>Most of the Monster 3D owners will probably look into trading their
>existing voodoo board into Diamond for a voodoo2 at a reduced
>price. That is what I'll probably look into.
Is it firm that there will be a trade-in? What price? I'd definitely
pick up a Monster 3D now second-hand if I knew I could trade it up for
a Voodoo 2 later. And as far as "most of the Monster 3D owners"?
Don't count on it. The early adopters will jump, but the mainstream
won't, at least not initially. If they do, it will be an amazing new
trend in expensive 3D board purchases.
No problems there.
Nice backpedal. First you want to claim that you can't play Longbow 2
on a Riva, and THIS is what you fall back on? Here's an idea. Why
not just admit you didn't have your facts straight when you posted
that?? I might enjoy LB2, but I'm really more interested in F-15 (not
that this has anything to do with rec.autos.simulators, where we sit
now). And by the way, the myth of inherent Glide/3DFX visual
superiority has been pretty well shattered. I can give you some sites
showing side-by-side screen compares of Glide v D3D/Riva on the
latest, greatest titles. They are indistinguishable.
No, by rather MORE than a few percentage points.
Well, something has got to give. You no longer have the fastest
possible speed with the 3DFX in D3D mode, and you have no support for
any Rendition-Readyt apps. As is most often the case, you can't have
it all. If you get a Rendition you can't run Glide apps and your D3D
won't be quite as fast as it will with a Riva. If you have a Riva you
have the fastest D3D preformance but no Glide or Rendition, and if you
have a 3DFX you get Glide and D3D but no Rendition and the D3D is not
the fastest. So it really comes down to support. Right now, the 3DFX
is ahead in some genres and in others its a wash. Since Jane's has
begun producing Direct3D patches to its sims, it looks like they
haven't ignored the fact that boards like Rendition's and NVidia's are
selling like hotcakes to a market that won't even look at Voodoo 2
until it drops under $200.
It says more about Ubisoft than it does about D3D. They did it for
3DFX first, and they still have to finish fixing problems with the D3D
version, but they aren't visual quality or frame rate problems. Heck
the D3D version of F1RS ran nicely even on my old P133 I had before I
upgraded to a P300. One developer producing a better version in Glide
than D3D does not your case make (though your trend here on Usenet is
trying to show that a single single example is good enough to prove
grand sweeping statements).
Nope.
Well, since you already have made up your mind about what I'll write,
I guess I don't need to write it. Thanks for saving me some time!
But if you're interested in the TRUTH, my comments about F1RS are
going to be primarily based upon its driving model and AI. Display
quirks might be worth mentioning, but since I know that they aren't
there in the 3DFX version, I'll note as such and let the reader decide
based upon what board they have. You make the mistake of assuming I'd
write a review with myself in mind, rather than my readers, and for
the record, the driving physics and AI are highly unlikely to be
affected by the video board.
Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com