For reasons I can not explain in detail, I would like to have your
opinion and input in a project of mine. I would need to figure out
six*** points or aspects that define a good formula 1 racing sim. Yes,
modern formula 1 racing sim only. Although certainly most of the aspects
would be identical to all racing sims in general.
The idea is to have six*** different aspects that would be at least
roughly equal in importance when the whole bunch of 16 is compared to
each other. As we're talking about simulations here, it obviously means
that different aspects of the actual "realism" need to be listed as
separate.
After thinking for a while I came up with these:
REALISM
1. Driving model (i.e. how accurately and dynamically the car responds -
the driving "feel")
2. Other physics modelling ("extras", such as taking tyre wear, tyre
temperature, car weight, track condition and temperature, etc into
account)
3. Damage modelling (self-explanatory, includes variable reliability)
4. Track modelling (not the physics under 2, rather, how well the tracks
are modelled to represent the real ones with all the bumps and contours)
5. Adherence to F1 rules (working flag rules, little tidbits such as
safety cars, etc)
6. Weather (self-explanatory)
7. Game car performance vs. reality (i.e. is McLaren better than
Minardi?)
8. AI performance (i.e. do the other drivers perform and behave credibly
according to their real world performance for suspension of disbelief,
and maybe have different personalities as well)
9. Car setups (how close they are to the real thing, and how easy they
are to understand in the particular game)
GRAPHICS
10. Overall graphics appearance
11. Graphics engine performance
OTHER
12. Uh... force feedback
13. Er...
You see, I am having trouble here dividing "what makes a good F1
simulator" into 16 different aspects. No more, no less. The idea here is
to balance the thing so that if you gave GP points for each of the
aspects when comparing different sims, you would get a reasonable
comparison between them as F1 simulation games.
I would be extremely grateful for ANY input, advice, hints, insights,
etc on how I could either add some aspects or break the ones I already
mentioned into two or more to get six***. Unfortunately, I cannot offer
anything more than my gratitude in return. Unless you live in Helsinki
metropolitan area, Finland, in which case I'll buy you a beer if you can
help me out :-)
Thanks.
-lark-
(posted, but not crossposted both to RASF1 and RAS)