rec.autos.simulators

Anti-Aliasing on GPL w/V2

Jeff Salzma

Anti-Aliasing on GPL w/V2

by Jeff Salzma » Sat, 03 Oct 1998 04:00:00

Hey!

        OK, I'm, a bit in the dark about this, but I thought the
Voodoo2 chipset supported anti-aliasing....

        So shouldn't GPL have an option for this with the Voodoo2
card?? Some games have V2-specific executables (NICE, for instance)
and so is it out of line to expect a patch for this??

        Thoughts?

Jeff

PS- WOW. I can't say enough about this game!!

David Ript

Anti-Aliasing on GPL w/V2

by David Ript » Sat, 03 Oct 1998 04:00:00



>    OK, I'm, a bit in the dark about this, but I thought the
>Voodoo2 chipset supported anti-aliasing....

Sort of.  Edge AA requires two things:
1. Not using the Z-buffer
2. An extra rendering pass

It's not seamlessly handled in the 3Dfx architecture, but some
games do it.

Don't count on one.  Only a small number of Glide games do edge
AA.  And Papyrus seems to optimize for Rendition.

Crank up the resolution and unfocus your monitor.  :->

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