rec.autos.simulators

GPL FF question

Jay Wolf

GPL FF question

by Jay Wolf » Sun, 31 Dec 2000 10:05:03

1.    i am using an Act Labs Force RS w/shifter
2.    i have patched to 1.2.0.1
3.    i have changed the core.ini to reflect:

[ Joy ]
allow_force_feedback = 1
force_feedback_damping =40.000000
force_feedback_latency = 0.085000
max_steering_torque = 225.000000

no dice. i have yet to get any force feedback effects as of yet.

also, someone had suggested that those default settings are not premium for
the Force RS. what are?

thanks in advance,

j

Ambulate

GPL FF question

by Ambulate » Sun, 31 Dec 2000 12:22:23

Jay, if you've patched to 1.2 and have "allow_force_feedback =1" in your
core.ini you should be getting FF effects if you're wheel is working.  Check
your ACT-LABS wheel in the controller/game Options applet to make sure the
sample effects are working, also make sure you have feedback effects all the
way up (to the right in the controller applet).  You might also double check
your core.ini just to make sure your "allow_force_feedback" value isn't set
to 0 somehow.  This is what I use with my ACT-LABS wheel:

[ Joy ]
allow_force_feedback = 1
force_feedback_damping = 350.0
force_feedback_latency = 0.025
max_steering_torque = 300.0

LATENCY:
I determined the latency by driving over curbs repeatedly and adjusting the
value until all four wheels produced individual FF effects in sync with what
I was seeing from an outside view of the car.

MAX STEERING TORQUE:
This is an interesting one.  This is not actually the maximum torque your
wheel will produce, but is instead the *THRESHOLD* at which your wheel
produces it's maximum force.  Let's just pick some numbers out of the air to
illustrate this.  Let's say the GPL software models the torque of shifting
at high revs at 50N, fish-tailing through a corner at 200N, and a complete
wipe out at 300N.  If you were to set your max steering torque threshold at
"50"  all of these effects would be equally powerful as all would produce
the maximum amount of torque possible.  So if you set this threshold value
too low the car is virtually undrivable and there is little distinction
between the various forces.  If however you set the value to 300 you'll feel
a marked gradation between these 3 very different effects.  If you set this
threshold value too high (say 2000), you'll lose all steering torque
altogether as no steering torque force will ever reach the threshold to
trigger the max effect.  So how do you set this?  First set damping in both
the controller panel and core.ini to 0.  We don't want to mess with that
right now.  From a dead stop take your hands off the wheel then gradually
accelerate.  If the forward momentum of the car very gradually brings the
front wheels (and steering wheel) into forward alignment (as in a real car
with manual steering) then you've got the threshold value just about right.
If the front wheels (and steering wheel) do not center and your car just
continues in a perpetual circle, then the threshold value is too high.  If
the wheel suddenly snaps to center and or see-saws ***ly, then you have
the threshold set too low.  Adjusting the threshold to level that just
barely produces a centering effect at low speeds will result in a very
drivable car and nice subtle tactile inputs that will cue you as to the
status of your vehicle.  Now here is the part that really throws people:
the Max Steering Torque threshold *ONLY* affects *STEERING TORQUE FORCE* or
the forces related to engine torque, torque caused by maneuvering through
corners, wheel centering torque, etc.  It does *NOT* affect any of the
forces related to crashing into guardrails or driving on grass.  For some
odd reason these are affected by damping.

DAMPING:
This does in fact do what it says.  It causes increased "friction" or
"viscosity" in the movement of the wheel and therefore also tends to lessen
some effect spikes.  Now the really odd thing is, as you increase the
damping value and the friction on the wheel, you also increase the forces
felt when driving on grass or slamming into rails.  I recommend adjusting
this value just high enough to just barely feel a subtle difference between
pavement and grass when one single wheel drops off the road.  Using this as
a guide you'll be able to tell with your eyes closed if all four wheels are
on the road, hitting curbs will feel realistic, guard rails will give you a
jolt but usually allow you to correct, and the wheel will not be so tight
that you begin to lose torque effects.  The key to good driving and useful
tactile information is subtlety in each of these settings.  GPL is not an
arcade game.

Finally, I have the force effects in my controller applet at 100% and
dampening effects to 0% (you've already adjusted this in the core.ini and
adding more damping in the controller panel will just result in reduced
subtlety in effects).  I use full linear steering in GPL and a steering
ratio of 15:1. (these latter two things are purely a matter of taste, but
may effect the way you feel the forces at work in your wheel or at least the
way your car responds as torque is placed on the wheel).

Hope this helps.
--
Chris "Ambulater" Lee
"Don't Bother Running.........You'll Just Die Tired."
Reviews at www.sim-arena.com


Marc Collin

GPL FF question

by Marc Collin » Mon, 01 Jan 2001 01:08:41

Wow!!...what a fantastic explanation of this issue--one that I sure wish I
had about a year and a half ago.  I don't think I have ever read such a
thorough and accurate explanation and useful guide of this thorny topic.  Is
it just me?  Someone post this on a web site, please!!!  I'll do it myself
(with the author's permission), if no one else is willing.

Marc.


> Jay, if you've patched to 1.2 and have "allow_force_feedback =1" in your
> core.ini you should be getting FF effects if you're wheel is working.
Check
> your ACT-LABS wheel in the controller/game Options applet to make sure the
> sample effects are working, also make sure you have feedback effects all
the
> way up (to the right in the controller applet).  You might also double
check
> your core.ini just to make sure your "allow_force_feedback" value isn't
set
> to 0 somehow.  This is what I use with my ACT-LABS wheel:

> [ Joy ]
> allow_force_feedback = 1
> force_feedback_damping = 350.0
> force_feedback_latency = 0.025
> max_steering_torque = 300.0

> LATENCY:
> I determined the latency by driving over curbs repeatedly and adjusting
the
> value until all four wheels produced individual FF effects in sync with
what
> I was seeing from an outside view of the car.

> MAX STEERING TORQUE:
> This is an interesting one.  This is not actually the maximum torque your
> wheel will produce, but is instead the *THRESHOLD* at which your wheel
> produces it's maximum force.  Let's just pick some numbers out of the air
to
> illustrate this.  Let's say the GPL software models the torque of shifting
> at high revs at 50N, fish-tailing through a corner at 200N, and a complete
> wipe out at 300N.  If you were to set your max steering torque threshold
at
> "50"  all of these effects would be equally powerful as all would produce
> the maximum amount of torque possible.  So if you set this threshold value
> too low the car is virtually undrivable and there is little distinction
> between the various forces.  If however you set the value to 300 you'll
feel
> a marked gradation between these 3 very different effects.  If you set
this
> threshold value too high (say 2000), you'll lose all steering torque
> altogether as no steering torque force will ever reach the threshold to
> trigger the max effect.  So how do you set this?  First set damping in
both
> the controller panel and core.ini to 0.  We don't want to mess with that
> right now.  From a dead stop take your hands off the wheel then gradually
> accelerate.  If the forward momentum of the car very gradually brings the
> front wheels (and steering wheel) into forward alignment (as in a real car
> with manual steering) then you've got the threshold value just about
right.
> If the front wheels (and steering wheel) do not center and your car just
> continues in a perpetual circle, then the threshold value is too high.  If
> the wheel suddenly snaps to center and or see-saws ***ly, then you
have
> the threshold set too low.  Adjusting the threshold to level that just
> barely produces a centering effect at low speeds will result in a very
> drivable car and nice subtle tactile inputs that will cue you as to the
> status of your vehicle.  Now here is the part that really throws people:
> the Max Steering Torque threshold *ONLY* affects *STEERING TORQUE FORCE*
or
> the forces related to engine torque, torque caused by maneuvering through
> corners, wheel centering torque, etc.  It does *NOT* affect any of the
> forces related to crashing into guardrails or driving on grass.  For some
> odd reason these are affected by damping.

> DAMPING:
> This does in fact do what it says.  It causes increased "friction" or
> "viscosity" in the movement of the wheel and therefore also tends to
lessen
> some effect spikes.  Now the really odd thing is, as you increase the
> damping value and the friction on the wheel, you also increase the forces
> felt when driving on grass or slamming into rails.  I recommend adjusting
> this value just high enough to just barely feel a subtle difference
between
> pavement and grass when one single wheel drops off the road.  Using this
as
> a guide you'll be able to tell with your eyes closed if all four wheels
are
> on the road, hitting curbs will feel realistic, guard rails will give you
a
> jolt but usually allow you to correct, and the wheel will not be so tight
> that you begin to lose torque effects.  The key to good driving and useful
> tactile information is subtlety in each of these settings.  GPL is not an
> arcade game.

> Finally, I have the force effects in my controller applet at 100% and
> dampening effects to 0% (you've already adjusted this in the core.ini and
> adding more damping in the controller panel will just result in reduced
> subtlety in effects).  I use full linear steering in GPL and a steering
> ratio of 15:1. (these latter two things are purely a matter of taste, but
> may effect the way you feel the forces at work in your wheel or at least
the
> way your car responds as torque is placed on the wheel).

> Hope this helps.
> --
> Chris "Ambulater" Lee
> "Don't Bother Running.........You'll Just Die Tired."
> Reviews at www.sim-arena.com



> > 1.    i am using an Act Labs Force RS w/shifter
> > 2.    i have patched to 1.2.0.1
> > 3.    i have changed the core.ini to reflect:

> > [ Joy ]
> > allow_force_feedback = 1
> > force_feedback_damping =40.000000
> > force_feedback_latency = 0.085000
> > max_steering_torque = 225.000000

> > no dice. i have yet to get any force feedback effects as of yet.

> > also, someone had suggested that those default settings are not premium
> for
> > the Force RS. what are?

> > thanks in advance,

> > j

Ambulate

GPL FF question

by Ambulate » Mon, 01 Jan 2001 06:35:33

Thank you for the kind words.  You have permission to re-post this
elsewhere......with proper credit of course :-)

--
Chris "Ambulater" Lee
"Don't Bother Running.........You'll Just Die Tired."
Reviews at www.sim-arena.com


> Wow!!...what a fantastic explanation of this issue--one that I sure wish I
> had about a year and a half ago.  I don't think I have ever read such a
> thorough and accurate explanation and useful guide of this thorny topic.
Is
> it just me?  Someone post this on a web site, please!!!  I'll do it myself
> (with the author's permission), if no one else is willing.

> Marc.



> > Jay, if you've patched to 1.2 and have "allow_force_feedback =1" in your
> > core.ini you should be getting FF effects if you're wheel is working.
> Check
> > your ACT-LABS wheel in the controller/game Options applet to make sure
the
> > sample effects are working, also make sure you have feedback effects all
> the
> > way up (to the right in the controller applet).  You might also double
> check
> > your core.ini just to make sure your "allow_force_feedback" value isn't
> set
> > to 0 somehow.  This is what I use with my ACT-LABS wheel:

> > [ Joy ]
> > allow_force_feedback = 1
> > force_feedback_damping = 350.0
> > force_feedback_latency = 0.025
> > max_steering_torque = 300.0

> > LATENCY:
> > I determined the latency by driving over curbs repeatedly and adjusting
> the
> > value until all four wheels produced individual FF effects in sync with
> what
> > I was seeing from an outside view of the car.

> > MAX STEERING TORQUE:
> > This is an interesting one.  This is not actually the maximum torque
your
> > wheel will produce, but is instead the *THRESHOLD* at which your wheel
> > produces it's maximum force.  Let's just pick some numbers out of the
air
> to
> > illustrate this.  Let's say the GPL software models the torque of
shifting
> > at high revs at 50N, fish-tailing through a corner at 200N, and a
complete
> > wipe out at 300N.  If you were to set your max steering torque threshold
> at
> > "50"  all of these effects would be equally powerful as all would
produce
> > the maximum amount of torque possible.  So if you set this threshold
value
> > too low the car is virtually undrivable and there is little distinction
> > between the various forces.  If however you set the value to 300 you'll
> feel
> > a marked gradation between these 3 very different effects.  If you set
> this
> > threshold value too high (say 2000), you'll lose all steering torque
> > altogether as no steering torque force will ever reach the threshold to
> > trigger the max effect.  So how do you set this?  First set damping in
> both
> > the controller panel and core.ini to 0.  We don't want to mess with that
> > right now.  From a dead stop take your hands off the wheel then
gradually
> > accelerate.  If the forward momentum of the car very gradually brings
the
> > front wheels (and steering wheel) into forward alignment (as in a real
car
> > with manual steering) then you've got the threshold value just about
> right.
> > If the front wheels (and steering wheel) do not center and your car just
> > continues in a perpetual circle, then the threshold value is too high.
If
> > the wheel suddenly snaps to center and or see-saws ***ly, then you
> have
> > the threshold set too low.  Adjusting the threshold to level that just
> > barely produces a centering effect at low speeds will result in a very
> > drivable car and nice subtle tactile inputs that will cue you as to the
> > status of your vehicle.  Now here is the part that really throws people:
> > the Max Steering Torque threshold *ONLY* affects *STEERING TORQUE FORCE*
> or
> > the forces related to engine torque, torque caused by maneuvering
through
> > corners, wheel centering torque, etc.  It does *NOT* affect any of the
> > forces related to crashing into guardrails or driving on grass.  For
some
> > odd reason these are affected by damping.

> > DAMPING:
> > This does in fact do what it says.  It causes increased "friction" or
> > "viscosity" in the movement of the wheel and therefore also tends to
> lessen
> > some effect spikes.  Now the really odd thing is, as you increase the
> > damping value and the friction on the wheel, you also increase the
forces
> > felt when driving on grass or slamming into rails.  I recommend
adjusting
> > this value just high enough to just barely feel a subtle difference
> between
> > pavement and grass when one single wheel drops off the road.  Using this
> as
> > a guide you'll be able to tell with your eyes closed if all four wheels
> are
> > on the road, hitting curbs will feel realistic, guard rails will give
you
> a
> > jolt but usually allow you to correct, and the wheel will not be so
tight
> > that you begin to lose torque effects.  The key to good driving and
useful
> > tactile information is subtlety in each of these settings.  GPL is not
an
> > arcade game.

> > Finally, I have the force effects in my controller applet at 100% and
> > dampening effects to 0% (you've already adjusted this in the core.ini
and
> > adding more damping in the controller panel will just result in reduced
> > subtlety in effects).  I use full linear steering in GPL and a steering
> > ratio of 15:1. (these latter two things are purely a matter of taste,
but
> > may effect the way you feel the forces at work in your wheel or at least
> the
> > way your car responds as torque is placed on the wheel).

> > Hope this helps.
> > --
> > Chris "Ambulater" Lee
> > "Don't Bother Running.........You'll Just Die Tired."
> > Reviews at www.sim-arena.com



> > > 1.    i am using an Act Labs Force RS w/shifter
> > > 2.    i have patched to 1.2.0.1
> > > 3.    i have changed the core.ini to reflect:

> > > [ Joy ]
> > > allow_force_feedback = 1
> > > force_feedback_damping =40.000000
> > > force_feedback_latency = 0.085000
> > > max_steering_torque = 225.000000

> > > no dice. i have yet to get any force feedback effects as of yet.

> > > also, someone had suggested that those default settings are not
premium
> > for
> > > the Force RS. what are?

> > > thanks in advance,

> > > j

bph..

GPL FF question

by bph.. » Mon, 01 Jan 2001 07:35:28

This problem is sometimes caused by neglecting to rename the
core.ini.sample file that the 1.2 installs.  It must be renamed to
core.ini.  Check the dos  name under properties.  If you see a ~, it
needs to be renamed.



Sent via Deja.com
http://www.deja.com/

bernie eccl

GPL FF question

by bernie eccl » Thu, 04 Jan 2001 03:48:58


<Snip loads of good info about FF>

core.ini >to 0.  We don't want to mess with that right now.  From a dead
stop take your hands >off the wheel then gradually accelerate.  If the
forward momentum of the car very >gradually brings the front wheels (and
steering wheel) into forward alignment (as in >a real car with manual
steering) then you've got the threshold value just about
the wheel >suddenly snaps to center and or see-saws ***ly, then you have

I have a LWFF and have tried the above.  I presume you mean to start the car
moving with full lock?  Whatever setting I have in the core.ini makes no
difference.  Does this only work for the Act Lab?  Do I need to have the
self centring spring enabled in the LWFF?

I hope someone can answer as I would like to improve the feel in GPL.

Cheers

Stewart

Ambulate

GPL FF question

by Ambulate » Thu, 04 Jan 2001 07:47:00

Yes, sorry for not being more clear.  I did mean to say turn the wheel to
full lock, remove hands, and gently accelerate.  No, I would not set the
default (or self centering) spring on your LWFF.  Doing so tends to
undermine the excellent tactile feedback that GPL provides.  Are all other
FF effects in GPL working for you with your LWFF?  Setting the Max Steering
Torque value in the GPL core.ini to a lower number should lower the
threshold for generating max steering torque forces on any FF wheel.  Try
this:  set the core.ini Damping value to "0" just for now, then set the max
steering torque to something really low like say "25".  If this doesn't
cause your wheel to snap to center in a hurry (and very hard) under
acceleration then I would think something is wrong.  Continue increasing
this number until the front wheels and steering wheel gently come to center
under gradual acceleration (this happens at about 300 for my AL wheel).  The
core.ini numbers I posted work well for the ACT-LABS wheel, but will vary
greatly from wheel to wheel.  If you used my max steering torque threshold
of 300 it could be that this threshold is much too high for your LWFF.  Try
some extreme highs and lows and let me know how this works out.  I'm
curious.

--
Chris "Ambulater" Lee
"Don't Bother Running.........You'll Just Die Tired."
Reviews at www.sim-arena.com


Art McEwe

GPL FF question

by Art McEwe » Sat, 06 Jan 2001 04:11:20

Great explanation.

So would the latency parm have to be set differently to acheive the same
visual/wheel syncronization on different speed machines?

Marc Collin

GPL FF question

by Marc Collin » Sat, 06 Jan 2001 11:24:53

Yes!

Marc.


Art McEwe

GPL FF question

by Art McEwe » Sat, 06 Jan 2001 23:25:26

Any idea of the ranges for a AMD K6-2 450?


Ambulate

GPL FF question

by Ambulate » Sun, 07 Jan 2001 08:38:19

Yes, most definitely.  In fact, I would argue that none of the GPL FF
core.ini settings transfer from system to system, wheel to wheel very well.
At the best, the various settings you see bandied about are a starting place
to begin tweaking your setup in a way that's right for you and your
equipment.  That's why I think it's so important that people understand
exactly what theses settings do (they're not exactly intuitive) and have an
objective systematic way of adjusting them.  Hope my earlier post helps with
this.

--
Chris "Ambulater" Lee
"Don't Bother Running.........You'll Just Die Tired."
Reviews at www.sim-arena.com


Ambulate

GPL FF question

by Ambulate » Sun, 07 Jan 2001 08:42:48

Thanks.  Maybe I'll see about getting it up on sim-arena.

--
Chris "Ambulater" Lee
"Don't Bother Running.........You'll Just Die Tired."
Reviews at www.sim-arena.com


> Yes!

> Marc.



> > Great explanation.

> > > LATENCY:
> > > I determined the latency by driving over curbs repeatedly and
adjusting
> > the
> > > value until all four wheels produced individual FF effects in sync
with
> > what
> > > I was seeing from an outside view of the car.

> > So would the latency parm have to be set differently to acheive the same
> > visual/wheel syncronization on different speed machines?

bernie eccl

GPL FF question

by bernie eccl » Sun, 07 Jan 2001 22:31:59

Chris,

Thanks for clarifying that.  I'm not sure what I was doing wrong previously
because I had also tried extreme settings.  For the time being I have
settled for the following:-

[ Joy ]
allow_force_feedback = 1
force_feedback_damping = 040.000000
force_feedback_latency = 0.025000
max_steering_torque = 0250.000000

In the Control panel I have:-

Overall 50% Spring 100% Damping 10%

In specific game settings 100% force

One further question.   When all 4 wheels are sliding I would expect the
steering to feel slightly lighter than when under full grip (similar to
Rally Championship and CMR2 when driving on ice - but not as exaggerated).
I cannot seem to recreate this.  I have never driven a real race car and
perhaps this isn't what happens.

Can anyone advise?

Thanks again

Stewart


> Yes, sorry for not being more clear.  I did mean to say turn the wheel to
> full lock, remove hands, and gently accelerate.  No, I would not set the
> default (or self centering) spring on your LWFF.  Doing so tends to
> undermine the excellent tactile feedback that GPL provides.  Are all other
> FF effects in GPL working for you with your LWFF?  Setting the Max
Steering
> Torque value in the GPL core.ini to a lower number should lower the
> threshold for generating max steering torque forces on any FF wheel.  Try
> this:  set the core.ini Damping value to "0" just for now, then set the
max
> steering torque to something really low like say "25".  If this doesn't
> cause your wheel to snap to center in a hurry (and very hard) under
> acceleration then I would think something is wrong.  Continue increasing
> this number until the front wheels and steering wheel gently come to
center
> under gradual acceleration (this happens at about 300 for my AL wheel).
The
> core.ini numbers I posted work well for the ACT-LABS wheel, but will vary
> greatly from wheel to wheel.  If you used my max steering torque threshold
> of 300 it could be that this threshold is much too high for your LWFF.
Try
> some extreme highs and lows and let me know how this works out.  I'm
> curious.

> --
> Chris "Ambulater" Lee
> "Don't Bother Running.........You'll Just Die Tired."
> Reviews at www.sim-arena.com



> > I have a LWFF and have tried the above.  I presume you mean to start the
> car
> > moving with full lock?  Whatever setting I have in the core.ini makes no
> > difference.  Does this only work for the Act Lab?  Do I need to have the
> > self centring spring enabled in the LWFF?

> > I hope someone can answer as I would like to improve the feel in GPL.

> > Cheers

> > Stewart

Ambulate

GPL FF question

by Ambulate » Mon, 08 Jan 2001 13:40:53

Hmmm, I can tell with my ACT-LABS wheel when the tires are loosing group.
If I were you I might start with setting your control panel damping to 0%.
Let GPL take care of this.  If you feel like you need a bit more viscosity
to the steering feel, then set damping a bit higher in the GPL core.ini.
Using default damping through the control panel can tend to artificially
mask some of the more subtle tactile feedback that GPL provides.

--
Chris "Ambulater" Lee
"Don't Bother Running.........You'll Just Die Tired."
Reviews at www.sim-arena.com


> Chris,

> Thanks for clarifying that.  I'm not sure what I was doing wrong
previously
> because I had also tried extreme settings.  For the time being I have
> settled for the following:-

> [ Joy ]
> allow_force_feedback = 1
> force_feedback_damping = 040.000000
> force_feedback_latency = 0.025000
> max_steering_torque = 0250.000000

> In the Control panel I have:-

> Overall 50% Spring 100% Damping 10%

> In specific game settings 100% force

> One further question.   When all 4 wheels are sliding I would expect the
> steering to feel slightly lighter than when under full grip (similar to
> Rally Championship and CMR2 when driving on ice - but not as exaggerated).
> I cannot seem to recreate this.  I have never driven a real race car and
> perhaps this isn't what happens.

> Can anyone advise?

> Thanks again

> Stewart



> > Yes, sorry for not being more clear.  I did mean to say turn the wheel
to
> > full lock, remove hands, and gently accelerate.  No, I would not set the
> > default (or self centering) spring on your LWFF.  Doing so tends to
> > undermine the excellent tactile feedback that GPL provides.  Are all
other
> > FF effects in GPL working for you with your LWFF?  Setting the Max
> Steering
> > Torque value in the GPL core.ini to a lower number should lower the
> > threshold for generating max steering torque forces on any FF wheel.
Try
> > this:  set the core.ini Damping value to "0" just for now, then set the
> max
> > steering torque to something really low like say "25".  If this doesn't
> > cause your wheel to snap to center in a hurry (and very hard) under
> > acceleration then I would think something is wrong.  Continue increasing
> > this number until the front wheels and steering wheel gently come to
> center
> > under gradual acceleration (this happens at about 300 for my AL wheel).
> The
> > core.ini numbers I posted work well for the ACT-LABS wheel, but will
vary
> > greatly from wheel to wheel.  If you used my max steering torque
threshold
> > of 300 it could be that this threshold is much too high for your LWFF.
> Try
> > some extreme highs and lows and let me know how this works out.  I'm
> > curious.

> > --
> > Chris "Ambulater" Lee
> > "Don't Bother Running.........You'll Just Die Tired."
> > Reviews at www.sim-arena.com



> > > I have a LWFF and have tried the above.  I presume you mean to start
the
> > car
> > > moving with full lock?  Whatever setting I have in the core.ini makes
no
> > > difference.  Does this only work for the Act Lab?  Do I need to have
the
> > > self centring spring enabled in the LWFF?

> > > I hope someone can answer as I would like to improve the feel in GPL.

> > > Cheers

> > > Stewart

bernie eccl

GPL FF question

by bernie eccl » Tue, 09 Jan 2001 01:12:55

I was resisting setting the damping in the control panel to "0" as this
effects all games not just GPL.  But what the hell, I seldom play/drive any
other games/simulators anyway.

Thanks again

Stewart


> Hmmm, I can tell with my ACT-LABS wheel when the tires are loosing group.
> If I were you I might start with setting your control panel damping to 0%.
> Let GPL take care of this.  If you feel like you need a bit more viscosity
> to the steering feel, then set damping a bit higher in the GPL core.ini.
> Using default damping through the control panel can tend to artificially
> mask some of the more subtle tactile feedback that GPL provides.

> --
> Chris "Ambulater" Lee
> "Don't Bother Running.........You'll Just Die Tired."
> Reviews at www.sim-arena.com



> > Chris,

> > Thanks for clarifying that.  I'm not sure what I was doing wrong
> previously
> > because I had also tried extreme settings.  For the time being I have
> > settled for the following:-

> > [ Joy ]
> > allow_force_feedback = 1
> > force_feedback_damping = 040.000000
> > force_feedback_latency = 0.025000
> > max_steering_torque = 0250.000000

> > In the Control panel I have:-

> > Overall 50% Spring 100% Damping 10%

> > In specific game settings 100% force

> > One further question.   When all 4 wheels are sliding I would expect the
> > steering to feel slightly lighter than when under full grip (similar to
> > Rally Championship and CMR2 when driving on ice - but not as
exaggerated).
> > I cannot seem to recreate this.  I have never driven a real race car and
> > perhaps this isn't what happens.

> > Can anyone advise?

> > Thanks again

> > Stewart



> > > Yes, sorry for not being more clear.  I did mean to say turn the wheel
> to
> > > full lock, remove hands, and gently accelerate.  No, I would not set
the
> > > default (or self centering) spring on your LWFF.  Doing so tends to
> > > undermine the excellent tactile feedback that GPL provides.  Are all
> other
> > > FF effects in GPL working for you with your LWFF?  Setting the Max
> > Steering
> > > Torque value in the GPL core.ini to a lower number should lower the
> > > threshold for generating max steering torque forces on any FF wheel.
> Try
> > > this:  set the core.ini Damping value to "0" just for now, then set
the
> > max
> > > steering torque to something really low like say "25".  If this
doesn't
> > > cause your wheel to snap to center in a hurry (and very hard) under
> > > acceleration then I would think something is wrong.  Continue
increasing
> > > this number until the front wheels and steering wheel gently come to
> > center
> > > under gradual acceleration (this happens at about 300 for my AL
wheel).
> > The
> > > core.ini numbers I posted work well for the ACT-LABS wheel, but will
> vary
> > > greatly from wheel to wheel.  If you used my max steering torque
> threshold
> > > of 300 it could be that this threshold is much too high for your LWFF.
> > Try
> > > some extreme highs and lows and let me know how this works out.  I'm
> > > curious.

> > > --
> > > Chris "Ambulater" Lee
> > > "Don't Bother Running.........You'll Just Die Tired."
> > > Reviews at www.sim-arena.com



> > > > I have a LWFF and have tried the above.  I presume you mean to start
> the
> > > car
> > > > moving with full lock?  Whatever setting I have in the core.ini
makes
> no
> > > > difference.  Does this only work for the Act Lab?  Do I need to have
> the
> > > > self centring spring enabled in the LWFF?

> > > > I hope someone can answer as I would like to improve the feel in
GPL.

> > > > Cheers

> > > > Stewart


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