constitute an update in the engine, which means some extra work for
them. If they use an already 'used' engine and only change the car
graphics, they essentially have the same game in different clothes and a
shiny new box. This way they get to cash in on peoples interest in F1
without really having to design a new game...
> There are a few things that are worrying me about this game. (1) The
> modeling of the cars and the drivers helmets is quite odd. The wheels
> appear quite large and the helmets too small. This contributes to the cars
> appearing huge. (2) The interviewee states that F1 2000 is an update of the
> SCGT engine. I don't think that the SCGT engine was worth keeping. It's
> very erratic (fps-wise) in how it handles traffic and I don't find it very
> smooth. When playing SCGT I tend to turn down details and race with a
> smaller field (10-12 cars). I'm not happy to do that with a modern F1 sim.
> In regards to system requirements, I think that Papy did a great job with
> GPL and whoever developed SBK2000 also did a nice job. (3) Why not include
> all the flags? I don't think this is a huge drain on development resources.
> Didn't F1RS and MGPRS2 include all the flags? Or course they also modeled
> weather, which is also being excluded from this game.
> I was looking forward to picking up this game when it shipped. I use F1
> sims to learn the tracks and follow along with the real season as it
> progresses. I wanted something earlier than GP3, nowow it looks as if I'll
> have to wait another 3 months.
> Apart from World Sports Car, are there any other realistic sims on the
> horizon?