rec.autos.simulators

F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

Mike Blackmor

F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

by Mike Blackmor » Wed, 22 Mar 2000 04:00:00

I really like this game I'm going to be first in the queue because I
believe the good outways the bad.

BUT.... watching a full race around Spa last night only two cars
finished.  The rest wen't light at the top of Eau Rouge got into a
tank slapper and ended up proceeding to the scene of the accident (as
Martin Brundle would say)
The AI were set to 100 % and it was a full race distance. The build
was the myth final.

Has anyone else seen this it's kinda funny.

Regards Mike

Harjan Bran

F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

by Harjan Bran » Wed, 22 Mar 2000 04:00:00

Well Eau Rouge seems to be a difficult problem for the AI, probably because
it's so different from the last time we all saw it. I was following DC on
our out lap in testing when he lost the backend. My first thought was: DC
you shouldn't be doing that, Panis is around the corner.

I absolutely hate the AI, they drive bad lines and make stupid moves. One
time I saw Hakkinen following Fisico at Barcalona, Mika was far quicker down
the straight. He was right up his gearbox on the beginning of the straight
closing in rapidly. But then all of a sudden he started weaving, he just
didn't want to pass Fisico.
He did try it a couple of times through the grass at first corner, but that
wasn't succesfull either.
The most stupid thing I've seen so far was a formation lap at Albert Park.
The drivers were weaving so heavily that they touched grass quite some times
and one driver nearly lost the back end.

I've played around with the control settings and added some wing to the
default setup and now the physic actually don't feel very bad. If the online
racing is any good it could be a nice online championship platform. Does
anybody have any good online experiences with this game/sim?

As for the track accuracy, it's horrible. I've driven around Spa, Monaco,
Silverstone, Hockenheim and Monza and all of these tracks are so badly
modelled in F12000. GP2 wasn't perfect but it was better.
I do like the San Marino layout although I realize that it isn't completely
accurate.

Don't you guys have the feeling that a lot of the track layout was based on
MGPRS2? Strange bumps are to be found in the exact same places and some
corners are just identical, while they don't model the real track
accurately.
I really think EA paid Ubisoft some money for their track layouts and
altered some a bit. That would also make it even more clear why Malaysia and
Indy are so bad. I realize that both sims layouts aren't identical but they
are very similar (in a way that they both make the same mistakes).


Tony Rickar

F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

by Tony Rickar » Wed, 22 Mar 2000 04:00:00

Did you see the guy on his motorbike at South africa on the warm up lap?

He was on the oval bit & had to cut across what looked like a marsh to
rejoin the track

LOL

Harjan Bran

F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

by Harjan Bran » Wed, 22 Mar 2000 04:00:00

No unfortunately I don't get Eurosport where I live so the only motorsport I
get to see is F1.

Well, I'll never forget the *** when my favourite driver Alain Prost
went off in the formation lap.


zerli

F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

by zerli » Wed, 22 Mar 2000 04:00:00

You can change some of the AI attributes, like crash% and raceability for
insteance in their files.  Open the *.rcd files in notepad and change the
values.  Those files are in the Season00/Drivers directory.

I changed all of my values to 1.xx, leaving the decimals the same and have
not seen many accidents at all.  Also, you can change the # of cars in a
QuickRace, Championship or GP by going to the Save/Your Name directory and
opening yourname.plr with notepad.  Scroll down until you see [GameOptions],
and then change these values:

QR_Opponents=
GP_Opponents=
CH_Opponents=

QR=QuickRace
GP=GrandPrix
CH=Championship

There are a LOT of things to alter there, most are in the menus though...but
I wonder why these 3 values never made it?  I'll check the menu files, maybe
I can put them back in.  We'll see.

-Adam Zerlin


mas..

F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

by mas.. » Thu, 23 Mar 2000 04:00:00


Playing ISI's other title, SCGT, I often saw cars repeatedly wipe out at the
same turn on a given course.  Hey, I like SCGT, but there are just a lot of
things that are plain poor about it.  Sounds like some of them were passed on
to F1 2K.

Martin Granber

F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

by Martin Granber » Thu, 23 Mar 2000 04:00:00



> The most stupid thing I've seen so far was a formation lap at Albert
Park.
> The drivers were weaving so heavily that they touched grass quite
some times
> and one driver nearly lost the back end.

Makes me remember Coulthard at Monza 1994 (or was in 1995?) when he
crashed out on the formation lap! :)

He later followed that on up with crashing into the pitwall some races
later.

Even the pros can get it wrong sometimes...

Cheers,

/Martin

Sent via Deja.com http://www.deja.com/
Before you buy.

Stephen Ferguso

F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

by Stephen Ferguso » Thu, 23 Mar 2000 04:00:00


Hey, if the pole sitter at Indy can light up the back end and spin off on
the formation lap, anyone can!

Stephen

Stephen Ferguso

F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

by Stephen Ferguso » Thu, 23 Mar 2000 04:00:00




> >BUT.... watching a full race around Spa last night only two cars
> >finished.  The rest wen't light at the top of Eau Rouge got into a
> >tank slapper and ended up proceeding to the scene of the accident (as
> >Martin Brundle would say)

> Playing ISI's other title, SCGT, I often saw cars repeatedly wipe out at
the
> same turn on a given course.  Hey, I like SCGT, but there are just a lot
of
> things that are plain poor about it.  Sounds like some of them were passed
on
> to F1 2K.

And this is why I will still wait for GP3.  Perhaps it will be like a
"familiar friend with a few improvements", like N3, but in a way that is why
I will buy it.  GP1 did a lot of things right for giving you the feel of
racing in a F1 event.  GP2 added some nice touches like the semi-3D motion,
textures, better sound, better driving feel, better controls etc.
Definitely worth the upgrade.  GP3 promises further improved graphics, an
extension of the physics to full rolling and tumbling, weather (and rather
sophisticated if what they say is true) etc.  But what will really get my
money is the nice AI that Geoff Crammond programs.  For its time, GP2 had
really well executed AI.  Watching an all-AI field from the "director's
chair" presented a very believable race.  Lots of passing attempts, a few
which worked, most which didn't, some locked brakes (unlike the OF1R cars
which smoked into every corner), the odd mistake by an AI (unlike the
carnage I am reading about in F1-2000).  Sure, it wasn't perfect, but until
I had really mastered the game, I found it challenging, and started to feel
I was racing a set of drivers who would race you hard, but mostly clean, and
it was a very enjoyable offline experience.  Can't wait to see the latest
version.

Stephen

Gregor Vebl

F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

by Gregor Vebl » Thu, 23 Mar 2000 04:00:00


> And this is why I will still wait for GP3.  Perhaps it will be like a
> "familiar friend with a few improvements", like N3, but in a way that is why
> I will buy it.  GP1 did a lot of things right for giving you the feel of
> racing in a F1 event.  GP2 added some nice touches like the semi-3D motion,
> textures, better sound, better driving feel, better controls etc.
> Definitely worth the upgrade.  GP3 promises further improved graphics, an
> extension of the physics to full rolling and tumbling, weather (and rather
> sophisticated if what they say is true) etc.  But what will really get my
> money is the nice AI that Geoff Crammond programs.  For its time, GP2 had
> really well executed AI.  Watching an all-AI field from the "director's
> chair" presented a very believable race.  Lots of passing attempts, a few
> which worked, most which didn't, some locked brakes (unlike the OF1R cars
> which smoked into every corner), the odd mistake by an AI (unlike the
> carnage I am reading about in F1-2000).  Sure, it wasn't perfect, but until
> I had really mastered the game, I found it challenging, and started to feel
> I was racing a set of drivers who would race you hard, but mostly clean, and
> it was a very enjoyable offline experience.  Can't wait to see the latest
> version.

> Stephen

I agree, even if GP3 was a mere graphics update of the GP2 and would be
Windows native I would (re)purchase it, I still think that that would
make the best current F1 sim. Not because I am a sucker for eye-candy,
but because the use of the hardware 3D would speed things up, and
Windows native would mean solving some issues with my wheel (I can only
play GP2 if I connect my wheel to the soundcard and disable the TM ACM
card).

I will buy GP3, as it can only be better than GP2, but also F1 2000. It
doesn't sound as good as it could according to all the *cough* previews
here, but will fill the gap for modern F1 nicely, I think. I guess it
was also EA strategy to get it out before GP3, and to include Indy to
attract more of the mainstream American audience.

-Gregor


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