rec.autos.simulators

GP3: In *race no one can hear you scream

Alan Coate

GP3: In *race no one can hear you scream

by Alan Coate » Mon, 31 Jul 2000 04:00:00

No, not about Alien (the movie)
Not being able to hear the other cars around you may be dissapointing but I
wonder if F1 drivers hear them IRL. They are low inside a***pit with a
padded helmet.
If they don't hear other cars then Geoff Crammond has gone for realism over
what some might say, immersive game experience.
We all know that in space games weapon fire and explosions are heard, but in
reality this would not be the case IRL (space being a vacumn)
Wonder what the vote would be about outside sounds in F1 sims or space
games. Yeah or Nay?
Consider, Star Wars (original) would be quite a quiet movie, don't you
think?
Alan
jbo..

GP3: In *race no one can hear you scream

by jbo.. » Mon, 31 Jul 2000 04:00:00

You bring up a VERY good point here!  I don't know the answer, but it
is definitely worth pondering.

-- JB



Sent via Deja.com http://www.racesimcentral.net/
Before you buy.

N..

GP3: In *race no one can hear you scream

by N.. » Mon, 31 Jul 2000 04:00:00

On Sun, 30 Jul 2000 16:00:57 +0100, "Alan Coates"

Yes, but we need other car sounds to compensate for the loss of
situational awareness you would get in a real car. No two ways about
it, IMO.
--
Nos

pez

GP3: In *race no one can hear you scream

by pez » Mon, 31 Jul 2000 04:00:00

i agree that it is important for situational awareness, but i remember Damon
Hill in 96 almost getting taken out at a corner by Gerhard Berger, bergers
car virtually on top of damons car, and damon said after the race it was the
first time he'd ever heard another car whilst racing.

also, we dont hear other cars on the incar cameras...

pez


>You bring up a VERY good point here!  I don't know the answer, but it
>is definitely worth pondering.

>-- JB



>> No, not about Alien (the movie)
>> Not being able to hear the other cars around you may be dissapointing
>but I
>> wonder if F1 drivers hear them IRL. They are low inside a***pit
>with a
>> padded helmet.
>> If they don't hear other cars then Geoff Crammond has gone for
>realism over
>> what some might say, immersive game experience.
>> We all know that in space games weapon fire and explosions are heard,
>but in
>> reality this would not be the case IRL (space being a vacumn)
>> Wonder what the vote would be about outside sounds in F1 sims or space
>> games. Yeah or Nay?
>> Consider, Star Wars (original) would be quite a quiet movie, don't you
>> think?
>> Alan

>Sent via Deja.com http://www.racesimcentral.net/
>Before you buy.

Ace

GP3: In *race no one can hear you scream

by Ace » Mon, 31 Jul 2000 04:00:00


.
No, I disagree, because outer space is actually full of various molecules,
they just are relatively far apart, much thinner than the air in the
stratosphere, but they're there nonetheless.
--
-Ace-
(GPLRank +0.29)

Andre Warring

GP3: In *race no one can hear you scream

by Andre Warring » Mon, 31 Jul 2000 04:00:00



This is confusing stuff. Can or can't you hear sounds in space?

Andre

Rich

GP3: In *race no one can hear you scream

by Rich » Mon, 31 Jul 2000 04:00:00

This question came up a couple of days ago, I know someone replied saying
that in an interview, Michael Schumacher said he could hear the roar of the
crowd on one of the circuits, so from that I guess they would hear the sound
of another care. Personally i'm still not so sure. Also i've only just got
the game (which
I think is great so far) and had forgotten about the fact you can't hear the
other cars, so it doesn't bother me anyway !!!!

Rich.


Alan Coate

GP3: In *race no one can hear you scream

by Alan Coate » Mon, 31 Jul 2000 04:00:00




> >No, I disagree, because outer space is actually full of various
molecules,
> >they just are relatively far apart, much thinner than the air in the
> >stratosphere, but they're there nonetheless.

> This is confusing stuff. Can or can't you hear sounds in space?

> Andre

NO!
Alan
Graham Trigg

GP3: In *race no one can hear you scream

by Graham Trigg » Mon, 31 Jul 2000 04:00:00

Possibly - although the sound of a crowd is somewhat different to the sound
of a car engine. It could be possible to have the sound of your own car
'mask' that of others around you, whilst still being able to hear the crowd.

G


> This question came up a couple of days ago, I know someone replied saying
> that in an interview, Michael Schumacher said he could hear the roar of
the
> crowd on one of the circuits, so from that I guess they would hear the
sound
> of another care. Personally i'm still not so sure. Also i've only just got
> the game (which
> I think is great so far) and had forgotten about the fact you can't hear
the
> other cars, so it doesn't bother me anyway !!!!

> Rich.



> > No, not about Alien (the movie)
> > Not being able to hear the other cars around you may be dissapointing
but
> I
> > wonder if F1 drivers hear them IRL. They are low inside a***pit with a
> > padded helmet.
> > If they don't hear other cars then Geoff Crammond has gone for realism
> over
> > what some might say, immersive game experience.
> > We all know that in space games weapon fire and explosions are heard,
but
> in
> > reality this would not be the case IRL (space being a vacumn)
> > Wonder what the vote would be about outside sounds in F1 sims or space
> > games. Yeah or Nay?
> > Consider, Star Wars (original) would be quite a quiet movie, don't you
> > think?
> > Alan

ymenar

GP3: In *race no one can hear you scream

by ymenar » Mon, 31 Jul 2000 04:00:00


physics

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Ace

GP3: In *race no one can hear you scream

by Ace » Mon, 31 Jul 2000 04:00:00

Now, without getting silly; I haven't been to outer space yet, so I can't
speak from experience, but space contains enough free matter (mostly
gaseous) for energy to be transmitted from one point to another.
Theoretically, therefore sounds should be able to be heard in outer space.
--
-Ace-
(GPLRank -0.34)


<snip>.

Dave Henri

GP3: In *race no one can hear you scream

by Dave Henri » Mon, 31 Jul 2000 04:00:00

  Star wars would have been alot like 2001: A Space Oddysey....
In fact, George Lucas took some heat from various Sci Fi writers
for his lack of "science" in the movie.  Of course, we all know
Star Wars was a WWII air-war movie with differnt models.  Lucas
knew sound 'made' the show more exciting, not more real.
--
dave henrie
Free the ICR2 source code!
TIC

GP3: In *race no one can hear you scream

by TIC » Mon, 31 Jul 2000 04:00:00


> Yes, but we need other car sounds to compensate for the loss of
> situational awareness you would get in a real car. No two ways about
> it, IMO.
> --
> Nos

Why?

If someone is making a passing manouvre on your car, you should know from
your mirrors. Your mirrors also tells you which side he is on. When you
can't see him (nor hear him) you are running side by side - the exciting
part :) - moments later his back in the mirrors or in front of you.

I think this is true in real F1 and in GPx.

When do I need to hear the other car?

Best regards
TIC

Bart Westr

GP3: In *race no one can hear you scream

by Bart Westr » Mon, 31 Jul 2000 04:00:00


Your GPL rank is obviously  better than your physics degree ;-)

Bart Westra

Mark Fishe

GP3: In *race no one can hear you scream

by Mark Fishe » Mon, 31 Jul 2000 04:00:00



Hi Alan,

Possibly, but when sat in the pits you can hear the other cars go past out on
the track, but you don't hear them when they come into the pits and pass you,
surely the real drivers can hear them with throttles blipping and then silence.
That would really add to the immersion.

I think it was just left out along with one or two other things ;-))
Cheers

Mark Fisher

(Remove the wife to reply)


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