rec.autos.simulators

F1-2000 Could EA actually make a good sim?

Bret

F1-2000 Could EA actually make a good sim?

by Bret » Sat, 18 Mar 2000 04:00:00

Before you mention SCGT lets all remember Image Space.  Anyhow, after
seeing Nascar 2000 and Nascar Rumble along with Nascar Road Racing and
Nascar Revolution I'm skeptical about any EA sim.  Is there anyone who can
compare this game to Grand Prix 2?  Also, will it be out on platform? (N64
or PSX)  Thanks!  Ranting reviews are welcome. ;)
--
-Brett
Goodbye Greg Moore 1975-1999
"I will see you at the front, and wish me luck..." - Greg Moore
Andrew

F1-2000 Could EA actually make a good sim?

by Andrew » Sat, 18 Mar 2000 04:00:00

My opinion of F1 2000 is this... It feels like GPL but with the graphic
presentation of SCGT.  This is a must buy for me, but it's also going to
force some hardware upgrades.  This game is screaming for full screen
anti-aliasing, thus I'll need to pick up a Voodoo 5.  Haven't taken to the
track for a race, but I have a feeling that my Celeron 466 isn't going to
cut it either.  Unfortunately, I think the fastest I can go with my Asus
P2B-F is 600mhz.  Anyone know of anything different?

On to the game (these are disjointed, random thoughts).  Well, 1st thing
that needs to be done is to get rid of all the driver assists.  My god, it's
like you're not even driving.  I was driving around Indy with the pedal to
the floor, just watching the scenery (which at Indy is non existant).  Turn
off the assists and it feels like your in control of the car.  There are
quite a few assists to turn off, about 10 or so.  There's quite a bit that
can be customized in the game.  3 pages of graphic details, 1 page for
sound, 1 for driver assists.  The game keeps track of records per track and
per driver profile.  All the teams and drivers are there, and the cars
appear be the 2000 models.  The heads are smallish (think they were
enalarged a bit), but drving in the***pit you don't notice it.

Phsyics seem pretty good, but I haven't been able to get up much speed and
into a comfort zone.  Much smoother than SCGT, but not quite as fluid as
GPL.  Frame rate... hmmm, haven't found an on screen display, but for me
it's not as good as it could be.  When driving GPL by myself, you get a
sense of speed and level of fluidity (?) that's not as well represented
here.  It doesn't feel as stiff as SCGT though, and that's a good thing.

Force Feedback?  Ok, if they say so.  Same as SCGT, you feel the curbs,
etc... but the wheel isn't weighted, so you need to keep the spring on (this
is done through the control panel for the LWFF).

My initial impression is that Image Space has done a good job.  But that's a
very early impression.

Not related to the game itself but to F1... I don't like the Indy track at
all.  I don't know, but it just doesn't say F1 to me.  I wonder if Mr.
George is going to make a push for F1 drivers to compete in the Indy 500, by
giving them a taste of the oval.  I don't know, but I can live without this
track.

-Andrew



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