drivers. Can anyone enlighten me on where to find the fix. thanks..
DC
DC
Not sure if this is what you mean but the AA tick box in gpl is only for
Rendition. Enable AA in your display properties & it'll work in gpl.
I don't have an ATi card though so if you're just trying to find where
to enable AA in the display properties I haven't a clue ;-)
Malc.
no part of the problem was ATI didn't think any gamer that ran a 16bit
color program would NEED AA so they didn't include it with their drivers.
For the original Cat drivers, AA was only for 32bit color...I remember the
topic but as usual don't remember the solution.
dh
It says:
FSAA doesn't work with ATI cards
It's been reported that to make FSAA work:
1- In core.ini under [ Direct3D7 ]: DirectMirrorRendering = 0
2- In the ATI 3D tab, set FSAA to 4X, AF to 8X, Anisotropic to
"performance" and Disable Truform.
(someone reports "when using Anisotropic set to quality' FSAA doesn't
seem to work")
Bob Simpson
> > Not sure if this is what you mean but the AA tick box in gpl is only for
> > Rendition. Enable AA in your display properties & it'll work in gpl.
> > I don't have an ATi card though so if you're just trying to find where
> > to enable AA in the display properties I haven't a clue ;-)
> > Malc.
> no part of the problem was ATI didn't think any gamer that ran a 16bit
> color program would NEED AA so they didn't include it with their drivers.
> For the original Cat drivers, AA was only for 32bit color...I remember the
> topic but as usual don't remember the solution.
> dh
HTH,
Kendt
>>>Hi all..recall seeing a trick to enable AA in gpl with newer versions
>> of cat
>>>drivers. Can anyone enlighten me on where to find the fix. thanks..
> IIRC you had to set DirectMirrorRendering=0 (or something very
> similar) in core.ini. I think they also fixed it in the 4.9 Cats so
> it works without the setting.
> Sorry I can't be more specific - I froze my 98SE install at 3.8 Cats
> for just this sort of thing (and the wonky sound under XP).
> HTH,
> Kendt
DC