rec.autos.simulators

For those who question F1C physics

bengal2

For those who question F1C physics

by bengal2 » Sat, 05 Jul 2003 05:45:36

Here is my 2 cent regarding complaints about F1C
I have been reading these forums and RAS for years years and the most
common complaint is that the sims arent realistic enough, whether
its the graphics or the physics.

  I am not intending to take anything away from anyone in this group as
many of you have much more knowledge than I. I myself have never driven
an F1 car. I do however race karts up here in Canada ,when it isnt
freezing..hehe. The skill, Focus/Concentration ability and stamina of an
F1 driver is infinately more than I would ever have in 5 lifetimes.
    The default setups included with this sim are only a starting point.
THATS THE WHOLE IDEA.

   I have had a few good online races at Circuit Gille Villeneuve and
after hours of work am running in the high 1:18s. During these races I
have witnessed CLEAN laps in the high 1:17s.
 The Record Lap at this track is 1:15.96 by Montoya in 2002
 need I say more? ok I will

 The sim is as difficult as it can be so that the average ***
simmer will get some enjoyment out of it. If it were 100% realistic you
would not be seeing those laptimes as frequently. As it Stands
now...based on
my times in F1-C...I may have a chance to test for Minardi. :)

As far as the complaints about kerbs being too difficult to run, I
disagree. Teams spend millions working on the cars setup to suite the
driving style of their drivers. This combined with incredible skill and
consistency allows them to manipulate weight transfer through
braking,acceleration,and steering thus maintaining grip where we wouldnt
have a hope.

  I race on the same kart track year after year and a beginner can come
out and get within 5-6 seconds of a veteran in the first day,. Its the
last 1/2 to 3/10s that take years.

    The biggest Part of real racing....I hate to say...is SETUP

    For those that don't want to invest the time and laps to develop
their own setup for their own driving style, this is not the sim for
you.
                      Welcome to semi-real racing

Tony Rickar

For those who question F1C physics

by Tony Rickar » Sat, 05 Jul 2003 06:13:31


>     The biggest Part of real racing....I hate to say...is SETUP

>     For those that don't want to invest the time and laps to develop
> their own setup for their own driving style, this is not the sim for
> you.
>                       Welcome to semi-real racing

Judging by the posts I have seen the biggest part of ISI Sim racing is...
config file configuration

Lots of hard work sorting out controller delays and reversed controller
settings. These need to be fixed way before even thinking about fiddling in
the garage...

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Jan Verschuere

For those who question F1C physics

by Jan Verschuere » Sat, 05 Jul 2003 06:46:15

Hey! -I was gonna say that! ;-)

Seriously, this sort of stuff detracts from the game's image... not everyone
reads RAS or Racesimcentral and has the inclination to edit these files.

That said, I've always been a great advocate of making one's own setups.
Going fast starts with confidence in the car. It has to fit one's style.

Jan.
=---

Mike Beaucham

For those who question F1C physics

by Mike Beaucham » Sat, 05 Jul 2003 07:02:14

Were you in Windsor this week racing karts by any chance?

I had the opportunity to go, and was blown away with the whole thing. It was
the first kart race I've ever seen, and those shifter carts FLY! The course
they setup was very nice too.. right at our riverfront, with lots of
elevation changez and difficult sections..

Mike
http://www.racesimcentral.net/


J. Todd Wass

For those who question F1C physics

by J. Todd Wass » Sat, 05 Jul 2003 07:03:56


>Date: 7/3/03 4:46 PM Central Daylight Time

>"Tony Rickard" wrote...
>> > <snip>
>> Judging by the posts I have seen the biggest part of
>> ISI Sim racing is... config file configuration

>> Lots of hard work sorting out controller delays and
>> reversed controller settings. These need to be fixed
>> way before even thinking about fiddling in
>> the garage...

>Hey! -I was gonna say that! ;-)

>Seriously, this sort of stuff detracts from the game's image... not everyone
>reads RAS or Racesimcentral and has the inclination to edit these files.

>That said, I've always been a great advocate of making one's own setups.
>Going fast starts with confidence in the car. It has to fit one's style.

>Jan.
>=---

My driving style has always been to go really, really fast on the straights,
then slow down and turn in the corners.  Am I alone on this? :-P

Todd Wasson
Racing Software
http://PerformanceSimulations.com
My car sim
http://performancesimulations.com/scnshot4.htm

Andre G

For those who question F1C physics

by Andre G » Sat, 05 Jul 2003 07:15:15

I partly agree with you.  Setups should be a factor in race sims and as
such, everything else being equal, a driver who spend times trying different
setups should gain a competitive edge over one that doesn`t bother.   At the
same time, I am not sure that one should have to obtain a PhD just to play
racing games on your computer.   Maybe it`s just me that is too lazy but I
don`t want to study car physics and mechanics more than I play.  However, I
found that, in some games, it is becoming too much of a factor.  I know that
this group is full of smart race sim enthusiasts and I`m expecting to read a
lot of "then, choose a game that doesn`t require so much tweaking!"  True, I
could.

But at the same time, it would frustrate me to be missing out on a game like
GPL.  I still don`t know much about setups which means that my car/track
repair bill (if I had to pay for it) would, by now, be substantially higher
than the estimated cost of hosting the 2010 Winter Olympics (which we just
won here in Vancouver!!!).  Kidding aside, it would be nice one day to be
able to finish on the same lap as the winnning AI car (as you can see I am
not even dreaming of actually winning a GPL race)!

Anyway, not sure why I am writing all this.  Probably because I am at work
and I don`t feel like working  :-)   So I guess my 2 options are to lower AI
capability and/or learn to better setup my cars!  Any suggestions how this
can be done with minimum amount of pain and before I die (sorry I don`t have
a clear estimate as to when that might happen)?

Andre
Vancouver, BC



Tony Rickar

For those who question F1C physics

by Tony Rickar » Sat, 05 Jul 2003 07:56:33


> Anyway, not sure why I am writing all this.  Probably because I am at
work
> and I don`t feel like working  :-)   So I guess my 2 options are to lower
AI
> capability and/or learn to better setup my cars!  Any suggestions how
this
> can be done with minimum amount of pain and before I die (sorry I don`t
have
> a clear estimate as to when that might happen)?

I wouldn't get too hung up about setups. Sure they will help for the odd
tenth, but for consistent running just get the brake bias set just far
enough to the rear so you still have confidence to brake without spinning
and roll bars set to a balance you feel comfortable with and just get some
track time.

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Jan Verschuere

For those who question F1C physics

by Jan Verschuere » Sat, 05 Jul 2003 09:30:48

No, a style like that, if combined with the required amount of talent and
fitness would get you a long way in today's F1.

Even in the simworld, you're not alone. There's a guy in one of the GPL
leagues I run in who makes going in deep, pivot and accellerate out hard an
artform. Due to the "non-stop-start" nature of most of the tracks of the
era, his lap times are a bit off the mark, but he's ***SO*** hard to pass if
one happens to drop behind him for whatever reason.

Jan.
=---

Redmis

For those who question F1C physics

by Redmis » Sat, 05 Jul 2003 13:48:22

Yeah, there's been a lot of noobs complaining about aspects of the handling
which are easily corrected by setup changes and so far most problems
encountered are corrected much the same way they are in real life racing.  I
think the problem is that it's not immediately apparent just how much more
realistic the physics are compared to F1 2002 - the same setup tricks just
don't work.  I guess we're all still learning otherwise we wouldn't be
here......
ymenar

For those who question F1C physics

by ymenar » Sat, 05 Jul 2003 13:53:23


>    I have had a few good online races at Circuit Gille Villeneuve and
> after hours of work am running in the high 1:18s. During these races I
> have witnessed CLEAN laps in the high 1:17s.
>  The Record Lap at this track is 1:15.96 by Montoya in 2002
>  need I say more? ok I will

You absolutely cannot compare the track times of real-life Formula One
drivers to the laptimes that you do in the racing sim called F1C as the
track accuracy is so off and so out of reality that it's almost two
different tracks.

There are too many little differences to even compare both tracks (real life
vs. virtual).  Everything is different, from the gears, speeds, apex,
camber, etc...

Even if they are just 2% off, it's still a possible 2% difference in the
laptimes remember! (cornering at 200mph versus 196 makes a large difference
if you understand it happens possibly on every corner)

Only compare the track times to other tracks times set on the virtual
race-track.  Heck I'm not even comparing all the non-track-accuracies
differences and variables.

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-- http://ymenard.cjb.net/
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Corporation - helping America into the New World...

Damien Smit

For those who question F1C physics

by Damien Smit » Sat, 05 Jul 2003 20:04:07

Gotta agree with that.  Unless you've got survey-accurate tracks it's not
even worth thinking about comparing the track times to real-life.

Steve Blankenshi

For those who question F1C physics

by Steve Blankenshi » Sat, 05 Jul 2003 20:27:57


Can't imagine you think we're less informed here than the likes of Adrian
Newey. ;-) Nonetheless, I have a short replay of a rollover that suggests
all is not quite kosher down in the bowels of F1C.  I like it anyway and
it's certainly much better than before, but I'd say they still have a little
tweaking to do.

Eldre

For those who question F1C physics

by Eldre » Sat, 05 Jul 2003 21:24:07



>That said, I've always been a great advocate of making one's own setups.
>Going fast starts with confidence in the car. It has to fit one's style.

Some of us have never been able to do that...

Eldred
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Richard S Becket

For those who question F1C physics

by Richard S Becket » Sat, 05 Jul 2003 21:56:27

I've always been ***at setups, but this time it seems different. With F1C,
I've been able to get a car that I can drive happily, and consistently.
Maybe this is down to the better physics? I don't know, but I really can
feel the changes better and see the improvements this time.

My setup has put me 20th on the grid, with the AI at 100%, so I've decided
not to download anything that may put me on pole, because I'm having great
races where I am. OK they're with Jags, Minardis, etc, rather than Ferraris
and Mcs... ;-)

Thinking that this sim is going to be the last of its kind for a while, I
see nothing wrong with doing a season where I'm near the back, as it gives
me much more room for improvement over the coming years. Hell, I may even
learn something ;-)

R.

Haqsa

For those who question F1C physics

by Haqsa » Sat, 05 Jul 2003 23:36:26


He just did, didn't he?

Holy ***this is getting tiresome.  You have never forgiven ISI for F1
2000, have you?  I have watched every single F1 race this year and jumped
into F1 2002 afterwards to try and drive the track the way I saw on TV.
Other than the track changes that were made this year and background details
that I don't care about I have yet to see any serious inaccuracies in any
track and I have yet to encounter a track that couldn't be driven like they
are in real life.  Granted there may be serious problems in the ones that I
haven't had the opportunity to compare yet, but we are over half way through
the season and they are still hitting home runs as far as I am concerned.
OTOH within minutes of watching the NASCAR race at Sears Point I could
clearly see that Papy got turn 7 wrong and that it can't be driven
realistically, so it's not like I'm not paying attention.  Turn 1 also
cannot be driven realistically.  I'm sorry I don't mean this as a personal
attack but I honestly think there is a contingent of people here who are
still pissed about F1 2000 and are never going to give ISI a break.
Meanwhile thanks to GPL those people think everything Papy does is golden
despite flaws that are obvious to everybody else.  To you and anyone else
who feels that way I have to say - lighten up, unclench your aresehole, and
get real - ISI and Papy are both GAME developers, they both have some flaws
in their products, but both make GAMES that are a lot of fun for those of us
who don't have a pole jammed up our ass.  I play ISI games and enjoy them.
I play Papy games and enjoy them.  I know of flaws in both, but neither are
flawed enough to ruin my fun.  Life is a lot more fun if you don't insist on
being ***about every little detail.


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