> >BUT.... watching a full race around Spa last night only two cars
> >finished. The rest wen't light at the top of Eau Rouge got into a
> >tank slapper and ended up proceeding to the scene of the accident (as
> >Martin Brundle would say)
> Playing ISI's other title, SCGT, I often saw cars repeatedly wipe out at
the
> same turn on a given course. Hey, I like SCGT, but there are just a lot
of
> things that are plain poor about it. Sounds like some of them were passed
on
> to F1 2K.
And this is why I will still wait for GP3. Perhaps it will be like a
"familiar friend with a few improvements", like N3, but in a way that is why
I will buy it. GP1 did a lot of things right for giving you the feel of
racing in a F1 event. GP2 added some nice touches like the semi-3D motion,
textures, better sound, better driving feel, better controls etc.
Definitely worth the upgrade. GP3 promises further improved graphics, an
extension of the physics to full rolling and tumbling, weather (and rather
sophisticated if what they say is true) etc. But what will really get my
money is the nice AI that Geoff Crammond programs. For its time, GP2 had
really well executed AI. Watching an all-AI field from the "director's
chair" presented a very believable race. Lots of passing attempts, a few
which worked, most which didn't, some locked brakes (unlike the OF1R cars
which smoked into every corner), the odd mistake by an AI (unlike the
carnage I am reading about in F1-2000). Sure, it wasn't perfect, but until
I had really mastered the game, I found it challenging, and started to feel
I was racing a set of drivers who would race you hard, but mostly clean, and
it was a very enjoyable offline experience. Can't wait to see the latest
version.
Stephen