Somethings not right - I used a Celeron at 450mhz with fps in low 20's at
starts and 36fps once the field spread out, and now run a PIII at 550mhz and
get early 30's at the start and 36 fps shortly after. I use a SBlive vlaue
sound card - what sound card are you using? and how many car sounds do you
have activated? Is it a USB wheel - mine is a non-USB. Personally I have
never experience the huge drop in frame rate problem from using the MSFF
wheel -at least not with a SBLive card. my problem is I have a PIII 667 but
at 133 bus GPL locks up, but OK at 112 bus - shame I have to underclock my
cpu to play the game. I have PC133 ram - I wish I had some real high quality
ram to try to see if its the ram or something else.
> >Hi all,
> >I downloaded the GPL 1.2 patch to gain FF but now at the start of
> >practice or the start of a race (with 20 cars) the framerate drops
> >really low and the audio is messed up. This only happens when Force
> >Feedback is enabled in the core.ini file. If I disable it
> >everything is normal. I have a PIII 700/Voodoo 3000 with the MSFF
> >wheel and can normally run full graphics and full textures (I think
> >I have it setup for Glide) and have no real problem even during race
> >starts, etc. Is this an issue with the FF taking up so much of the
> >processor power?
> <snip>
> It's the MSFF causing it - it's well known for hitting the frame rate. I'm
> surprised you have trouble with your setup though - I have a Celeron 400
with a
> V3 2000 PCI, and I never drop below 20fps, even at the back of a 20-car
pack.
> Try turning down some of the graphics. There's no real need to have the
detail
> slider more than halfway towards the right, and it speeds things up a lot.
> Also, change the mirror details to "Cars and Track" only.
> --
> David. (GPLRank handicap: +30.02)
> "After all, a mere thousand yards - such a harmless little knoll, really."
> (Raymond Mays on Shelsley Walsh)