away. It get's worse after using the sound editor.
I've also tried 2 different sound cards.

Vital system specs:

PII333 (not overclocked)
Herc. Thriller-3D 8 megs
Creative Voodoo-2 w/ 12 megs
Creative Ensoniq Audio-PCI or AWE64
WIN98 w/ DX6

Thanks for any help,

Sal V.

David Mast

MGPRS2 Sound Probs.

by David Mast » Wed, 18 Nov 1998 04:00:00


>Is anyone having a problem with the engine sound in Monaco Grand Prix? I
>get this awful CLICK sound when I get on the and off the accelerator! I've
>tried different control methods, keyboard, THGP1 and a flight stick but
>this clicking won't go away. It get's worse after using the sound editor.

I have a slight occasional click, but not the one you are describing.  I
suggest reloading all the sound files from the CD as someone else mentioned
how once he used the editor, things got screwy.  Even when he returned all to
default.  Also, have you tried the usual fiddling with the /cpa/dll/cpa.ini
fiddling with the "default=wavx2" line?  If not, try changing it to wavpw.
Good luck.
Jim Mulle

MGPRS2 Sound Probs.

by Jim Mulle » Wed, 18 Nov 1998 04:00:00

One thing that worked for me (someone else's suggestion) was to reduce
the hardware acceleration in Multimedia properties. I am still fiddling
to get a good clean sound, but I started with nothing in-car. I plan to
keep upping the acceleration each time I run the game until problems
ensue again. HTH



> >Is anyone having a problem with the engine sound in Monaco Grand Prix? I
> >get this awful CLICK sound when I get on the and off the accelerator! I've
> >tried different control methods, keyboard, THGP1 and a flight stick but
> >this clicking won't go away. It get's worse after using the sound editor.

--
Jim Mullen

Always remember and never forget, "No matter where you go...there you
are."
-Buckaroo Banzai

jean louis duhenoi

MGPRS2 Sound Probs.

by jean louis duhenoi » Thu, 19 Nov 1998 04:00:00


> One thing that worked for me (someone else's suggestion) was to reduce
> the hardware acceleration in Multimedia properties. I am still fiddling
> to get a good clean sound, but I started with nothing in-car. I plan to
> keep upping the acceleration each time I run the game until problems
> ensue again. HTH



> > >Is anyone having a problem with the engine sound in Monaco Grand Prix? I
> > >get this awful CLICK sound when I get on the and off the accelerator! I've
> > >tried different control methods, keyboard, THGP1 and a flight stick but
> > >this clicking won't go away. It get's worse after using the sound editor.

> --
> Jim Mullen

> Always remember and never forget, "No matter where you go...there you
> are."
> -Buckaroo Banzai

I got also a lot of problems with sound im mgprs2: the "click" , but
much worse sounds of gear changes and wheel sliding at erratic times and
a lot of other crazy things!i'm going to try your remedy (reduce
acceleration in multimedia).But still , i have a real hard time to enjoy
this "SO CALLED BEST F1 SIMULATION" !I'm french and UBISOFT is french
,but i really think they did a "SO SO" simulator ,and asked the first
customers to pay a lot of money for a "pre-beta" version.And the second
version is even more expensive (at least in france)!Fortunately ,there's
GPL and ...GP2!
Te

MGPRS2 Sound Probs.

by Te » Thu, 19 Nov 1998 04:00:00


Do *not* use UBI's soundeditor it doesn't work, use Rene Smit's F1Bnm
(v1.5) for your own external sounds instead.
Now shouldn't that have been an answer from the support guy who was
posting here yesterday...no surprise, lol :>
--

Tel
                              http://members.xoom.com/Tel33
                              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a.k.a. Holger Bachert                    F1RS Cars & Design

Marc Collin

MGPRS2 Sound Probs.

by Marc Collin » Thu, 19 Nov 1998 04:00:00

You are not the only one...there are more sound problems in MGPRS2 than in
the original F1RS.  I get no (or so quiet it is useless) sound from
opponents, CD-music only the second or later times I load a track, sound
cut-outs at points where echoing would be occurring, etc., etc., including
the popping/clicking on 3rd party sounds (which are needed since the
original sounds are so abysmally bad).

Marc.



>> One thing that worked for me (someone else's suggestion) was to reduce
>> the hardware acceleration in Multimedia properties. I am still fiddling
>> to get a good clean sound, but I started with nothing in-car. I plan to
>> keep upping the acceleration each time I run the game until problems
>> ensue again. HTH




>> > >Is anyone having a problem with the engine sound in Monaco Grand Prix?
I
>> > >get this awful CLICK sound when I get on the and off the accelerator!
I've
>> > >tried different control methods, keyboard, THGP1 and a flight stick
but
>> > >this clicking won't go away. It get's worse after using the sound
editor.

>> --
>> Jim Mullen

>> Always remember and never forget, "No matter where you go...there you
>> are."
>> -Buckaroo Banzai
>I got also a lot of problems with sound im mgprs2: the "click" , but
>much worse sounds of gear changes and wheel sliding at erratic times and
>a lot of other crazy things!i'm going to try your remedy (reduce
>acceleration in multimedia).But still , i have a real hard time to enjoy
>this "SO CALLED BEST F1 SIMULATION" !I'm french and UBISOFT is french
>,but i really think they did a "SO SO" simulator ,and asked the first
>customers to pay a lot of money for a "pre-beta" version.And the second
>version is even more expensive (at least in france)!Fortunately ,there's
>GPL and ...GP2!

David G Fishe

MGPRS2 Sound Probs.

by David G Fishe » Thu, 19 Nov 1998 04:00:00

I have none of the sound problems you describe.

David G Fisher

I get no (or so quiet it is useless) sound from

Uwe Schuerka

MGPRS2 Sound Probs.

by Uwe Schuerka » Thu, 19 Nov 1998 04:00:00



>Do *not* use UBI's soundeditor it doesn't work, use Rene Smit's F1Bnm
>(v1.5) for your own external sounds instead.
>Now shouldn't that have been an answer from the support guy who was
>posting here yesterday...no surprise, lol :>
>--

>Tel
>                              http://members.xoom.com/Tel33
>                              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>a.k.a. Holger Bachert                    F1RS Cars & Design


Hi Holger,

thanks for the tip and most of all your great carsets for F1RS/1/2.
I have a question which maybe you can answer: No matter what I set
their strength to, Wurz and Fisico always qualify on or near pole.
Something to do with hard-wired car performance by starting number
maybe?

Thanks in advance for your help,

Uwe

--
 Spam-proof e-mail: Uwe Schuerkamp <hoover at telemedia . de>
http://www.telemedia.de/~hoover ////// Phone: +49-5241-80-10-66
    Best of Scottish Folk: http://home.pages.de/~nsg
  >>> Blue Ribbon Campaign:  Support Free Speech on the Internet <<<

Te

MGPRS2 Sound Probs.

by Te » Fri, 20 Nov 1998 04:00:00



>thanks for the tip and most of all your great carsets for F1RS/1/2.
>I have a question which maybe you can answer: No matter what I set
>their strength to, Wurz and Fisico always qualify on or near pole.
>Something to do with hard-wired car performance by starting number
>maybe?

I assume you're referring to  F1RS and not RS2? IIRC the overall
performance of each car depends on a lot more factors than just engine
power i.e. grip level, individual driver aggressivity & strength.
Therefore the value you can change really only affects top speed on
the straight what can cause odd results at least with some cars.
Irvine is such a problematic case, if you want to raise his
performance to match 97/98 results you'll find that his laptimes won't
improve by much, instead he's now effectively blocking the entire
field because of his low cornering speed vs. extreme top speed.
Maybe that's similar (just the other way around) with the Benettons,
they were much more competitive back in 96 than they are now.
Unfortunately I have no idea what to do about it...other than trying
to lower the values a bit more.
--

Tel
                              http://members.xoom.com/Tel33
                              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a.k.a. Holger Bachert                    F1RS Cars & Design

Marc Collin

MGPRS2 Sound Probs.

by Marc Collin » Fri, 20 Nov 1998 04:00:00

Congratulations.  I have a SB PCI 128 that manages to work perfectly with
its current driver set under F1RS (and every other sim., game and app. I
own).  It very well could be a problem with the 128, but given Ubi's history
with sound problems, I wouldn't count on it.

On the previous driver set of the 128, F1RS sound was broken, and the same
problems occurred in the Monaco demo (since deleted).  (It is now fixed.)  I
own every major driving sim. out there, Quake, Quake II, Unreal, some flight
sims., and everything works 100% on my system with no tweaks except for the
two Ubi titles I own.

Marc.


>I have none of the sound problems you describe.

>David G Fisher


>I get no (or so quiet it is useless) sound from
>>opponents, CD-music only the second or later times I load a track, sound
>>cut-outs at points where echoing would be occurring, etc., etc., including
>>the popping/clicking on 3rd party sounds (which are needed since the
>>original sounds are so abysmally bad).

>>Marc.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.