rec.autos.simulators

OLR newsletter

SPEE

OLR newsletter

by SPEE » Mon, 01 Dec 2003 01:58:39

Some FYI info on how to spot cheaters. At lest someone is making a stand!

Cheats

I wanted to give everybody and update on cheats for nascar.   In the past
few days I have tested the cheats, as well as speaking with different
companies that deal with cheats on FPS games. I will say this, it's much
harder to cheat on OLR than it is on Sierra.  The way the cheat works, is
that you run this program, then start NASCAR.  In the game, you have to
disconnect.  Not all the way out, but to the point where it ask you to
reconnect, then you start up this program and you can change from clear to
cloudy, weather settings and other variables.  On Sierra it's so much
easier; because you don't have to disconnect.  You only need to go into
sierra and make the change then go into your race and not worry about
disconnecting.  On OLR, it takes you all the way into the game, so drivers
have no choice but to disconnect.  On some settings, you have to try
repeated times of connecting and disconnecting until you can get in.  From
the other end, it's really obvious; because you will see somebody saying
they are trying to connect and disconnect multiple times.

For Flashpoint starting the winter season, we are not going to allow
drivers to reconnect.  Also, on OLR there is no need to set practice for
30 minutes to an hour; because you can setup your own race anytime you
want to gain the practice needed.  We are going to run it just like the
TEN days when I used to run in OSCAR and FssPro.  If qualify started at
9:30pm ET, we used to have the RS create the race at 9:15pm ET and would
keep it in staging for 10 minutes and would do his DM Drivers Meeting.  It
was so much better back then; because everybody was present and the admin
and go over the rules.  We had practice set for 5 to 10 minutes and we go
into the race.  From then on, no reconnects are allowed.  It's during this
time where people can cheat.

I can almost guarantee you, from the changes above you will see a few fast
drivers quit OLR; because they will know their lap times will be slower
and will make any kind of excuse as to why they are quitting.  I have also
contacted 3 companies that deal with cheats on First Person Shooter type
games and is very successful stopping this.  We currently have other
methods to detect, but I plan to do much more on spotting who are cheaters
are.  I will say this... I am not going to tell you when I get this new
software installed; because I plan to catch these people in the act and
will remove them from OLR without any hesitation.  They can keep their
money and go elsewhere.  Also, we have ways of telling who is signing up,
so don't try creating another screen name or using fictitious names.  I
have seen some cheaters sign up as other screen names who were fast
drivers and is no longer here.  I'm sure you have noticed some drivers not
racing anymore on OLR that was really fast.  We have already taken action
and will continue to do so when it comes to cheats.  As you see, we are
not sleeping as some people have said on the forums.

Joe Flanaga

OLR newsletter

by Joe Flanaga » Mon, 01 Dec 2003 02:08:14

OLR rules.    :-)

PeptoJoe
www.peptojoe.com


Schoone

OLR newsletter

by Schoone » Mon, 01 Dec 2003 02:18:56

Making a stand or self promotion?


Joel Brow

OLR newsletter

by Joel Brow » Mon, 01 Dec 2003 02:33:10

Self promotion or not, I thought OLR was very helpful in posting this.

Thanks for the info OLR.  I've heard nothing but good things about your
service.


> Making a stand or self promotion?



> > Some FYI info on how to spot cheaters. At lest someone is making a
stand!

> > Cheats

> > I wanted to give everybody and update on cheats for nascar.   In the
past
> > few days I have tested the cheats, as well as speaking with different
> > companies that deal with cheats on FPS games. I will say this, it's much
> > harder to cheat on OLR than it is on Sierra.  The way the cheat works,
is
> > that you run this program, then start NASCAR.  In the game, you have to
> > disconnect.  Not all the way out, but to the point where it ask you to
> > reconnect, then you start up this program and you can change from clear
to
> > cloudy, weather settings and other variables.  On Sierra it's so much
> > easier; because you don't have to disconnect.  You only need to go into
> > sierra and make the change then go into your race and not worry about
> > disconnecting.  On OLR, it takes you all the way into the game, so
drivers
> > have no choice but to disconnect.  On some settings, you have to try
> > repeated times of connecting and disconnecting until you can get in.
From
> > the other end, it's really obvious; because you will see somebody saying
> > they are trying to connect and disconnect multiple times.

> > For Flashpoint starting the winter season, we are not going to allow
> > drivers to reconnect.  Also, on OLR there is no need to set practice for
> > 30 minutes to an hour; because you can setup your own race anytime you
> > want to gain the practice needed.  We are going to run it just like the
> > TEN days when I used to run in OSCAR and FssPro.  If qualify started at
> > 9:30pm ET, we used to have the RS create the race at 9:15pm ET and would
> > keep it in staging for 10 minutes and would do his DM Drivers Meeting.
It
> > was so much better back then; because everybody was present and the
admin
> > and go over the rules.  We had practice set for 5 to 10 minutes and we
go
> > into the race.  From then on, no reconnects are allowed.  It's during
this
> > time where people can cheat.

> > I can almost guarantee you, from the changes above you will see a few
fast
> > drivers quit OLR; because they will know their lap times will be slower
> > and will make any kind of excuse as to why they are quitting.  I have
also
> > contacted 3 companies that deal with cheats on First Person Shooter type
> > games and is very successful stopping this.  We currently have other
> > methods to detect, but I plan to do much more on spotting who are
cheaters
> > are.  I will say this... I am not going to tell you when I get this new
> > software installed; because I plan to catch these people in the act and
> > will remove them from OLR without any hesitation.  They can keep their
> > money and go elsewhere.  Also, we have ways of telling who is signing
up,
> > so don't try creating another screen name or using fictitious names.  I
> > have seen some cheaters sign up as other screen names who were fast
> > drivers and is no longer here.  I'm sure you have noticed some drivers
not
> > racing anymore on OLR that was really fast.  We have already taken
action
> > and will continue to do so when it comes to cheats.  As you see, we are
> > not sleeping as some people have said on the forums.

Tim

OLR newsletter

by Tim » Mon, 01 Dec 2003 03:13:10

When I can find the time to get back to racing, OLR is where I will be.

--
Tim White


John Simmon

OLR newsletter

by John Simmon » Mon, 01 Dec 2003 06:31:46

When you finhd a cheater, are you going to let the rest of us know?



SPEE

OLR newsletter

by SPEE » Mon, 01 Dec 2003 07:24:37

That would be nice... a list of all proven cheaters.
SPEE

OLR newsletter

by SPEE » Mon, 01 Dec 2003 07:24:37

Schooner - I was not promoting OLR. I simply posted their newsletter. It
contained some worthy reading material.  It's nice to see someone is finally
going to make a stand!  Let's hope other servers will follow.

Schoone

OLR newsletter

by Schoone » Mon, 01 Dec 2003 07:53:16

Sorry for the negative tone, just been getting a lot of emails and seeing
them posting a lot lately.  They seemed to be slamming the Sierra servers a
bit was all that I noted.


Eldre

OLR newsletter

by Eldre » Mon, 01 Dec 2003 12:39:04



>Schooner - I was not promoting OLR. I simply posted their newsletter. It
>contained some worthy reading material.  It's nice to see someone is finally
>going to make a stand!  Let's hope other servers will follow.

Doesn't sound like anything an individual who's running a server can do about
it...

Eldred
--
Homepage - http://www.umich.edu/~epickett
Member
Screamers Racing League
IICC League
GPLRank -2.4    MoGPL rank +302.38
ChallengeRank +54.48   MoC +743.77
Hist. +82.82  MoH in progress
N2k3 rank:in progress

Remove SPAM-OFF to reply.

Ed Solhei

OLR newsletter

by Ed Solhei » Mon, 01 Dec 2003 13:20:17

I think it's just a real cheap shoot promotion thing. Unless the can
*proove* me wrong- I'll continue to believe  so...

--
ed_



> Self promotion or not, I thought OLR was very helpful in posting this.

> Thanks for the info OLR.  I've heard nothing but good things about your
> service.



> > Making a stand or self promotion?



> > > Some FYI info on how to spot cheaters. At lest someone is making a
> stand!

> > > Cheats

> > > I wanted to give everybody and update on cheats for nascar.   In the
> past
> > > few days I have tested the cheats, as well as speaking with different
> > > companies that deal with cheats on FPS games. I will say this, it's
much
> > > harder to cheat on OLR than it is on Sierra.  The way the cheat works,
> is
> > > that you run this program, then start NASCAR.  In the game, you have
to
> > > disconnect.  Not all the way out, but to the point where it ask you to
> > > reconnect, then you start up this program and you can change from
clear
> to
> > > cloudy, weather settings and other variables.  On Sierra it's so much
> > > easier; because you don't have to disconnect.  You only need to go
into
> > > sierra and make the change then go into your race and not worry about
> > > disconnecting.  On OLR, it takes you all the way into the game, so
> drivers
> > > have no choice but to disconnect.  On some settings, you have to try
> > > repeated times of connecting and disconnecting until you can get in.
> From
> > > the other end, it's really obvious; because you will see somebody
saying
> > > they are trying to connect and disconnect multiple times.

> > > For Flashpoint starting the winter season, we are not going to allow
> > > drivers to reconnect.  Also, on OLR there is no need to set practice
for
> > > 30 minutes to an hour; because you can setup your own race anytime you
> > > want to gain the practice needed.  We are going to run it just like
the
> > > TEN days when I used to run in OSCAR and FssPro.  If qualify started
at
> > > 9:30pm ET, we used to have the RS create the race at 9:15pm ET and
would
> > > keep it in staging for 10 minutes and would do his DM Drivers Meeting.
> It
> > > was so much better back then; because everybody was present and the
> admin
> > > and go over the rules.  We had practice set for 5 to 10 minutes and we
> go
> > > into the race.  From then on, no reconnects are allowed.  It's during
> this
> > > time where people can cheat.

> > > I can almost guarantee you, from the changes above you will see a few
> fast
> > > drivers quit OLR; because they will know their lap times will be
slower
> > > and will make any kind of excuse as to why they are quitting.  I have
> also
> > > contacted 3 companies that deal with cheats on First Person Shooter
type
> > > games and is very successful stopping this.  We currently have other
> > > methods to detect, but I plan to do much more on spotting who are
> cheaters
> > > are.  I will say this... I am not going to tell you when I get this
new
> > > software installed; because I plan to catch these people in the act
and
> > > will remove them from OLR without any hesitation.  They can keep their
> > > money and go elsewhere.  Also, we have ways of telling who is signing
> up,
> > > so don't try creating another screen name or using fictitious names.
I
> > > have seen some cheaters sign up as other screen names who were fast
> > > drivers and is no longer here.  I'm sure you have noticed some drivers
> not
> > > racing anymore on OLR that was really fast.  We have already taken
> action
> > > and will continue to do so when it comes to cheats.  As you see, we
are
> > > not sleeping as some people have said on the forums.

Dave Henri

OLR newsletter

by Dave Henri » Mon, 01 Dec 2003 13:49:21

    Well IF OLR is getting a 'cheat detector' utility...they should be free
to use it as they will on their servers.   What would be good for the
community as a whole....would be to provide the utility to any
organization/individual that hosts on Sierra.  
    The only drawback to this, would be the utility finding it's way into
the hands of cheaters providing the cheaters with a working program to
examine and thus find a way to bypass the detection code.
    A third option would be for the commercial companies that build these
fps cheat detectors to SELL a racing version to server hosts.  I imagine
there would be several of the proffesional hosts that would appreciate this  
kind of program.

dave henrie

Joe Lom

OLR newsletter

by Joe Lom » Mon, 01 Dec 2003 23:42:47

It's funny how some people in this newsgroup can turn anything to a
negative.  I give free hours for people to test out OLR and get
negative feedback.  So I decide to go from Mon thru Sat and again
negative.  The companies I deal with doesn't come cheap.  People who
continue to cheat get more and more cleaver and continue to find
different ways of cheating, and again you have to get with programmers
to create more sophisticated programs to detect, then they continue to
waste their freaking time with nothing better to do than find other
ways to cheat.  If they just spend half of their time PRACTICING then
finding ways to cheat, they would achieve the same result!

When I did the testing I was just about to hang it up and quit all
together.  We are doing over 40,000 in prizes each year and I'm
spending some serious bucks in programming, so we can have only our
drivers who win based on practice to get awarded.  I wish I had 5000
extra per month to spare, only to make the few happy to race for free,
but I don't have that kind of money to blow away.  As for slamming
Sierra, I don't know where that can from.  I see many negative post on
here from people slamming each other to post that is so far out in OT,
I don't know why post about OLR would be any different? The email that
I sent out was to all OLR members and former members telling them what
they can do in the meantime.  If somebody is going to post on this
forum; which seems to be owned and monitored by those posting negative
responses, then this is my last thread on this newsgroup.   when I
sent that to all members, I was beyond pissed with these guys cheating
and planned to spend whatever it takes.  For those that get upset with
that and complain; because I don't give them what they want for free;
because of the amount of money I spend on this?  You are more than
happen to sell that to my wife, I'm sure she will give you a better
answer than me.

My goal has always been to provide as much features as possible for
the same price.  If you hate it, then don't join.  Again, this is my
last post.  Have fun guys, I'm signing off.

Joe Lomas
President
Onlineracin.com,Inc.
http://onlineracin.com
We Provide Web Hosting Solutions
http://frshosting.com

SPEE

OLR newsletter

by SPEE » Mon, 01 Dec 2003 23:58:08

ED, as I stated before - I was not promoting OLR. I simply posted their
newsletter. It contained some worthy reading material. I am not part of OLR.
I signed up for their newsletter a while back and thought, hey.. finally
heres some good news...
Sounds like your a little worried, ED.
Just about everyone here is all for some sort of cheat protection program.
Dunno who play's  BF1942 but there's a guy, Dr.Kenneth who created cheat
programs and now he turned the tables. He's creating anti-cheat programs for
all servers.. Maybe this will happen here too.. Let's hope.

So before there's another.. oh oh oh its a self promotion... BS... give it a
break. If your against servers running anti-cheat programs then we all know
who the cheater is. Like some else stated. There's not to much private or
individual servers can do. So at this point sierra racing is still safe for
cheaters unless the host knows what to look for. Such as racers
disconnecting and reconnecting.

John Simmon

OLR newsletter

by John Simmon » Tue, 02 Dec 2003 00:05:51


says...

There's been talk floating around that papy and sierra knows about
this cheat.  If OLR has come up with a way to prevent someone from
using it (or at least detect people who *are* using it, it's a
valuable feather in their marketing cap.

However, they will have to prove that they can do so.

I'd personally like to be able to prevent reconnecting like so:

1) For x number of minutes

2) x number of times

3) or not at all

4) I'd also like to be able to disable alt-tab so they can't tab out
of the game while playing online.


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