> Are there any current force-feedback wheels that give a realistic
> experience??
I think a G25 is pretty good, it has two motors to overcome the issues
you describe. Race07 and iRacing represent the best FFB sim IMHO
This group has been too busy with people abusing each other for many to
bother posting.
FWIW here is my review so far:
The sim:
Physics: I believe iRacing represents a significant step forward. My
personal view is that I havent had this feeling of sim racing moving a
leap forward since GPL. NKPro is probably the closest but iRacing is far
more polished and complete.
Graphics: This is a far more subtle improvement. There is no jaw
dropping like a GT5:P replay but it is highly detailed with excellent
colour and lighting that looks very natural. The improvement is most
noticeable going back to another sim which seems a bit rough in
comparison. Some will be disappointed that it doesnt represent a next
generation improvement though for those with mega computers that could
perhaps manage more.
Sound: The sound is great, having said that some of the add ons for GTR2
Power & Glory for instance are equally as good. The use of surround
sound for pinpointing where rival cars are is very useful
FFB: This can be very personal. For me Race07 represented the best FFB
and now iRacing raises the bar again. Be wary the Pontiac Solstice has
power steering correctly simulated. For judging the quality of the
feedback try the Legends car, better still for road racers buy the Skip
Barber, that has amazing FFB!
Netcode: Again it seems very good, I havent seen a single warping car
and contact (I admit I have had some!) behaves as it should. The servers
are based in the US and I am in the UK and the quality has been great. I
would say on a par with LFS and rFactor although I havent seen any
feedback on larger than 14 grids.
Cars & Tracks: All beautifully modelled, the level of detail, suspension
movement, track accuracy are all top rate. Although they are a little
too clean! I would love to see some dirt build up throughout a race.
Incidents, Licenses and iRatings:
The most discussed aspect of the beta, first time users are vary wary of
a system that records every incident including dropping wheels off the
track. The first races can be a little strange with drivers desperate
not to notch up an incident. Once it becomes apparent you are only
penalized by the system for being a genuinely bad driver, the confidence
increases and the racing really starts. Drivers are aware of the system
and if they are having a bad race rather than let it slip further they
tend to try to redeem themselves in the stewards eyes.
The whole system has taken years of testing to perfect and it works very
well in practice . It is easier to demonstrate by running a few races
than to explain on paper.
The more races you have so the iRating system developes and drivers of
similar performance grouped together. The racing seems to get better and
better as time progresses.
Races and Championships
iRacing is like a combination of league and pickup racing. There are
organized championships although drivers can race when they like as many
times as they like. For drivers used to structured leagues this can take
some getting used to. Although password controlled league races will be
supported in the future iRacing decides who you race with (although a
buddy system will try and put you with friends if licenses and iRatings
allow).
The convenience is fantastic and pickup racing has never been like this.
However, if a regular evening slot with a group of friends is an
overriding requirement iRacing in its current form will not deliver that
need.
The track for the weeks racing is predetermined by iRacing championship
for the series
Stats
Probably more than you will ever need and easy to use.
Content
Compared with a sim like Race07 or a moddable sim like rFactor the
content is light. What you get is of an extremely high quality. If part
of the enjoyment is trying out loads of cars on many tracks then prepare
to be disappointed, the priority is on providing quality racing at this
stage of development. Plus to get more content you will need to pay for it.
Features
The same applies to features. Things like changeable weather, drying
lines, marbles build ups, driver changes, time of day transitions dont
exist yet. Even pitstops and full course cautions in the initial build
are yet to be implemented. The initial product is centred around club
racing which dont need the latter features. They will come but early
adopters looking for a full blown replacement for a Nascar sim will not
find it here at launch, so be aware.
The Web Interface
Everything runs through a browser, it is all very intuitive and works
extremely well.
My Conclusion
It is the best sim by a significant margin for me. The service formats
all work well with the caveat you cannot run closed sessions for private
groups.
What people will need to decide is whether the content and feature lists
are an issue for them and therefore whether iRacing is a worthwhile
outlay at this version 1.0 stage. Needless to say all these features
will come, but only you can decide what you are looking for in sim
racing and what represents value.
For me the sim makes it, I don't want to race anything else.
Cheers
Tony