Yeah, they weren't real tracks, all cars were Vipers, etc etc.. BUT Viper
Racing was NOT arcade.
Scott
PA-Scott
PowerSims.com
> I think that the possible reason is that Viper Racing is basically an arcade
> game, and the people who generally contribute to and supplement existing
> games are more interested in simulations (such as GPL). I really don't want
> to get into an argument here over which type of game is better (arcade or
> simulation, they meet different requirements). I'm simply trying to offer a
> suggestion (which may or may not be a correct observation) as to why there
> are no new tracks offered for Viper Racing.
-Gregor
Hey rrevved,
Why don't you post in the flight-sim group anymore?
--
Nos
Stephen
> > IS it that much more difficult to figure out how the tracks in viper
> racing are
> > made, than for GPL or NFS or SCGT. The tracks in that game are
excellent.
> > Has any of you smart programming wizards out there tried to crack the
code
> ?
> Yeah, they weren't real tracks, all cars were Vipers, etc etc.. BUT Viper
> Racing was NOT arcade.
> Scott
> PA-Scott
> PowerSims.com
> >I think that the possible reason is that Viper Racing is basically an
> >arcade game, and the people who generally contribute to and supplement
> >existing games are more interested in simulations (such as GPL).
(snipped)
Could you describe why you think so? I'm interested in how someone would
consider it "arcadish" (if there were such a word). To each his own, or
course, but imo VR has a very good driving model and the force feedback
effects were very useful for car control.
I questioned his opinion and stated mine. Maybe your definition of flaming
is different than mine.
Scott
PA-Scott
PowerSims.com
>> Yeah, they weren't real tracks, all cars were Vipers, etc etc.. BUT
>> Viper Racing was NOT arcade.
>> Scott
>> PA-Scott
>> PowerSims.com
>> >I think that the possible reason is that Viper Racing is basically an
>> >arcade game, and the people who generally contribute to and
>> >supplement existing games are more interested in simulations (such as
>> >GPL).
> IS it that much more difficult to figure out how the tracks in viper racing are
> made, than for GPL or NFS or SCGT. The tracks in that game are excellent.
> Has any of you smart programming wizards out there tried to crack the code ?
Shouldn't you be out buying those Ayn Rand books I recommended you read?!?
;)
Scott
PA-Scott
PowerSims.com
>> Maybe you can point me in the direction to where I flamed him ???
>> I questioned his opinion and stated mine. Maybe your definition of
>> flaming is different than mine.
>Probably, most people's are....:-)
>Beers and cheers
>(uncle) Goy
>"Team Mirage" http://www.teammirage.com/
>"The Pits" http://www.theuspits.com/
>* Spam is for losers who can't get business any other way *
>"Spamkiller" http://www.spamkiller.com
> Maybe you can point me in the direction to where I flamed him ???
> I questioned his opinion and stated mine. Maybe your definition of flaming
> is different than mine.
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
> Shouldn't you be out buying those Ayn Rand books I recommended you read?!?
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
>>Horseshit.
>Hey rrevved,
>Why don't you post in the flight-sim group anymore?