Ferrari wheel. Before I write them down, I'd better explain a couple things
or nowbody will believe me. These settings may also work for other FF
wheels, I don't know for sure. If you're using a LWFF and try them, let me
know if they product stronger effects for you.
Okay, there are 2 ways of programming FF into a game, using a Spring effect,
which is quite simple and smooth, or using Constant Forces (Vector Forces in
I-Force). GPL uses Constant forces. Most people are setting the damping in
GPL's core.ini to 0, or some other small number. What this does, in effect,
is turn off some of the Vector forces GPL uses. The settings I use will send
every blade of grass to the wheel and bumping a guard rail at 5 mph will
shake the wheel from your hand.
Joystick properties:
Overall gain: 100%
Spring gain: 0%
Damping gain: 0% (increase this for more wheel resistance)
Default spring: off
Core.ini:
[ Joy ]
allow_force_feedback = 1
force_feedback_damping = 1200
force_feedback_latency = 0.00450
max_steering_torque = 275.
*steering torque should be lowered until you wheel starts to shake going
down a straight at high speeds. At this setting, mine will oscillate
slightly when induced.
*Damping can be lowered if you want a smoother steering feel at the expense
of feeling every blade of grass or maybe in a race (500 works good). I've
also had it as high as 2500, but my table was shaking so much that my beer
foamed over.
At these settings, running the F3 Brahbam with Ron's setup on Monza, the car
actually steers itself through some of the corners.
So Ferrari wheel owners (and others), try these settings and let me know if
there is enough FF for you. Then make adjustments from here to your own
tastes.
It's late, I'm not proof reading this or checking it for spelling.
Slot