What are your controller panel and core.ini settings? When the wheel is
working, does it feel okay?
Slot
Slot
Let GPL handle all the FF settings
Have to reset it for other games though
Tony
Force Feedback works fine for a while. Then one of two things happens. 1:
The resistance when turning the wheel right disappears. Or 2: The resistance
when turning the wheel right suddenly is much higher, centering the wheel
even when the car is standing still or laying upside down. When turning the
wheel left, forces are rendered as usual. Shift-R or returning to the pits
does not help. After canceling the race and starting a new one, everything
works fine again.
My configuration:
German GPL, updated to 1.2.0.1, OpenGL patch installed.
Ferrari Force Feedback wheel with driver update 1.2.3 installed, connected
via USB
Windows 98SE, DirectX 7.0a
Eric
Marc.
> Let GPL handle all the FF settings
> Have to reset it for other games though
> Tony
> > There seems to be an incompatibility of Sierra GPL 1.2.0.1 and the
> Guillemot
> > Ferrari Force Feedback wheel:
> > Force Feedback works fine for a while. Then one of two things happens.
1:
> > The resistance when turning the wheel right disappears. Or 2: The
> resistance
> > when turning the wheel right suddenly is much higher, centering the
wheel
> > even when the car is standing still or laying upside down. When turning
> the
> > wheel left, forces are rendered as usual. Shift-R or returning to the
pits
> > does not help. After canceling the race and starting a new one,
everything
> > works fine again.
> > My configuration:
> > German GPL, updated to 1.2.0.1, OpenGL patch installed.
> > Ferrari Force Feedback wheel with driver update 1.2.3 installed,
connected
> > via USB
> > Windows 98SE, DirectX 7.0a
> > Eric
GPL automatically turns this off I thought (unless you have it checked
as always on).
% Let GPL handle all the FF settings
% Have to reset it for other games though
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Doesn't make any difference with my wheel....
% > Set the spring rating to zero in the Guillemot applet
% >
% > Let GPL handle all the FF settings
% >
% > Have to reset it for other games though
% >
% > Tony
% >
% > > There seems to be an incompatibility of Sierra GPL 1.2.0.1 and the
% > Guillemot
% > > Ferrari Force Feedback wheel:
% > >
% > > Force Feedback works fine for a while. Then one of two things happens.
% 1:
% > > The resistance when turning the wheel right disappears. Or 2: The
% > resistance
% > > when turning the wheel right suddenly is much higher, centering the
% wheel
% > > even when the car is standing still or laying upside down. When turning
% > the
% > > wheel left, forces are rendered as usual. Shift-R or returning to the
% pits
% > > does not help. After canceling the race and starting a new one,
% everything
% > > works fine again.
% > >
% > > My configuration:
% > >
% > > German GPL, updated to 1.2.0.1, OpenGL patch installed.
% > > Ferrari Force Feedback wheel with driver update 1.2.3 installed,
% connected
% > > via USB
% > > Windows 98SE, DirectX 7.0a
% > >
% > >
% > > Eric
% > >
% >
% >
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
> GPL automatically turns this off I thought (unless you have it checked
> as always on).
> % Let GPL handle all the FF settings
> % Have to reset it for other games though
> --
> **************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Slot
> > On Fri, 31 Mar 2000 22:09:08 GMT Tony Rickard
> > % Set the spring rating to zero in the Guillemot applet
> > GPL automatically turns this off I thought (unless you have it checked
> > as always on).
> > % Let GPL handle all the FF settings
> > % Have to reset it for other games though
> > --
> > **************************** Michael E. Carver *************************
> > Upside out, or inside down...False alarm the only game in town.
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [-
just tried setting spring gain to 0. This in fact did cure the problem!
There is also a previous post by Mats Lofkvist who had the same problem and
same solution. It really seems there is a bug that will sometimes result in
a spring force command sent to the driver that does not get deleted until
the driver is reset when canceling the race.
Now that the forces aren't completely messed up anymore I can start
optimizing the settings. I'm still using default values in core.ini. I'm
surprised that damping gain in the controller panel should have an effect in
GPL. Some have said that GPL only used vector forces?
Eric
> Gents, I think Eric has abandoned this thread, but you can't just say that
> turning the spring rate to zero will cure his problem when you don't know
> what his settings are. Maybe it's already zero, except that there is no
> spring 'rate' to adjust.
GPL does use Constant Force programming (Vector Forces in I-force Studio)
which, of course, is why the Spring Gain should have no effect, but Damper
Gain is not, ummm..... Anti-Spring Gain ( for lack of a better term). It's
independent of spring forces. Unfortunately, damper is a term that seems to
have several meanings in games, and isn't always the same thing as the
Damper in Windows controller panel. The controller panel Damper setting adds
viscosity to your wheel. Kind of like going to the beach and standing waist
deep in water, then trying to run to shore. It's not the same as Default
Spring either. Default Spring adds a constant pressure to both sides of the
wheel and makes it harder to turn, but whether you turn the wheel rapidly or
slowly, default spring feels the same. With damping, the wheel will turn
harder if you try to turn it fast, and have almost no effect when turning it
slowly. Like walking slowly in the water isn't that hard, but running is.
You may get some ideas here: http://home.maine.rr.com/deroy/howto.htm
Glad to see you didn't abandon the thread.
Slot
> just tried setting spring gain to 0. This in fact did cure the problem!
> There is also a previous post by Mats Lofkvist who had the same problem
and
> same solution. It really seems there is a bug that will sometimes result
in
> a spring force command sent to the driver that does not get deleted until
> the driver is reset when canceling the race.
> Now that the forces aren't completely messed up anymore I can start
> optimizing the settings. I'm still using default values in core.ini. I'm
> surprised that damping gain in the controller panel should have an effect
in
> GPL. Some have said that GPL only used vector forces?
> Eric
> > Gents, I think Eric has abandoned this thread, but you can't just say
that
> > turning the spring rate to zero will cure his problem when you don't
know
> > what his settings are. Maybe it's already zero, except that there is no
> > spring 'rate' to adjust.
I thought the damping gain in the controller panel would only be relevant if
the game sends damping forces to the controller? Does GPL really generate
damping forces in addition to the vector forces?
Anyway, it'll be a while before I can do more testing as my Ferrari wheel
just quit generating any forces at all (after only about 15 hours of use).
Reinstalled the drivers and I still don't even get forces in the "Test
Forces" section of the controller panel.
Eric
Sorry to hear the wheel quit ;..( With the beatings FF devices take, I'm
surprised it doesn't happen more often. Does applying default spring have
any effect, or is it just plain dead?
Slot
> Sorry to hear the wheel quit ;..( With the beatings FF devices take,
I'm
> surprised it doesn't happen more often. Does applying default spring have
> any effect, or is it just plain dead?
> Slot
> > Slot,
> > I thought the damping gain in the controller panel would only be
relevant
> if
> > the game sends damping forces to the controller? Does GPL really
generate
> > damping forces in addition to the vector forces?
> > Anyway, it'll be a while before I can do more testing as my Ferrari
wheel
> > just quit generating any forces at all (after only about 15 hours of
use).
> > Reinstalled the drivers and I still don't even get forces in the "Test
> > Forces" section of the controller panel.
> > Eric
> > > GPL does use Constant Force programming (Vector Forces in I-force
> Studio)
> > > which, of course, is why the Spring Gain should have no effect, but
> Damper
> > > Gain is not, ummm..... Anti-Spring Gain ( for lack of a better term).
> It's
> > > independent of spring forces. Unfortunately, damper is a term that
> seems to
> > > have several meanings in games, and isn't always the same thing as the
> > > Damper in Windows controller panel. The controller panel Damper
setting
> adds
> > > viscosity to your wheel.
Eric
Always happens after about 10-15 minutes, and the steering goes very
heavy, and sometimes also feels like there is a wide 'lump' to steer
over at the centre of the wheel.
Last night when this happened, I exited GPL with the wheel turned hard
right where it stayed, and went to the controller panel and when
entering properties, the wheel centered, with the correct (zero)
resistance when steering. But on exiting the panel, the wheel went back
hard right, with the heavy resistance. It's as if there is a FF command
the wheel gets stuck with, and whilst it can be cleared, the controller
panel returns the wheel to the state it was in before entering it. I
can only assume it is a bug in the wheel drivers, as no other FF wheel
seems to experience the problems.
I too have the updated FF drivers, and they made no difference. Same
spec as Eric apart from English GPL and using a V3 3000.
I bought the wheel for GPL and it's really annoying to have it ruin the
game for me.
> Slot
> > There seems to be an incompatibility of Sierra GPL 1.2.0.1 and the
> Guillemot
> > Ferrari Force Feedback wheel:
> > Force Feedback works fine for a while. Then one of two things
happens. 1:
> > The resistance when turning the wheel right disappears. Or 2: The
> resistance
> > when turning the wheel right suddenly is much higher, centering the
wheel
> > even when the car is standing still or laying upside down. When
turning
> the
> > wheel left, forces are rendered as usual. Shift-R or returning to
the pits
> > does not help. After canceling the race and starting a new one,
everything
> > works fine again.
> > My configuration:
> > German GPL, updated to 1.2.0.1, OpenGL patch installed.
> > Ferrari Force Feedback wheel with driver update 1.2.3 installed,
connected
> > via USB
> > Windows 98SE, DirectX 7.0a
> > Eric