-- JB
Sent via Deja.com http://www.racesimcentral.net/
Before you buy.
Yes, but we need other car sounds to compensate for the loss of
situational awareness you would get in a real car. No two ways about
it, IMO.
--
Nos
also, we dont hear other cars on the incar cameras...
pez
>-- JB
>> No, not about Alien (the movie)
>> Not being able to hear the other cars around you may be dissapointing
>but I
>> wonder if F1 drivers hear them IRL. They are low inside a***pit
>with a
>> padded helmet.
>> If they don't hear other cars then Geoff Crammond has gone for
>realism over
>> what some might say, immersive game experience.
>> We all know that in space games weapon fire and explosions are heard,
>but in
>> reality this would not be the case IRL (space being a vacumn)
>> Wonder what the vote would be about outside sounds in F1 sims or space
>> games. Yeah or Nay?
>> Consider, Star Wars (original) would be quite a quiet movie, don't you
>> think?
>> Alan
>Sent via Deja.com http://www.racesimcentral.net/
>Before you buy.
.
No, I disagree, because outer space is actually full of various molecules,
they just are relatively far apart, much thinner than the air in the
stratosphere, but they're there nonetheless.
--
-Ace-
(GPLRank +0.29)
This is confusing stuff. Can or can't you hear sounds in space?
Andre
Rich.
> >No, I disagree, because outer space is actually full of various
molecules,
> >they just are relatively far apart, much thinner than the air in the
> >stratosphere, but they're there nonetheless.
> This is confusing stuff. Can or can't you hear sounds in space?
> Andre
G
> Rich.
> > No, not about Alien (the movie)
> > Not being able to hear the other cars around you may be dissapointing
but
> I
> > wonder if F1 drivers hear them IRL. They are low inside a***pit with a
> > padded helmet.
> > If they don't hear other cars then Geoff Crammond has gone for realism
> over
> > what some might say, immersive game experience.
> > We all know that in space games weapon fire and explosions are heard,
but
> in
> > reality this would not be the case IRL (space being a vacumn)
> > Wonder what the vote would be about outside sounds in F1 sims or space
> > games. Yeah or Nay?
> > Consider, Star Wars (original) would be quite a quiet movie, don't you
> > think?
> > Alan
physics
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
<snip>.
If someone is making a passing manouvre on your car, you should know from
your mirrors. Your mirrors also tells you which side he is on. When you
can't see him (nor hear him) you are running side by side - the exciting
part :) - moments later his back in the mirrors or in front of you.
I think this is true in real F1 and in GPx.
When do I need to hear the other car?
Best regards
TIC
Your GPL rank is obviously better than your physics degree ;-)
Bart Westra
Hi Alan,
Possibly, but when sat in the pits you can hear the other cars go past out on
the track, but you don't hear them when they come into the pits and pass you,
surely the real drivers can hear them with throttles blipping and then silence.
That would really add to the immersion.
I think it was just left out along with one or two other things ;-))
Cheers
Mark Fisher
(Remove the wife to reply)