once <VBG>
Scott
PA-Scott
PowerSims.com
Scott
PA-Scott
PowerSims.com
The problem with Viper Racing is a lack of tools from involved parties
(i.e., the developer and/or testers who were involved with development).
Papy and EA both have people who were involved in the development and
testing proving follow-on support for 3rd-party development for ICR2,
N2/3, GPL, SCGT, and the NFS games; MGI hasn't done anything to make
Viper Racing more open, or to help people crack the existing files so
that they can develop 3rd-party add-ons (no knock against MGI intended
-- I know some of those guys).
So, at any rate, it's not an arcade versus sim deal, it's an open
architecture versus closed architecture issue, and Viper Racing is a
closed book to all the smart guys out there right now. Hopefully that
will change, but I'm not holding my breath.
-- JB
> > Viper Racing is an ARCADE game?????? I hope you are not referring
to the
> > physics, damage model, etc as Viper was probably number 2 to GPL in
terms
> > of accurate physics modeling.
> > Yeah, they weren't real tracks, all cars were Vipers, etc etc.. BUT
Viper
> > Racing was NOT arcade.
> > Scott
> > PA-Scott
> > PowerSims.com
> > >I think that the possible reason is that Viper Racing is basically
an
> > >arcade game, and the people who generally contribute to and
supplement
> > >existing games are more interested in simulations (such as GPL).
Andre
<snip the rest, not worth reading after a statement like this one>
Viper Racing had a very closed file system architecture. Some developers
chose to not open their game engine to any third-party utility enhancement.
MGI did that with VR.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Thanks,
Alex
Later,
Brian
> The problem with Viper Racing is a lack of tools from involved parties
> (i.e., the developer and/or testers who were involved with development).
> Papy and EA both have people who were involved in the development and
> testing proving follow-on support for 3rd-party development for ICR2,
> N2/3, GPL, SCGT, and the NFS games; MGI hasn't done anything to make
> Viper Racing more open, or to help people crack the existing files so
> that they can develop 3rd-party add-ons (no knock against MGI intended
> -- I know some of those guys).
> So, at any rate, it's not an arcade versus sim deal, it's an open
> architecture versus closed architecture issue, and Viper Racing is a
> closed book to all the smart guys out there right now. Hopefully that
> will change, but I'm not holding my breath.
> -- JB
> > Don't flame the guy. He tried to answer the question as best he
> could. With
> > no real information, which he states, he offered his opinion. Without
> > hearing from the "track guru's" his answer seems as likely as any
> other.
> > There is a real feeling of "GPL is a sim, everything else is a game"
> in this
> > newgroup. So perhaps his comments aren't that far off, regardless of
> how
> > other people feel about Viper Racing. All that counts is that the
> people who
> > have the skill to make new tracks for this game, haven't, and don't
> sppear
> > to be doing so in the near future. Maybe one of them will explain why
> they
> > have ignored this fine game. Not that they should feel that they have
> to,
> > just as a way of answering a pretty good question.
> > Later,
> > Brian
> > > Viper Racing is an ARCADE game?????? I hope you are not referring
> to the
> > > physics, damage model, etc as Viper was probably number 2 to GPL in
> terms
> > > of accurate physics modeling.
> > > Yeah, they weren't real tracks, all cars were Vipers, etc etc.. BUT
> Viper
> > > Racing was NOT arcade.
> > > Scott
> > > PA-Scott
> > > PowerSims.com
> > > >I think that the possible reason is that Viper Racing is basically
> an
> > > >arcade game, and the people who generally contribute to and
> supplement
> > > >existing games are more interested in simulations (such as GPL).
> Sent via Deja.com http://www.deja.com/
> Before you buy.
After reading your post, I'm afraid it's you...
Remco
Is that guy on your mailing list a Socialist-Communist? If he is, you are
onto something! ;) LOL
--
Scott B. Husted
PA-Scott
PowerSims.com
ICQ# 4395450
>>I think that the possible reason is that Viper Racing is basically an arcade
>>game,
>I forgot, was is PLOINK or PLONK? Rrevved?
> I know, I know. You know everything, you just can't remember it all at
> once <VBG>
Beers and cheers
(uncle) Goy
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> Hey Alex,
> Is that guy on your mailing list a Socialist-Communist? If he is, you are
> onto something! ;) LOL
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
> Is it just me, or are most Larsen's online dumbasses? On this American Rally
> mailing list I'm on, their's a guy named Jens Larsen who talks a lot of
> trash, but is quiet in real life. (met him at a rally) Funny, Goy seems to
> have a similar personality :)
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
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Scott
PA-Scott
PowerSims.com
> After reading your post, I'm afraid it's you...
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
>> I know, I know. You know everything, you just can't remember it all at
>> once <VBG>
>Exactly :-)
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. 2:12.80 minutes-GPLRank:329 and falling..
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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