rec.autos.simulators

N4 with GPL phsyics?

GraDe

N4 with GPL phsyics?

by GraDe » Tue, 18 Apr 2000 04:00:00

Ok, so I'm not too up to date with the NASCAR series but I have to ask
something.

The latest thing I've been hearing is that N will have GPL's physics engine,
or that it's physics will be based on GPL.

Now The original thing I heard was that it would have a game engine based on
GPL. I presumed that meant that how the gamE is structured would be based on
GPL. Thats fair enough.

But I have to ask, are people just getting the whole idea of the game engine
confused or are they gonna use GPL physics as a base for N4? I can't see
that working.

As I said, I'm not too up to date on NASCAR sims really but I was gonna
consider making N4 my first try at the series. This is sorta putting doubts
in my mind.

TIA!

TRUSRS

N4 with GPL phsyics?

by TRUSRS » Tue, 18 Apr 2000 04:00:00

The N4 engine will be based on a heavily altered GPL engine.
A CART sim would have been easier though. argh.

Alpha Omeg

N4 with GPL phsyics?

by Alpha Omeg » Tue, 18 Apr 2000 04:00:00


I'm still surprised that Papyrus haven't continued with their CART
series and have instead chosen to focus on Nascar. Did they ever give
a reason for this?

I haven't seen a decent CART game in years. It's long overdue.

Alpha Omega

ICQ: 70300233

Dave Henri

N4 with GPL phsyics?

by Dave Henri » Tue, 18 Apr 2000 04:00:00

  Don't think they are going to slap Winston Cup Stockcar bodies on the
F1 cars of '67.  The engine that allows all the different motions and
feedbacks and general overall feel of GPL will be modified  to suit 3500
pound stock cars.  Modern WC cars have quite a-bit of Aero-effects which
are lacking in GPL so that will have to be included.  Basically what we
are getting...(HOPEFULLY!) is a sim that brings plenty of the REALISM of
GPL to the bullrings of Nascar.  This does not mean we will have
fendered cars that swap ends with the touch of the brakes but a sim that
will model each wheel independantly, that tracks weight transfer etc.
All the things that make GPL so good  and hopefully with the drivability
of modern racing cars.
dave henrie

> Ok, so I'm not too up to date with the NASCAR series but I have to ask
> something.

> The latest thing I've been hearing is that N will have GPL's physics engine,
> or that it's physics will be based on GPL.

> Now The original thing I heard was that it would have a game engine based on
> GPL. I presumed that meant that how the gamE is structured would be based on
> GPL. Thats fair enough.

> But I have to ask, are people just getting the whole idea of the game engine
> confused or are they gonna use GPL physics as a base for N4? I can't see
> that working.

> As I said, I'm not too up to date on NASCAR sims really but I was gonna
> consider making N4 my first try at the series. This is sorta putting doubts
> in my mind.

> TIA!

ymenar

N4 with GPL phsyics?

by ymenar » Tue, 18 Apr 2000 04:00:00


The majority of us know about it since a long time ago.  Which is why many
***ed about the exclusion of the new Papyrus game engine in N3.  Almost
everybody understand that Papyrus is using the new game engine for their
next title.  It doesn't mean at all "GPL with a roof".  Those two type of
racecars are totally different and that's for good.  It's how great the new
game engine is.  It's still years ahead of everything else and Im sure
people here would want ANYTHING with the new game engine.  Any type of
racing simulation.  ANY!

As for the principal buyers of a Papyrus racing game (the mass market, as
some of us would say), they don't even know what is a game engine! :)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

David L. Coo

N4 with GPL phsyics?

by David L. Coo » Tue, 18 Apr 2000 04:00:00

Well said Dave!


Pete

N4 with GPL phsyics?

by Pete » Tue, 18 Apr 2000 04:00:00

    From what I have seen with the upcoming N4 release, they are using
menus very similiar to GPL in fact the setup options look very good.
    The physics model is a toned down version of GPL although I declined
to try a beta version it appeared that they have made some improvements
in the physics but some of the old bugs are still here.
    You can expect improved FF and it may be better than GPL's. I
just hope they take the graphics and physics up a notch or two in the final
release from what I have seen.

    Pete



Martyn Danb

N4 with GPL phsyics?

by Martyn Danb » Tue, 18 Apr 2000 04:00:00

U DECLINED?!!!! WTF Y?

Md


>     From what I have seen with the upcoming N4 release, they are using
> menus very similiar to GPL in fact the setup options look very good.
>     The physics model is a toned down version of GPL although I declined
> to try a beta version it appeared that they have made some improvements
> in the physics but some of the old bugs are still here.
>     You can expect improved FF and it may be better than GPL's. I
> just hope they take the graphics and physics up a notch or two in the final
> release from what I have seen.

>     Pete



> > Ok, so I'm not too up to date with the NASCAR series but I have to ask
> > something.

> > The latest thing I've been hearing is that N will have GPL's physics
> engine,
> > or that it's physics will be based on GPL.

> > Now The original thing I heard was that it would have a game engine based
> on
> > GPL. I presumed that meant that how the gamE is structured would be based
> on
> > GPL. Thats fair enough.

> > But I have to ask, are people just getting the whole idea of the game
> engine
> > confused or are they gonna use GPL physics as a base for N4? I can't see
> > that working.

> > As I said, I'm not too up to date on NASCAR sims really but I was gonna
> > consider making N4 my first try at the series. This is sorta putting
> doubts
> > in my mind.

> > TIA!

Morgan VW

N4 with GPL phsyics?

by Morgan VW » Tue, 18 Apr 2000 04:00:00

It just means they're using the same game engine, all the base code, for N4. It
does not mean or imply transferring GPL's physics over to stock cars. I think a
lot of people are confusing that for some reason. Sort of like id moving from
the old Doom engine to the newer Quake engine a few years ago.

--
-----------------------------------
Morgan Vincent Wooten

http://members.tripod.com/~morganv/
-----------------------------------


Morgan VW

N4 with GPL phsyics?

by Morgan VW » Tue, 18 Apr 2000 04:00:00

Dave Matson (Papy "Project Director") said in The Pit Stop board over in the
Sierra forums that they can't secure a CART license. Hence, no chance of a new
CART sim anytime soon.

--
-----------------------------------
Morgan Vincent Wooten

http://members.tripod.com/~morganv/
-----------------------------------



> >The N4 engine will be based on a heavily altered GPL engine.
> >A CART sim would have been easier though. argh.

> I'm still surprised that Papyrus haven't continued with their CART
> series and have instead chosen to focus on Nascar. Did they ever give
> a reason for this?

> I haven't seen a decent CART game in years. It's long overdue.

> Alpha Omega

> ICQ: 70300233

Tony Kelle

N4 with GPL phsyics?

by Tony Kelle » Wed, 19 Apr 2000 04:00:00

<<The N4 engine will be based on a heavily altered GPL engine>>

 I would hope so since a Winston Cup car would handle nothing like a 67 GP
car

TK

Dave Henri

N4 with GPL phsyics?

by Dave Henri » Wed, 19 Apr 2000 04:00:00

  Lets go back a couple of years.  The year is now 1998.
Papyrus announces a new racing sim based on an advanced computer
model of car physics.  In interviews, David K states:
  (paraphrasing mode engaged)

  We didn't program a series of fake events, like having the nose dip
for no other reason than the brake pedal is depressed.  We programed it
so that when we enter the proper set of numbers the car is simulated in
100's of calculations.  We could enter the numbers for your very own car
and if you drove it, it would feel like you were driving a street
sedan.  Or we could put in the numbers for just about any kind of racing
car.  So that we can use this basic engine for many different sims.  You
just have to have the proper calculations for whatever vehicle you want
to simulate.

(paraphrazing mode off)

  So kinda like SCGT, when you input the PROPER array of numbers, the
sim responds in very different ways.  So a 1967 F1 car would not even
remotely respond and feel like a 2000 Winston Cup Car.
dave henrie

ymenar

N4 with GPL phsyics?

by ymenar » Wed, 19 Apr 2000 04:00:00


Looks like we have somebody who doesn't understand the concept of game
engines.  You see Tony you are been misled with terms here... Game
developers have what we call "game engines".  To make it short, it's the
main part of the game where everything else is attached to it.  It is the
most important part of any type of games.  Sound, gameplay, menus, AI, etc..
it's all far or closely related to the game engine.

For racing simulators, it is -the- essential point to create a successful
and serious racing simulator.  Few companies have a quality game engine.
Some titles on the market have great ones, but fail to attach the correct
things to it (per example the 3d model structure for track accuracy, bad AI
or simply faulty physics).  The opposite can be true, where everything else
attached is great but the core of the game is lacking.  Note that Im talking
about racing simulators, and on purpose excluding arcade-type racing games.
It's a little different, since the external attachments are a little more
important, and the game engine a little less (even if still essential).

To get back to N4, Papyrus has with GPL created a completely new game
engine.  Since IndyCar Racing 1 (Papyrus second title back in the early
90's) they have used the same core game engine that was patched with time.
Somehow for a very complicated reason (err... reasons) that would be too
long in this thread to talk about, they have never developed a new one until
GPL.  It took to David Kaemmer's team many many years to develop it, and
they decided that the first racing simulation using it would be GPL.  It
could had been any other title, but it was GPL, modeling cars that are
extremely difficult to drive.

In no way should you think or being thought that N4 will be "GPL with a
roof".  People saying "it's an altered GPL engine" use misleading words.
The term "GPL engine" is simply to difference it to every other Papyrus
title on the market, since at the moment it's unique.  Don't make any
relation between GPL the game and GPL the game engine.  The game engine is
amazing and incredible (like the game also) and years ahead of anything
else.  Of course it's been altered so that stockcars are modeled, but some
people misled and make people think that N4 will be an dumbed down game to
N3-quality, since GPL is very difficult to the mass market.

What they will do with N4 is to take the incredible "GPL" game engine and
model Stockcars inside the game engine instead of 1967 F1's.  That's all.
Fear nothing.  It will be more complex that's for sure, but it's not because
of GPL.  It's because the game engine is the best on the market.  I try on
r.a.s. to call the game engine the "new one" instead of "GPL engine" since
some confusion still exist it seems.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Tim Wheatle

N4 with GPL phsyics?

by Tim Wheatle » Wed, 19 Apr 2000 04:00:00

who needs a cart license?

can't we race at short beach?

nuzareth?

labuma sicka?

do we need all this?

can we not edit the name? edit the billboards?

for god sake it's the sim that counts, not the sticker saying 'cart' that
sticks on the box.


> Dave Matson (Papy "Project Director") said in The Pit Stop board over in
the
> Sierra forums that they can't secure a CART license. Hence, no chance of a
new
> CART sim anytime soon.

> --
> -----------------------------------
> Morgan Vincent Wooten

> http://members.tripod.com/~morganv/
> -----------------------------------




> > >The N4 engine will be based on a heavily altered GPL engine.
> > >A CART sim would have been easier though. argh.

> > I'm still surprised that Papyrus haven't continued with their CART
> > series and have instead chosen to focus on Nascar. Did they ever give
> > a reason for this?

> > I haven't seen a decent CART game in years. It's long overdue.

> > Alpha Omega

> > ICQ: 70300233

Tim Wheatle

N4 with GPL phsyics?

by Tim Wheatle » Wed, 19 Apr 2000 04:00:00

VERY well explained.

I would *hope* that if n4 is difficult, then papy release it difficult with
maybe a couple of training modes or some kind of physics help, but i
personally wouldn't mind it being tough, after all, gpl 'was' :o))



> > <<The N4 engine will be based on a heavily altered GPL engine>>

> >  I would hope so since a Winston Cup car would handle nothing like a 67
GP
> > car

> Looks like we have somebody who doesn't understand the concept of game
> engines.  You see Tony you are been misled with terms here... Game
> developers have what we call "game engines".  To make it short, it's the
> main part of the game where everything else is attached to it.  It is the
> most important part of any type of games.  Sound, gameplay, menus, AI,
etc..
> it's all far or closely related to the game engine.

> For racing simulators, it is -the- essential point to create a successful
> and serious racing simulator.  Few companies have a quality game engine.
> Some titles on the market have great ones, but fail to attach the correct
> things to it (per example the 3d model structure for track accuracy, bad
AI
> or simply faulty physics).  The opposite can be true, where everything
else
> attached is great but the core of the game is lacking.  Note that Im
talking
> about racing simulators, and on purpose excluding arcade-type racing
games.
> It's a little different, since the external attachments are a little more
> important, and the game engine a little less (even if still essential).

> To get back to N4, Papyrus has with GPL created a completely new game
> engine.  Since IndyCar Racing 1 (Papyrus second title back in the early
> 90's) they have used the same core game engine that was patched with time.
> Somehow for a very complicated reason (err... reasons) that would be too
> long in this thread to talk about, they have never developed a new one
until
> GPL.  It took to David Kaemmer's team many many years to develop it, and
> they decided that the first racing simulation using it would be GPL.  It
> could had been any other title, but it was GPL, modeling cars that are
> extremely difficult to drive.

> In no way should you think or being thought that N4 will be "GPL with a
> roof".  People saying "it's an altered GPL engine" use misleading words.
> The term "GPL engine" is simply to difference it to every other Papyrus
> title on the market, since at the moment it's unique.  Don't make any
> relation between GPL the game and GPL the game engine.  The game engine is
> amazing and incredible (like the game also) and years ahead of anything
> else.  Of course it's been altered so that stockcars are modeled, but some
> people misled and make people think that N4 will be an dumbed down game to
> N3-quality, since GPL is very difficult to the mass market.

> What they will do with N4 is to take the incredible "GPL" game engine and
> model Stockcars inside the game engine instead of 1967 F1's.  That's all.
> Fear nothing.  It will be more complex that's for sure, but it's not
because
> of GPL.  It's because the game engine is the best on the market.  I try on
> r.a.s. to call the game engine the "new one" instead of "GPL engine" since
> some confusion still exist it seems.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.


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