> Hello people
> In ICR2 on the road circuits (i.e Laguna and Toronto)
> and the way the car corners is totally different to the way
> GP2 corners. It seems you can corner much faster
> in GP2 without skidding off of the track. I realise
> the games are totally different made by different companies.
> But do Indycars in reallife handle as they do or is it
> just the simulation. Indycars seem much slower on corners
> compared to GP2. I have some possible answers brewing in my
> head.
> 1) The Circuits are just slower in ICR2
> 2) My Indycars are not set up that well (Running Standard settings)
> 3) The games are just simulations (This is the answer I guess!)
> 4) Indycars in Reallife just don't handle like Grand Prix cars
> (Assuming both sims are very true to life)
I think that the answer is number 4. If you watch a real life Indycar
race and F1 race, you'll notice that F1s just warp around curves
compared to Indycars. That has to do with how the cars actually are
different. The aerodynamics on F1s are much better and the car is
actually lighter with smaller engines. It's almost like comparing a
Lotus esprit to a Lambo diablo. I've actually driven a 1988 Lotus esprit
turbo back in 1988 and I can tell you that I've never seen a streetgoing
car that whips around tight bends like that one can. I'd like to drive a
Diablo to compare and also a more recent model of the lotus too.
One thing that could be done is to take both an Indycar and an F1 and
try them both out on the same track to compare. But as Jacques
Villeneuve (our local champion here in Quebec) said this about Indys
compared to F1s: The F1 almost drives itself and it's really a
competition about car and engine makers as Indycar is actually a
competition between drivers since only 3 engines and 3 chasis choices
are available.
Another thing he said back in 1995 was that "Stepping into an F1 is like
stepping into an F-15 as Indycars are more like a P-51 Mustang". Well,
as most pilots know; a F-15 almost flies itself and a P-51 is much
harder to pilot.
Talking about Wallys world wheel, we've just completed a steering wheel
and pedal unit of our own after browsing through his page. We've been
working out the quirks for the last week, and today I tried my T1 wheel
against my friend's custom designed wheel (the one I'm talking about)
and we we're pretty even. And I used to blow him away very easily when
he used a Joystick. BTW: during that test run, I was able to lap
Taladega (a Nascar conversion) with my Indy and 252.619 MPH (My personal
best after 3 days).
What's unique about our wheel/pedal combo is it's customizability.
Here's and example:
Wheel:
1 - Lock to Lock fully adjustable from 170 degrees to 270 degrees
2 - Adjustable resistance when turning
3 - Adjustable "loose" part in the center
4 - Steering mounted shift buttons
5 - Hollow steering shaft that enables the wiring to go to the wheel
without seeing it.
6 - Tilt steering
Pedals
1 - Initial position adjustable
2 - Pedal travel adjustable
3 - Pedal resistance adjustable
4 - Floor mounted or*** from the top
5 - Adjustable Potentiometer feedback
5 - Adjustable progression (increase) of pedal resistance
I'll be sending the original VRML .wrl file for both the Wheel and
pedals to Wally very soon to be added into his page. This VRML file was
used to plan out exactly what we needed and we manipulated the whole
unit in 3D to see what the actual finished product would look like. IT's
pretty close except some minor changes that we thought of when we
started building the thing.The whole thing is very unique (especially
the pedals). What's amazing is the special look it has. It's mostly
metal and it's very clean and compact. Also has a nice shine to it when
placed under lights.
If you want more details as well as the VRML files, just e-mail me.
See ya!
Christian
---------