rec.autos.simulators

GP3 "canned" spins

Simon Brow

GP3 "canned" spins

by Simon Brow » Sun, 23 Jul 2000 04:00:00

Ok, I don't want to comment on the game as a whole because I haven't tried
it enough yet, but I read someone here say that GP3 had "canned" spins.
It's just not true.  You can do doughnuts now in dry and wet conditions.
The car will sit there in first gear spinning round in endless continuous
circles.  Sure when you spin, a large amount of the time you end up facing
the other way, but that's what the cars should do, they are extremely back
heavy afterall, and that's what happens in F1.
Also you can definitely catch spins if you're quick enough.  It doesn't help
of course, that the game is only running at 25 fps.  Anyway, just wanted to
comment on those particular aspects.
Joona Vaini

GP3 "canned" spins

by Joona Vaini » Mon, 24 Jul 2000 04:00:00


> Also you can definitely catch spins if you're quick enough.  It doesn't help
> of course, that the game is only running at 25 fps.  Anyway, just wanted to
> comment on those particular aspects.

I suspect much of the "on rails" infamy has been created by people who
have (inadverently) driven with the throttle traction control help
driving aid on. It's on by default even on the Ace level so it'd be
understandable if some careless guys have just forgotten to disable it.
With it, the car is so stable that once you do enter an accelerated
spin, it is usually just a "snap 180" that may well appear canned. And
nothing much you can do about it either. Without it, the car is much
more lively and dynamic.

I shouldn't be talking about a game under rewiev before the issue is
out, but this glaring misinformation/take/understanding started to***
me off, kinda. And it does have racing lines visible as in RealLife in
the corners where *** is rubbed off onto the tarmac. And I'm quite
drunk. And tired after 48 hours of Hockenheim, prepping up to defend the
honour of the nation in case Mikas***up.

Then again, it might be that the warez version has throttle help
integrated :-P

-lark-

Jan Verschuere

GP3 "canned" spins

by Jan Verschuere » Mon, 24 Jul 2000 04:00:00

Seconded... though the breakaway point still feels somewhat arbitrary,
there's nothing much wrong with the spins themselves, IMO.

Jan.
=---

Jo Helse

GP3 "canned" spins

by Jo Helse » Mon, 24 Jul 2000 04:00:00


>Seconded... though the breakaway point still feels somewhat arbitrary,
>there's nothing much wrong with the spins themselves, IMO.

Jan, why is it that I suddenly am starting to see you as the currently most
reliable source for me to find out what GP3 *really* is like?  :-)

JoH

------- The best way to accelerate a Mac is 9.81 m/s2 --------
--------------------------------------------------------------

Jan Verschuere

GP3 "canned" spins

by Jan Verschuere » Mon, 24 Jul 2000 04:00:00

Cheers Jo, appreciate the comment. I just call it as I see it.

Jan.
=---

T.Galvi

GP3 "canned" spins

by T.Galvi » Mon, 24 Jul 2000 04:00:00



> >Seconded... though the breakaway point still feels somewhat arbitrary,
> >there's nothing much wrong with the spins themselves, IMO.

> Jan, why is it that I suddenly am starting to see you as the currently
most
> reliable source for me to find out what GP3 *really* is like?  :-)

> JoH

Maybe he is saying what you want to hear
Toni Lassi

GP3 "canned" spins

by Toni Lassi » Mon, 24 Jul 2000 04:00:00


>I shouldn't be talking about a game under rewiev before the issue is
>out, but this glaring misinformation/take/understanding started to***
>me off, kinda. And it does have racing lines visible as in RealLife in
>the corners where *** is rubbed off onto the tarmac. And I'm quite
>drunk. And tired after 48 hours of Hockenheim, prepping up to defend the
>honour of the nation in case Mikas***up.

48 hours of _Hockenheim_? Ewwwwwwgh. Makes GPL Monza sound like the most
exciting and refreshing track ever.

So the review copy is final? Is it any good?

Joona Vaini

GP3 "canned" spins

by Joona Vaini » Mon, 24 Jul 2000 04:00:00


> 48 hours of _Hockenheim_? Ewwwwwwgh. Makes GPL Monza sound like the most
> exciting and refreshing track ever.

Well, I sorta want to make a direct comparison to the next GP in the
telly, and that's why I need to know GP3 Hockenheim in my sleep.

Final, yes. Silver. So I guess you can trust the release date if they
don't have trouble with manuals, packaging, or shipments. And, um... I'm
having fun.

-lark-

Jo Helse

GP3 "canned" spins

by Jo Helse » Mon, 24 Jul 2000 04:00:00





>> >Seconded... though the breakaway point still feels somewhat arbitrary,
>> >there's nothing much wrong with the spins themselves, IMO.

>> Jan, why is it that I suddenly am starting to see you as the currently
>most
>> reliable source for me to find out what GP3 *really* is like?  :-)

>> JoH

>Maybe he is saying what you want to hear

Well, you should know that Jan has a completely different idea of what a sim
must be than I have. Nevertheless I found all his comments very hopeful for what
*I* expected GP3 to be. So it is indeed what I wanted to hear, but from someone
belonging to the "other side"!  :-)

JoH

------- The best way to accelerate a Mac is 9.81 m/s2 --------
--------------------------------------------------------------

Toni Lassi

GP3 "canned" spins

by Toni Lassi » Mon, 24 Jul 2000 04:00:00


>> 48 hours of _Hockenheim_? Ewwwwwwgh. Makes GPL Monza sound like the most
>> exciting and refreshing track ever.
>Well, I sorta want to make a direct comparison to the next GP in the
>telly, and that's why I need to know GP3 Hockenheim in my sleep.

That should take about 5 minutes of duller than summertime TV programming
cruising with the pedal nailed to the floor.
Uwe Schuerka

GP3 "canned" spins

by Uwe Schuerka » Mon, 24 Jul 2000 04:00:00


>The car will sit there in first gear spinning round in endless continuous
>circles.  Sure when you spin, a large amount of the time you end up facing

did you also notice you cannot break or overrev the engine,
just like in gp2, no matter what you set car damage to? That
did it for me.

Uwe

--
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
Ever wondered what's wrong with the world?      http://bnetwork.com/
PGP Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Ian

GP3 "canned" spins

by Ian » Tue, 25 Jul 2000 04:00:00

Real F1 cars are fitted with rev limiters and devices that won't allow a
gear change if it would be outside the rev range of the engine.
Jeez, these modern F1 drivers have it easy, they only use the clutch about 3
times a race as well ;)

--
Ian Parker
"Ambition is a poor excuse for not having sense enough to be lazy."

<email invalid due to spam>


> On Sat, 22 Jul 2000 22:56:30 GMT, Simon Brown

> >The car will sit there in first gear spinning round in endless continuous
> >circles.  Sure when you spin, a large amount of the time you end up
facing

> did you also notice you cannot break or overrev the engine,
> just like in gp2, no matter what you set car damage to? That
> did it for me.

> Uwe

Simon Brow

GP3 "canned" spins

by Simon Brow » Tue, 25 Jul 2000 04:00:00

Actually, my comment about being able to catch spins, you can only do it by
lifting as well as applying opposite lock.  On reflection the game doesn't
feel dynamic enough.
pony

GP3 "canned" spins

by pony » Wed, 26 Jul 2000 04:00:00

And you think Cart and Nascar use the clutch for every gearchange?    On
road courses, many Nascar drivers left foot brake and change gears with the
Jerico transmission without the clutch.    Indy cars have transaxles with
dogs instead of constant mesh so a clutch is optional.


>Real F1 cars are fitted with rev limiters and devices that won't allow a
>gear change if it would be outside the rev range of the engine.
>Jeez, these modern F1 drivers have it easy, they only use the clutch about
3
>times a race as well ;)

>--
>Ian Parker
>"Ambition is a poor excuse for not having sense enough to be lazy."

><email invalid due to spam>



>> On Sat, 22 Jul 2000 22:56:30 GMT, Simon Brown

>> >The car will sit there in first gear spinning round in endless
continuous
>> >circles.  Sure when you spin, a large amount of the time you end up
>facing

>> did you also notice you cannot break or overrev the engine,
>> just like in gp2, no matter what you set car damage to? That
>> did it for me.

>> Uwe

Jussi Lassi

GP3 "canned" spins

by Jussi Lassi » Wed, 26 Jul 2000 04:00:00


>Real F1 cars are fitted with rev limiters and devices that won't allow a
>gear change if it would be outside the rev range of the engine.
>Jeez, these modern F1 drivers have it easy, they only use the clutch
>about 3 times a race as well ;)

If that is true, how did H?kkinen manage to shift one gear too low last
year in ..uuh...Monza was it, and spin out. At that time there was
discussion about the gear shifts in F1 cars...there is a rule that says
the gear changes must go directly from the driver to the gear box,
without ANY kind of intelligence or control.

At least in this department GP3 is appalling, you cant even shift into
HIGHER gear until the revs are high enough!

So far, I'm extremely disappointed with GP3...I just HOPE that the
version I have is from last January or thereabouts :P.

Jussi


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