1024. The graphics actually look quite good at this resolution. I especially
like the French track (Rouen ?), but I haven't tried them all. I couldn't
get either trainer car to stay on the track, but the default GP car was
okay. Well, except that they handle nothing like the real cars, which were
actually quite nimble and had decent traction. I probably shouldn't have
said that on this ng, but at 30 mph GPL cars slide like they're on ice and
take 100 feet to stop. I had the opportunity to drive a Lotus in 1977 (?) at
Louden NH when I was racing enduro karts. It was only a couple laps (no,
they weren't racing them, someone just brought it there) and I wasn't taking
any chances, but the car was quite sure footed. The game replicates the
initial take off and high speed shallow curves well, but the rest is off
quite a bit. That being said, I loved the game anyway and plan to race it
quite a bit. From my experience, SCGT has the most realistic handling, but
probably one of the easiest to replicate because of the type of car.
Anyway, my original point was going to be about the Ferrari wheel and GPL.
The wheel is great with the game! It takes some playing with the force
settings if you want to make it feel authentic, but the results are worth
it. Adjusting the FF latency in the game takes a little while because its
trail and error (each wheel will be different), but the default values in
core.ini do work okay too. For those with the Ferrari wheel, my control
panel Gain Settings setup is (and it could change):
Overall device gain 100
Spring gain 100
Damper gain 0 to 5
Default spring Off
If you've got a setup that you think really rocks, let me know. I'd like to
try it.
Slot