> >We don't support FF yet. It's on the list.
> My advice is don't do it until you have time to do it right. It can be
> a valuable feedback aid allowing you to increase realism - as in GPL -
> or a useless bump'n'jolt gimmich as in games like Need for Speed.
That's why we didn't put it in for the first release. What we want is to do
it in such a way that you feel the wheelies, low-sides, tank-slappers, etc.
and use the stick feedback to avoid embarassing accidents. That ended up
being a LOT more work to make right than expected. And we didn't want some
weak "stick shakes when you hit wall" FF support just so we could have the
bullet on the box.
-MSM
--
__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
http://www.racesimcentral.net/