rec.autos.simulators

Radeon 9700 pro and SBk2001 - trees!

Kendt Eklu

Radeon 9700 pro and SBk2001 - trees!

by Kendt Eklu » Wed, 18 Jun 2003 02:26:25

Another little annoyance popped up with the Radeon 9700 this weekend.
Playing through to the next round in SBK2001 (Hockenheim) I noticed
that now some of the tree bitmaps have a square green border.
Obviously meant to be a transparent part of the sprite, but I can't
seem to make it go away.  Some of the trees are OK, though.  Brands
Hatch does the same thing.  I see people have figured out the SBK file
formats - anyone released fixed track files, perhaps?
Could anyone with a 9700 and SBK2k1 check and see if they see the same
thing?  I'm using Omega Cat 3.4's.  I can't roll back too far since I
want the 16-bit FSAA for GPL.  Running under Win98SE.  I've also got a
WinXP boot on the same box, but I'm using that for newer games (and
GPL+SBLive+WinXP=hell).

Thanks in advance!
Kendt

Kendt Eklu

Radeon 9700 pro and SBk2001 - trees!

by Kendt Eklu » Fri, 20 Jun 2003 01:07:40


> Another little annoyance popped up with the Radeon 9700 this weekend.

[snip]

Nevermind - stupid me hadn't cleaned out all the nVidia related stuff
under my 98 install (turned out to be Rivatuner loading via a reg
key).  I got so e***d after how great things looked under XP that I
must have rushed my 98 install.
A good tip is to *always* check the "Run" keys in your registry to
make sure nothing is lurking there.  DNA's regcleaner was also helpful
in cleaning out all the ATI entries.

Kendt


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