Thanks guys! While there's lots of "comedians" here.......enough of you
gave a valid description, so I think I've got it now.
I think what was confusing me is that the only other time I've driven a
rally sim was at E3 (year before last) when Colin McRae-2 was due out and
they were giving away a real Ford Focus to the person who had the fastest
time on a demo stage (run in a real Ford Focus, setup as a simulator). BRD
and myself helped set that up for Codemaster's. So, I guess I learned the
way Collin likes the turns called and thought that was the way it was done!
Silly me.
By the way, I really like this Rally Trophy sim. I took some time last
night after making the "benchmark" post and really played around with the
GF3 video card, screen color balance and all (using 3Deep) and this sim has
just got spectacular graphics. There's work to be done with how the cars
are modeled (or displayed) with regard to ride height and dimensions, but
hopefully the "talent" in this sim community can fix most of that. It will
be interesting to see how the final "car physics" model comes out. But,
from what I can tell, the guy's at JW will be fixing anything that needs it.
And, I don't think it will need a lot, not in that department at least.
Now, if we could just get all the "aliens" to go play another arcade game -
those of us who are human and value our lives (and that translates into not
taking risks in sim driving beyond what you would take in a real car) could
compare real stage times, only to see how we are progressing with our rally
driving skills.
By the way, in real racing, the driver never gets to run the stage a
bazillion times to practice it before he "records" his race time. Right?
So, doesn't that mean only our first time through the stage.....is a time
that's consistent with real-life rally driving skills?
Just thought I'd ask that question.
Tom