rec.autos.simulators

RT (and all rally sims) Co-Driver Call

Tom Pabs

RT (and all rally sims) Co-Driver Call

by Tom Pabs » Sat, 20 Oct 2001 11:42:18

Can somebody explain the nomenclature used by the co-driver, call of the
course?

I was under the impression that the "number" referred to the gear selection,
the turn could safely be taken in, or should be taken in?  Am I confused
about that, or did they do things differently back at the time this sim
recreates?  I'm not a rally driver, obviously.  I can figure out what the
co-driver means....after a few runs through the RT stage.  So, this question
is just for my own education.  Also, I thought there was a number called as
well that indicated how far the turn being called was from the call point?
Something like, "300, 5-right" meant the turn was 300 feet ahead and a fifth
gear, right hand turn.

Thanks in advance to all your rally guys (who are also embarrassing most of
us American drivers with your stage times).

Regards,

Tom

Cliff Roma

RT (and all rally sims) Co-Driver Call

by Cliff Roma » Sat, 20 Oct 2001 12:16:56

The number is the severity of the turn

A 1 is slight turn all the way to a 5 which is a hairpin type of turn

So if he says "Right One" that means a slight turn to the right

He will also call out Ditches, Jumps, Rocks, etc..  It took me awhile to
learn one thing he said since I could not understand it, but he will also
say "No Cut" meaning do not cut the turn since there is something there..
trees, ditch, etc...

If he says something like "Right One"  "Opens" means that it starts as a
small turn to the right but then opens out

I think I have all of this right.. I have never actually watched rally
racing


himrli..

RT (and all rally sims) Co-Driver Call

by himrli.. » Sat, 20 Oct 2001 12:44:35

You do have it right.  The number has nothing to
do with the gear and everything to do with the
angle of the turn.  

On Thu, 18 Oct 2001 22:16:56 -0500, "Cliff Roman"


>The number is the severity of the turn

>A 1 is slight turn all the way to a 5 which is a hairpin type of turn

>So if he says "Right One" that means a slight turn to the right

>He will also call out Ditches, Jumps, Rocks, etc..  It took me awhile to
>learn one thing he said since I could not understand it, but he will also
>say "No Cut" meaning do not cut the turn since there is something there..
>trees, ditch, etc...

>If he says something like "Right One"  "Opens" means that it starts as a
>small turn to the right but then opens out

>I think I have all of this right.. I have never actually watched rally
>racing



>> Can somebody explain the nomenclature used by the co-driver, call of the
>> course?

>> I was under the impression that the "number" referred to the gear
>selection,
>> the turn could safely be taken in, or should be taken in?  Am I confused
>> about that, or did they do things differently back at the time this sim
>> recreates?  I'm not a rally driver, obviously.  I can figure out what the
>> co-driver means....after a few runs through the RT stage.  So, this
>question
>> is just for my own education.  Also, I thought there was a number called
>as
>> well that indicated how far the turn being called was from the call point?
>> Something like, "300, 5-right" meant the turn was 300 feet ahead and a
>fifth
>> gear, right hand turn.

>> Thanks in advance to all your rally guys (who are also embarrassing most
>of
>> us American drivers with your stage times).

>> Regards,

>> Tom

Remove "hi" from address or it will bounce....
Rafe McAulif

RT (and all rally sims) Co-Driver Call

by Rafe McAulif » Sat, 20 Oct 2001 13:46:17


>You do have it right.  The number has nothing to
>do with the gear and everything to do with the
>angle of the turn.  

LOL, I thought the number was the gear when I started RC2000, but soon
found out that you can't take a "right 5" in 5th gear :D

Rafe Mc

Damien Smit

RT (and all rally sims) Co-Driver Call

by Damien Smit » Sat, 20 Oct 2001 17:36:02

Interestingly, CMR1 had the numbers the wrong way around.  Here's my
understanding of the turns (in order of severity):

1
2
3
4
5
Square
Hairpin

Other terms used are:

tightens
opens
don't cut
and caution (ditch, rocks etc)

David L. Coo

RT (and all rally sims) Co-Driver Call

by David L. Coo » Sat, 20 Oct 2001 20:10:44

Why does he say "Don't Cut" - because of rules or danger?


Andre Warrin

RT (and all rally sims) Co-Driver Call

by Andre Warrin » Sat, 20 Oct 2001 20:27:24



Danger.

Andre

Colin Harri

RT (and all rally sims) Co-Driver Call

by Colin Harri » Sat, 20 Oct 2001 21:04:06



I think it's a farting reference....

David L. Coo

RT (and all rally sims) Co-Driver Call

by David L. Coo » Sat, 20 Oct 2001 21:15:01

LOL!




> > Why does he say "Don't Cut" - because of rules or danger?

> I think it's a farting reference....

Scott B. Huste

RT (and all rally sims) Co-Driver Call

by Scott B. Huste » Sat, 20 Oct 2001 22:44:56

Tom,

The 'number' means the 'speed' of the turn.  The higher the number, the
faster the turn.   HOWEVER, in CMR2, I do believe the manual says the number
is an indicator of the gear selection.  ;)

I've just started to get into Rally Racing this year,  even checked out some
Rally Racing Driving Schools <G>, so I am no expert by any means.  Just as I
get interested in Rally Racing,  NASCAR has to go and destroy Speedvision on
us  =(

Scott
PA-Scott


Stephen Ferguso

RT (and all rally sims) Co-Driver Call

by Stephen Ferguso » Sat, 20 Oct 2001 23:49:25

That's because Colin McRae himself uses this system, in contrast to every
other driver on the circuit.  It would be funny to put Nicky Grist, or
whatever Colin's co-driver is called, into another car...

Stephen



> Tom,

> The 'number' means the 'speed' of the turn.  The higher the number, the
> faster the turn.   HOWEVER, in CMR2, I do believe the manual says the
number
> is an indicator of the gear selection.  ;)

> I've just started to get into Rally Racing this year,  even checked out
some
> Rally Racing Driving Schools <G>, so I am no expert by any means.  Just as
I
> get interested in Rally Racing,  NASCAR has to go and destroy Speedvision
on
> us  =(

> Scott
> PA-Scott



> > Can somebody explain the nomenclature used by the co-driver, call of the
> > course?

> > I was under the impression that the "number" referred to the gear
> selection,
> > the turn could safely be taken in, or should be taken in?  Am I confused
> > about that, or did they do things differently back at the time this sim
> > recreates?  I'm not a rally driver, obviously.  I can figure out what
the
> > co-driver means....after a few runs through the RT stage.  So, this
> question
> > is just for my own education.  Also, I thought there was a number called
> as
> > well that indicated how far the turn being called was from the call
point?
> > Something like, "300, 5-right" meant the turn was 300 feet ahead and a
> fifth
> > gear, right hand turn.

> > Thanks in advance to all your rally guys (who are also embarrassing most
> of
> > us American drivers with your stage times).

> > Regards,

> > Tom

Scott B. Huste

RT (and all rally sims) Co-Driver Call

by Scott B. Huste » Sun, 21 Oct 2001 00:10:30

Thanks for the info.. did not know that =)

I have my own set of codes for Rally Racing:

Damn..
That Hurt
Uh-Oh

What happened?
Are we there yet?
Who put that rock there?!?

Scott
PA-Scott


> That's because Colin McRae himself uses this system, in contrast to every
> other driver on the circuit.  It would be funny to put Nicky Grist, or
> whatever Colin's co-driver is called, into another car...

> Stephen



> > Tom,

> > The 'number' means the 'speed' of the turn.  The higher the number, the
> > faster the turn.   HOWEVER, in CMR2, I do believe the manual says the
> number
> > is an indicator of the gear selection.  ;)

> > I've just started to get into Rally Racing this year,  even checked out
> some
> > Rally Racing Driving Schools <G>, so I am no expert by any means.  Just
as
> I
> > get interested in Rally Racing,  NASCAR has to go and destroy
Speedvision
> on
> > us  =(

> > Scott
> > PA-Scott



> > > Can somebody explain the nomenclature used by the co-driver, call of
the
> > > course?

> > > I was under the impression that the "number" referred to the gear
> > selection,
> > > the turn could safely be taken in, or should be taken in?  Am I
confused
> > > about that, or did they do things differently back at the time this
sim
> > > recreates?  I'm not a rally driver, obviously.  I can figure out what
> the
> > > co-driver means....after a few runs through the RT stage.  So, this
> > question
> > > is just for my own education.  Also, I thought there was a number
called
> > as
> > > well that indicated how far the turn being called was from the call
> point?
> > > Something like, "300, 5-right" meant the turn was 300 feet ahead and a
> > fifth
> > > gear, right hand turn.

> > > Thanks in advance to all your rally guys (who are also embarrassing
most
> > of
> > > us American drivers with your stage times).

> > > Regards,

> > > Tom

Jason Mond

RT (and all rally sims) Co-Driver Call

by Jason Mond » Sun, 21 Oct 2001 01:28:20

Colin McRae likes to have the co-driver say the gear number.  I have
CMR2 and it does this.

Jason.


> Interestingly, CMR1 had the numbers the wrong way around.  Here's my
> understanding of the turns (in order of severity):

> 1
> 2
> 3
> 4
> 5
> Square
> Hairpin

> Other terms used are:

> tightens
> opens
> don't cut
> and caution (ditch, rocks etc)

--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (GPL)
http://www.scprc.com - Stock Car Division of the PRC. (N4, Fun Run Sims)
(Please remove 'no extra spork' when replying)
stic

RT (and all rally sims) Co-Driver Call

by stic » Sun, 21 Oct 2001 02:24:52

Man co driver guy is just so polite, I hit a tree, a rock then flipped over and
he said "can you stay on the track please".........how about a bubba the
spotter addon...something like ...."holy ***you almost freekin killed me you
idiot"
  that would be funny

scott
www.windycityracing.com

Tom Pabs

RT (and all rally sims) Co-Driver Call

by Tom Pabs » Sun, 21 Oct 2001 02:47:37

Thanks guys!  While there's lots of "comedians" here.......enough of you
gave a valid description, so I think I've got it now.

I think what was confusing me is that the only other time I've driven a
rally sim was at E3 (year before last) when Colin McRae-2 was due out and
they were giving away a real Ford Focus to the person who had the fastest
time on a demo stage (run in a real Ford Focus, setup as a simulator).  BRD
and myself helped set that up for Codemaster's.  So, I guess I learned the
way Collin likes the turns called and thought that was the way it was done!
Silly me.

By the way, I really like this Rally Trophy sim.  I took some time last
night after making the "benchmark" post and really played around with the
GF3 video card, screen color balance and all (using 3Deep) and this sim has
just got spectacular graphics.  There's work to be done with how the cars
are modeled (or displayed) with regard to ride height and dimensions, but
hopefully the "talent" in this sim community can fix most of that.  It will
be interesting to see how the final "car physics" model comes out.  But,
from what I can tell, the guy's at JW will be fixing anything that needs it.
And, I don't think it will need a lot, not in that department at least.

Now, if we could just get all the "aliens" to go play another arcade game -
those of us who are human and value our lives (and that translates into not
taking risks in sim driving beyond what you would take in a real car) could
compare real stage times, only to see how we are progressing with our rally
driving skills.

By the way, in real racing, the driver never gets to run the stage a
bazillion times to practice it before he "records" his race time.  Right?
So, doesn't that mean only our first time through the stage.....is a time
that's consistent with real-life rally driving skills?

Just thought I'd ask that question.

Tom



rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.