rec.autos.simulators

NR2002 OpenGL

Marc Collin

NR2002 OpenGL

by Marc Collin » Sun, 17 Feb 2002 12:06:23

I am wondering why my OpenGL graphics look inferior to N4's (the system is
the same) and why they look inferior to the D3D option in NR2002?  In N4,
OpenGL looked better (only with the system settings maxed out) AND had
substantially higher frame rates.  NR2002 has the same higher frame rates
for OpenGL, but textures are blurred as you get close to them. I have a 64MB
video card, so there shouldn't be a problem???  Is there an adjustment in
some .ini file I should be paying attention to?

Thanks,

Marc

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Marc Collins

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Philste

NR2002 OpenGL

by Philste » Sun, 17 Feb 2002 12:14:28

Well, for one thing, Open Gl is an unsupported feature.

If you look and the readme, there's mention of the sim having issues
with nVidia and Sound Blaster cards. I think it's the other way around:
those cards have an issue with the sim :)

There must be a way to adjust the mip level. I seem to remember that
with N3, some people had blurred dashboards and fixed the problem by
adjusting the mip level or something along that line. I have no clue if
you can change that in an .ini file or your video card options. Sorry I
can't be more helpful.


> I am wondering why my OpenGL graphics look inferior to N4's (the system is
> the same) and why they look inferior to the D3D option in NR2002?  In N4,
> OpenGL looked better (only with the system settings maxed out) AND had
> substantially higher frame rates.  NR2002 has the same higher frame rates
> for OpenGL, but textures are blurred as you get close to them. I have a 64MB
> video card, so there shouldn't be a problem???  Is there an adjustment in
> some .ini file I should be paying attention to?

> Thanks,

> Marc

> --
> ****************************************************************************
> Marc Collins

> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?
> ****************************************************************************

--
Philippe "Philster" Sergerie
MadDAW

NR2002 OpenGL

by MadDAW » Sun, 17 Feb 2002 12:25:42

keep in mind what was said awhile back. With the larger textures used in
NR2002 it would take a 128 meg card to keep the game from mipping down.
Since D3D has a texture compression routine that OpenGL does not.

There is an adjustment in the player.ini under the graphics options for
texture quality. its a value of 1-100 with -1 being auto setting by the
game.

MadDAWG

Scott Sanfor

NR2002 OpenGL

by Scott Sanfor » Sun, 17 Feb 2002 15:19:18

In N2002 D3D uses texture compression where as Open GL does not, some of the
tracks with a full field of AI will come in at over 80 megs of uncompressed
textures in N2002 (the max in N4 was about 40 as I recall).  So your card is
dropping mips to make all of the texutures fit in memory.

Scott


****************************************************************************

> Marc Collins

> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?

****************************************************************************
Andre Warring

NR2002 OpenGL

by Andre Warring » Sun, 17 Feb 2002 21:19:24

On Sat, 16 Feb 2002 06:19:18 GMT, "Scott Sanford"


>In N2002 D3D uses texture compression where as Open GL does not, some of the
>tracks with a full field of AI will come in at over 80 megs of uncompressed
>textures in N2002 (the max in N4 was about 40 as I recall).  So your card is
>dropping mips to make all of the texutures fit in memory.

>Scott

Thanks for the info, I was just about to ask the same question, N2002
looks really crappy in OpenGL, even with all details on max.
I just wonder why Papy doesn't support OpenGL anymore? It worked
perfect in N4 :-/

Andre

Marc Collin

NR2002 OpenGL

by Marc Collin » Mon, 18 Feb 2002 00:12:33

What's funny is that the dash is crystal clear.  It is the outside the
***pit textures that are blurred.  I had the same problem initially in N4,
but cured it there with adjustments in the video card control panel.

Marc


> Well, for one thing, Open Gl is an unsupported feature.

> If you look and the readme, there's mention of the sim having issues
> with nVidia and Sound Blaster cards. I think it's the other way around:
> those cards have an issue with the sim :)

> There must be a way to adjust the mip level. I seem to remember that
> with N3, some people had blurred dashboards and fixed the problem by
> adjusting the mip level or something along that line. I have no clue if
> you can change that in an .ini file or your video card options. Sorry I
> can't be more helpful.


> > I am wondering why my OpenGL graphics look inferior to N4's (the system
is
> > the same) and why they look inferior to the D3D option in NR2002?  In
N4,
> > OpenGL looked better (only with the system settings maxed out) AND had
> > substantially higher frame rates.  NR2002 has the same higher frame
rates
> > for OpenGL, but textures are blurred as you get close to them. I have a
64MB
> > video card, so there shouldn't be a problem???  Is there an adjustment
in
> > some .ini file I should be paying attention to?

> > Thanks,

> > Marc

> > --

****************************************************************************
> > Marc Collins

> > Your mouse has moved. Windows must be restarted for the change
> > to take effect. Reboot now?

****************************************************************************

- Show quoted text -

Marc Collin

NR2002 OpenGL

by Marc Collin » Mon, 18 Feb 2002 00:13:48

So I guess we are stuck with crappier frame rates then in D3D or to go buy a
128 MB video card.

Marc


> In N2002 D3D uses texture compression where as Open GL does not, some of
the
> tracks with a full field of AI will come in at over 80 megs of
uncompressed
> textures in N2002 (the max in N4 was about 40 as I recall).  So your card
is
> dropping mips to make all of the texutures fit in memory.

> Scott



> > I am wondering why my OpenGL graphics look inferior to N4's (the system
is
> > the same) and why they look inferior to the D3D option in NR2002?  In
N4,
> > OpenGL looked better (only with the system settings maxed out) AND had
> > substantially higher frame rates.  NR2002 has the same higher frame
rates
> > for OpenGL, but textures are blurred as you get close to them. I have a
> 64MB
> > video card, so there shouldn't be a problem???  Is there an adjustment
in
> > some .ini file I should be paying attention to?

> > Thanks,

> > Marc

> > --

****************************************************************************
> > Marc Collins

> > Your mouse has moved. Windows must be restarted for the change
> > to take effect. Reboot now?

****************************************************************************

- Show quoted text -

Don Burnett

NR2002 OpenGL

by Don Burnett » Mon, 18 Feb 2002 00:13:46

Marc, it is my understanding the texture compression or lack of does not
affect performance. It simply determines at what point a mip level is
dropped, so running in OpenGL you will probably drop a mip faster resulting
in perhaps a little more blurry of an image.
Personally, I like d3d better, even though I get alittle better framerate in
OpenGL. My framerates in d3d are still acceptible, and it looks better to
me.

Don Burnette


> So I guess we are stuck with crappier frame rates then in D3D or to go buy
a
> 128 MB video card.

> Marc



> > In N2002 D3D uses texture compression where as Open GL does not, some of
> the
> > tracks with a full field of AI will come in at over 80 megs of
> uncompressed
> > textures in N2002 (the max in N4 was about 40 as I recall).  So your
card
> is
> > dropping mips to make all of the texutures fit in memory.

> > Scott



> > > I am wondering why my OpenGL graphics look inferior to N4's (the
system
> is
> > > the same) and why they look inferior to the D3D option in NR2002?  In
> N4,
> > > OpenGL looked better (only with the system settings maxed out) AND had
> > > substantially higher frame rates.  NR2002 has the same higher frame
> rates
> > > for OpenGL, but textures are blurred as you get close to them. I have
a
> > 64MB
> > > video card, so there shouldn't be a problem???  Is there an adjustment
> in
> > > some .ini file I should be paying attention to?

> > > Thanks,

> > > Marc

> > > --

****************************************************************************
> > > Marc Collins

> > > Your mouse has moved. Windows must be restarted for the change
> > > to take effect. Reboot now?

****************************************************************************

- Show quoted text -

Marc Collin

NR2002 OpenGL

by Marc Collin » Mon, 18 Feb 2002 00:59:03

If I set it to 100, it cures the problem largely.  Some of the distant
scenery textures are still a bit blurred, but the full field of cars is
fine.  So, it is a trade off between total clarity with D3D and 20-40%
better frame rates with OpenGL.  By the way, I have a 64B video card.  It is
obvious that if you had 128, the OpenGL would be totally clear and faster.
With 32 or less, you'll get a LOT more blurring, even when set to 100
(full).

Thanks for the tip!

Marc


Joachim Trens

NR2002 OpenGL

by Joachim Trens » Mon, 18 Feb 2002 05:09:27

Marc, the blurred OpenGL textures may come from the fact that 64tap (which I
think a value of 8 in the rend_ogl.ini will set) looks blurry on most
current graphics card. I suspect it'll look ok on a GF4. But for our older
cards, try setting that value to 4, which should select 32tap Aniso if I
interpret Papys approach correctly. That will not only look better (and
better than a value of 0, as suggested in another recent thread, too) but
will also increase the fps noticeably. If I'm right, that is...

Achim


Eric Busc

NR2002 OpenGL

by Eric Busc » Mon, 18 Feb 2002 06:10:33

If you REALLY want to keep the highest mips in OpenGL, edit the
rend_ogl.ini and change the TextureSetSize line to be 100MB or so
(remember the value is stored in bytes).  Performance will likely tank
as as texture thrashing occurs, but it will look at good as D3D.  This
will no longer be necessary once the OpenGL renderer is patched to
support compression.

- Eric


Marc Collin

NR2002 OpenGL

by Marc Collin » Mon, 18 Feb 2002 06:21:00

Thanks Eric...I have all but the distant signs, etc. crisp by changing the
player.ini texture quality to 100.  I can live with that until the patch
comes out.  D3D looks great, too...it's just a fairly big hit in the frame
rate department.  Of course you can't give a date, but is this patch
something that is already in progress and therefore we might not have to
wait too long (as in months plural) for it?

By the way, this is a shockingly good update to N4.  Well worth the $'s for
me.  I am thinking now about how difficult it will be to accomplish the same
leap forward for 2003!!!

Marc


> If you REALLY want to keep the highest mips in OpenGL, edit the
> rend_ogl.ini and change the TextureSetSize line to be 100MB or so
> (remember the value is stored in bytes).  Performance will likely tank
> as as texture thrashing occurs, but it will look at good as D3D.  This
> will no longer be necessary once the OpenGL renderer is patched to
> support compression.

> - Eric



> > What's funny is that the dash is crystal clear.  It is the outside the
> >***pit textures that are blurred.  I had the same problem initially
> in N4,
> > but cured it there with adjustments in the video card control panel.

MadDAW

NR2002 OpenGL

by MadDAW » Mon, 18 Feb 2002 14:41:16

Don't suppose there good be an updated OpenGL render for GPL in there too?

Hey I had to ask

MadDAWG

MadDAW

NR2002 OpenGL

by MadDAW » Mon, 18 Feb 2002 14:43:06

Once again drivers can make a world of diferance here. My OpenGL looked like
crud until I went to the 27.42 drivers. It looks as good as N4 now and has
comparable frame rates with Ansi-Filtering off.

MadDAWG

The Other Larr

NR2002 OpenGL

by The Other Larr » Mon, 18 Feb 2002 17:23:37

It's kind of weird that the Sim has issues with the most popular sound card
and video cards on the market.

Larry


> Well, for one thing, Open Gl is an unsupported feature.

> If you look and the readme, there's mention of the sim having issues
> with nVidia and Sound Blaster cards. I think it's the other way around:
> those cards have an issue with the sim :)

> There must be a way to adjust the mip level. I seem to remember that
> with N3, some people had blurred dashboards and fixed the problem by
> adjusting the mip level or something along that line. I have no clue if
> you can change that in an .ini file or your video card options. Sorry I
> can't be more helpful.


> > I am wondering why my OpenGL graphics look inferior to N4's (the system
is
> > the same) and why they look inferior to the D3D option in NR2002?  In
N4,
> > OpenGL looked better (only with the system settings maxed out) AND had
> > substantially higher frame rates.  NR2002 has the same higher frame
rates
> > for OpenGL, but textures are blurred as you get close to them. I have a
64MB
> > video card, so there shouldn't be a problem???  Is there an adjustment
in
> > some .ini file I should be paying attention to?

> > Thanks,

> > Marc

> > --

****************************************************************************
> > Marc Collins

> > Your mouse has moved. Windows must be restarted for the change
> > to take effect. Reboot now?

****************************************************************************

- Show quoted text -


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