There are a few things that are worrying me about this game. (1) The
modeling of the cars and the drivers helmets is quite odd. The wheels
appear quite large and the helmets too small. This contributes to the cars
appearing huge. (2) The interviewee states that F1 2000 is an update of the
SCGT engine. I don't think that the SCGT engine was worth keeping. It's
very erratic (fps-wise) in how it handles traffic and I don't find it very
smooth. When playing SCGT I tend to turn down details and race with a
smaller field (10-12 cars). I'm not happy to do that with a modern F1 sim.
In regards to system requirements, I think that Papy did a great job with
GPL and whoever developed SBK2000 also did a nice job. (3) Why not include
all the flags? I don't think this is a huge drain on development resources.
Didn't F1RS and MGPRS2 include all the flags? Or course they also modeled
weather, which is also being excluded from this game.
I was looking forward to picking up this game when it shipped. I use F1
sims to learn the tracks and follow along with the real season as it
progresses. I wanted something earlier than GP3, nowow it looks as if I'll
have to wait another 3 months.
Apart from World Sports Car, are there any other realistic sims on the
horizon?