rec.autos.simulators

OpenGL in NR2002

Mike

OpenGL in NR2002

by Mike » Sun, 10 Mar 2002 00:14:51

Is it just my machine, or does OpenGL in Nascar 2002 Season look like crap?

When using OpenGL, I get way higher frame rates, but everything in the
infield is all blurry,  I can see seams and some irregulareties in the sky,
the track surface looks really bad, plus a few other things..

In N4 OpenGL was awesome for me, but now i'm sorta forced to use Direct3D so
i can get some half desent graphics


that's my problem right there..

rik zeppeli

OpenGL in NR2002

by rik zeppeli » Sun, 10 Mar 2002 00:31:31

looks excellent on mine, p4 1.6 gf2mx400 500mram.

> Is it just my machine, or does OpenGL in Nascar 2002 Season look like
crap?

> When using OpenGL, I get way higher frame rates, but everything in the
> infield is all blurry,  I can see seams and some irregulareties in the
sky,
> the track surface looks really bad, plus a few other things..

> In N4 OpenGL was awesome for me, but now i'm sorta forced to use Direct3D
so
> i can get some half desent graphics


> that's my problem right there..

Tom Pabs

OpenGL in NR2002

by Tom Pabs » Sun, 10 Mar 2002 00:33:51

Mike..

Your video card is too weak to run OpenGL in N2002 (since there's no texture
compression for OGL, but there is for D3D).  Until Papy's first patch
(advertised to fix this issue).....you are stuck running N2002 in D3D.  Your
system is really marginal to even consider running N2002 anyway....don't
expect much from it.

Tom


> Is it just my machine, or does OpenGL in Nascar 2002 Season look like
crap?

> When using OpenGL, I get way higher frame rates, but everything in the
> infield is all blurry,  I can see seams and some irregulareties in the
sky,
> the track surface looks really bad, plus a few other things..

> In N4 OpenGL was awesome for me, but now i'm sorta forced to use Direct3D
so
> i can get some half desent graphics


> that's my problem right there..

MadDAW

OpenGL in NR2002

by MadDAW » Sun, 10 Mar 2002 02:58:38

Try turn down your screen res. The problem is the lack of texture
compression in the OpenGL renderer. With my GF3 if I goto anything higher
than 1280 screen res too much memory is allocated to the frame buffer and
requires the textures to mip down to fit the remaining memory that's left
for textures. Now since your card is 32 meg I'm not sure if this will work
at all for you, but you might at least find a playable level until Papy
releases a OpenGL patch.

MadDAWG

Don Burnett

OpenGL in NR2002

by Don Burnett » Sun, 10 Mar 2002 23:23:52

Open GL does not support texture compression in N2002 like d3d does. Papy
has stated it "may" be fixed in a patch where it will, but as it stands
right now d3d is the way to run it . What is happening is in Open GL it is
dropping mips quicker, resulting in the more blurry look. If you had a 128
mb vid card it would help some. Hopefully for  those that prefer Open Gl
Papy will address this in a patch, for me though d3d looks better and i
still get decent framerates with it.
Even with a good GeForce3 card with 128 mb ram, your still going to suffer
from that PIII 500, N2002 requires a lot of horsepower.  Even with today's
hottest processors running N2002 with all options on full will still be
difficult framerate wise.

Don Burnette


> Is it just my machine, or does OpenGL in Nascar 2002 Season look like
crap?

> When using OpenGL, I get way higher frame rates, but everything in the
> infield is all blurry,  I can see seams and some irregulareties in the
sky,
> the track surface looks really bad, plus a few other things..

> In N4 OpenGL was awesome for me, but now i'm sorta forced to use Direct3D
so
> i can get some half desent graphics


> that's my problem right there..

Todd Sorense

OpenGL in NR2002

by Todd Sorense » Mon, 11 Mar 2002 04:52:41

NR2002 looks just as good to me in OpenGL as it does it D3D, and i get twice
the frame rate in OpenGL .  Must be my 128 MB video card, I guess.

Todd


> Open GL does not support texture compression in N2002 like d3d does. Papy
> has stated it "may" be fixed in a patch where it will, but as it stands
> right now d3d is the way to run it . What is happening is in Open GL it is
> dropping mips quicker, resulting in the more blurry look. If you had a 128
> mb vid card it would help some. Hopefully for  those that prefer Open Gl
> Papy will address this in a patch, for me though d3d looks better and i
> still get decent framerates with it.
> Even with a good GeForce3 card with 128 mb ram, your still going to suffer
> from that PIII 500, N2002 requires a lot of horsepower.  Even with today's
> hottest processors running N2002 with all options on full will still be
> difficult framerate wise.

> Don Burnette



> > Is it just my machine, or does OpenGL in Nascar 2002 Season look like
> crap?

> > When using OpenGL, I get way higher frame rates, but everything in the
> > infield is all blurry,  I can see seams and some irregulareties in the
> sky,
> > the track surface looks really bad, plus a few other things..

> > In N4 OpenGL was awesome for me, but now i'm sorta forced to use
Direct3D
> so
> > i can get some half desent graphics


maybe
> > that's my problem right there..

Bra

OpenGL in NR2002

by Bra » Mon, 11 Mar 2002 09:25:23


>Is it just my machine, or does OpenGL in Nascar 2002 Season look like crap?

>When using OpenGL, I get way higher frame rates, but everything in the
>infield is all blurry,  I can see seams and some irregulareties in the sky,
>the track surface looks really bad, plus a few other things..

>In N4 OpenGL was awesome for me, but now i'm sorta forced to use Direct3D so
>i can get some half desent graphics


>that's my problem right there..

I promise to not be to big a pain in the ass but would you tell me
what Open GL is??
Marc Collin

OpenGL in NR2002

by Marc Collin » Mon, 11 Mar 2002 12:30:26

Yes, that would be the reason.

Marc


> NR2002 looks just as good to me in OpenGL as it does it D3D, and i get
twice
> the frame rate in OpenGL .  Must be my 128 MB video card, I guess.

> Todd



> > Open GL does not support texture compression in N2002 like d3d does.
Papy
> > has stated it "may" be fixed in a patch where it will, but as it stands
> > right now d3d is the way to run it . What is happening is in Open GL it
is
> > dropping mips quicker, resulting in the more blurry look. If you had a
128
> > mb vid card it would help some. Hopefully for  those that prefer Open Gl
> > Papy will address this in a patch, for me though d3d looks better and i
> > still get decent framerates with it.
> > Even with a good GeForce3 card with 128 mb ram, your still going to
suffer
> > from that PIII 500, N2002 requires a lot of horsepower.  Even with
today's
> > hottest processors running N2002 with all options on full will still be
> > difficult framerate wise.

> > Don Burnette



> > > Is it just my machine, or does OpenGL in Nascar 2002 Season look like
> > crap?

> > > When using OpenGL, I get way higher frame rates, but everything in the
> > > infield is all blurry,  I can see seams and some irregulareties in the
> > sky,
> > > the track surface looks really bad, plus a few other things..

> > > In N4 OpenGL was awesome for me, but now i'm sorta forced to use
> Direct3D
> > so
> > > i can get some half desent graphics


> maybe
> > > that's my problem right there..

MadDAW

OpenGL in NR2002

by MadDAW » Mon, 11 Mar 2002 23:35:42

OpenGL is another graphics engine like D3D and Glide.

MadDAWG

Bra

OpenGL in NR2002

by Bra » Tue, 12 Mar 2002 12:34:11

On Sun, 10 Mar 2002 09:35:42 -0500, "MadDAWG"


>OpenGL is another graphics engine like D3D and Glide.

>MadDAWG

Thanks much......

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