rec.autos.simulators

GP2 - no "canned spins"!

Arto Wik

GP2 - no "canned spins"!

by Arto Wik » Thu, 02 Sep 1999 04:00:00

When the Monza race is coming, I tried once again the old GP2, and
a comment came to my mind: This old 2D-sim is really well made!
After having got used to the GPL, my reactions have also become
faster, and many times in playing GP2 I could catch and correct a
starting spin! In my humble opinion (IMHO) the physics of GP2 really
are/were very good compared for ex. to the much newer F1RS and MGPRS2!

Still, after years, the feel of driving a racing car is so good in GP2
that only GPL is better! IMHO, of course... (And I compare these two to
those aforementioned F1RS and MGPRS2, and also SCGT, CPR, Viper, ICR2,
N99, OF1R, TOCA2)

Arto

Asko Kallone

GP2 - no "canned spins"!

by Asko Kallone » Fri, 03 Sep 1999 04:00:00

Yes you're right on the money, Arto

I didthe same thing. I have been playing MGPRS2 and GPL when I just decided
to install GP2 just to check how it feels after all these years, and... it
is still DAMN good game, G-A-M-E!
I threw MGPRS2 out of the hard disk right away and into the recycle bin,
where it belongs.
I 've been playing lot of GPL and I love the way it  so accurately simulates
the  race car driving experience, especially with FF, and all this stuff
going on with separate throttle and brake axis.  When I returned to GP2 I
also learned that I'm able to correct spins and use left foot braking to
enter corners deeper. Geoff Crammond did great job! And I think that GP2 is
at least as enjoyable as GPL, or even more, since the *** experience is
so well balanced with simulation side that it's very easy to get a grip and
more you drive( without any helps on) , the more you get sucked into it's
magic, still it doesn't wear out, since you find always different ways to
drive a better lap...next time. Just like tetris!
 MGPRS2, well that was really frustrating. Losing the grip was so easy and
annoying. Seems like they are simulating the spins as it would happen in
real life, BUT in real life you have one really important factor, G-force,
and your ass to bench, which tell you when you are driving too fast and on
the edge. That's not how it works in games. And that is something that Geoff
Crammond got right. In GP2 you somehow really have the right feel, even
without FF. I have now PII 300, 64 RAM, MSFF Wheel, and TNT2 ULTRA, and
that's also something else, cause when I started to drive GP" around 96 I
had P90, 8 ram, and normal VGA card. Just until Now I have the gear to crank
it up. Sometimes I think that best way to experience good simulations is to
wait two or three years after they have been released and when price of
hardware has sinked, go and buy computer which can survive the simulation.


>When the Monza race is coming, I tried once again the old GP2, and
>a comment came to my mind: This old 2D-sim is really well made!
>After having got used to the GPL, my reactions have also become
>faster, and many times in playing GP2 I could catch and correct a
>starting spin! In my humble opinion (IMHO) the physics of GP2 really
>are/were very good compared for ex. to the much newer F1RS and MGPRS2!

>Still, after years, the feel of driving a racing car is so good in GP2
>that only GPL is better! IMHO, of course...
>Arto

Mart Hugh Roger

GP2 - no "canned spins"!

by Mart Hugh Roger » Sat, 04 Sep 1999 04:00:00


writes

Looks like more than two dimensions to me !

mart
--
Mart Hugh Rogers

Aubre

GP2 - no "canned spins"!

by Aubre » Sat, 04 Sep 1999 04:00:00

I concur.  In fact I've been saying good things about GP2's spin modeling
for years.  Some people complain that it's too hard to catch a slide, but I
haven't seen contemporary f1 drivers*** the rear-end out much either.
When you do catch a slide, its a sweet little thrill.  Just a short, hard
snap of opposite lock and a little throttle.  What's really cool is the way
you can throw the car into a slide and let the curb guard catch you.  I've
seen real f1 drivers use this technique.  Best physics model around besides
GPL.  On the other hand, people must get sick of hearing us ooze over it
since you cant even buy it anymore. :)

    -A


>Yes you're right on the money, Arto

>I didthe same thing. I have been playing MGPRS2 and GPL when I just
decided
>to install GP2 just to check how it feels after all these years, and... it
>is still DAMN good game, G-A-M-E!
>I threw MGPRS2 out of the hard disk right away and into the recycle bin,
>where it belongs.
>I 've been playing lot of GPL and I love the way it  so accurately
simulates
>the  race car driving experience, especially with FF, and all this stuff
>going on with separate throttle and brake axis.  When I returned to GP2 I
>also learned that I'm able to correct spins and use left foot braking to
>enter corners deeper. Geoff Crammond did great job! And I think that GP2 is
>at least as enjoyable as GPL, or even more, since the *** experience is
>so well balanced with simulation side that it's very easy to get a grip and
>more you drive( without any helps on) , the more you get sucked into it's
>magic, still it doesn't wear out, since you find always different ways to
>drive a better lap...next time. Just like tetris!
> MGPRS2, well that was really frustrating. Losing the grip was so easy and
>annoying. Seems like they are simulating the spins as it would happen in
>real life, BUT in real life you have one really important factor, G-force,
>and your ass to bench, which tell you when you are driving too fast and on
>the edge. That's not how it works in games. And that is something that
Geoff
>Crammond got right. In GP2 you somehow really have the right feel, even
>without FF. I have now PII 300, 64 RAM, MSFF Wheel, and TNT2 ULTRA, and
>that's also something else, cause when I started to drive GP" around 96 I
>had P90, 8 ram, and normal VGA card. Just until Now I have the gear to
crank
>it up. Sometimes I think that best way to experience good simulations is to
>wait two or three years after they have been released and when price of
>hardware has sinked, go and buy computer which can survive the simulation.


>>When the Monza race is coming, I tried once again the old GP2, and
>>a comment came to my mind: This old 2D-sim is really well made!
>>After having got used to the GPL, my reactions have also become
>>faster, and many times in playing GP2 I could catch and correct a
>>starting spin! In my humble opinion (IMHO) the physics of GP2 really
>>are/were very good compared for ex. to the much newer F1RS and MGPRS2!

>>Still, after years, the feel of driving a racing car is so good in GP2
>>that only GPL is better! IMHO, of course...
>>Arto

Alan Gauto

GP2 - no "canned spins"!

by Alan Gauto » Sat, 04 Sep 1999 04:00:00


> I concur.  In fact I've been saying good things about GP2's spin modeling
> for years.  Some people complain that it's too hard to catch a slide, but I
> haven't seen contemporary f1 drivers*** the rear-end out much either.
> When you do catch a slide, its a sweet little thrill.  Just a short, hard
> snap of opposite lock and a little throttle.  What's really cool is the way
> you can throw the car into a slide and let the curb guard catch you.  I've
> seen real f1 drivers use this technique.  Best physics model around besides
> GPL.  On the other hand, people must get sick of hearing us ooze over it
> since you cant even buy it anymore. :)

Where did you get that idea? - go into any games shop in the UK and they
will probably have it for sale.

--
AG

Remove removes from address to remove anti-spam measures.
--


Never for me the lowered banner, never the last endeavour!
                                            (Damon Hill - 16th June 1999)

Steve Ferguso

GP2 - no "canned spins"!

by Steve Ferguso » Sat, 04 Sep 1999 04:00:00

: I concur.  In fact I've been saying good things about GP2's spin modeling
: for years.  Some people complain that it's too hard to catch a slide, but I
: haven't seen contemporary f1 drivers*** the rear-end out much either.
: When you do catch a slide, its a sweet little thrill.  Just a short, hard
: snap of opposite lock and a little throttle.  What's really cool is the way
: you can throw the car into a slide and let the curb guard catch you.  I've
: seen real f1 drivers use this technique.  Best physics model around besides
: GPL.  On the other hand, people must get sick of hearing us ooze over it
: since you cant even buy it anymore. :)

And here's your proof:

http://www.racesimcentral.net/~bakhtiar/f1_movies/san99_ja_cam.mov

In-car footage of Jean Alesi in the Sauber on a qualifying run.
Watch Alesi catch his slide.  Watch it again, because you probably missed
it!  It's incredible.  Gone are the days of*** it out on opposite
lock for a whole corner.  I still think GP2's great.

Then again, what I wouldn't give for a mid-to-late 70's Formula One sim.
If i could replicate Gilles Villeneuve's antics in *** in the old
312T2, I would be in heaven.  Or give me a "racing scenario" like in
MGPRS, dueling with Arnoux on the last lap of the '79 French GP in Dijon.
See it for yourself:

http://www.racesimcentral.net/~bakhtiar/f1_movies/Dijon79.mpg

It's outrageous what they got away with.  One tap nowadays and it would be
over for both drivers.

Stephen
(trying to calm down and wipe the big-ass grin off my face)

Aubre

GP2 - no "canned spins"!

by Aubre » Sat, 04 Sep 1999 04:00:00

Well, I could have sworn I read somewhere that their license expired, so
they couldn't produce it anymore.  But I'm glad to hear it hasn't
disappeared yet!

    -A



>> I concur.  In fact I've been saying good things about GP2's spin modeling
>> for years.  Some people complain that it's too hard to catch a slide, but
I
>> haven't seen contemporary f1 drivers*** the rear-end out much
either.
>> When you do catch a slide, its a sweet little thrill.  Just a short, hard
>> snap of opposite lock and a little throttle.  What's really cool is the
way
>> you can throw the car into a slide and let the curb guard catch you.
I've
>> seen real f1 drivers use this technique.  Best physics model around
besides
>> GPL.  On the other hand, people must get sick of hearing us ooze over it
>> since you cant even buy it anymore. :)

>Where did you get that idea? - go into any games shop in the UK and they
>will probably have it for sale.

>--
>AG

>Remove removes from address to remove anti-spam measures.
>--


>Never for me the lowered banner, never the last endeavour!
>     (Damon Hill - 16th June 1999)

Jo Hels

GP2 - no "canned spins"!

by Jo Hels » Sun, 05 Sep 1999 04:00:00



>writes
>>When the Monza race is coming, I tried once again the old GP2, and
>>a comment came to my mind: This old 2D-sim is really well made!

>Looks like more than two dimensions to me !

But no 3D acceleration, AND only nearby cars are real 3D. Distant cars use
sprites!!!

JoH

Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....

                             John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dan Belch

GP2 - no "canned spins"!

by Dan Belch » Mon, 06 Sep 1999 04:00:00

You can use CarEdit to make it so that the cars turn to sprites when they are
much farther away.  ;)

Dan Belcher
Team Racing Unlimited

Lor

GP2 - no "canned spins"!

by Lor » Wed, 08 Sep 1999 04:00:00

how did you guys get the sound to work??
Got an SBLive Value, and GP2 refuses to recognise it!.....help
anyone????

> >But no 3D acceleration, AND only nearby cars are real 3D. Distant cars use
> >sprites!!!

> You can use CarEdit to make it so that the cars turn to sprites when they are
> much farther away.  ;)

> Dan Belcher
> Team Racing Unlimited

Warren Reich

GP2 - no "canned spins"!

by Warren Reich » Thu, 09 Sep 1999 04:00:00


1.   Is Sound Blaster Emulation in [Control panel\System\Device
Manager\Creative....] enabled ?
2.   Are its resourses I220 D5 I5 ?

Gp2 setup must auto-detect it !

Mart Hugh Roger

GP2 - no "canned spins"!

by Mart Hugh Roger » Thu, 09 Sep 1999 04:00:00



I can't claim to answer your question specifically, but are you
verifying that it is configured by doing a sound test?  This is not
necessarily the way to go.

I recently added some hardware to my PC (not a sound card) and GP2 would
then crash on startup unless I had the NOSOUND flag set.  I tried 5 or 6
times to set the sound card up using various settings (even though I
knew what the correct ones were).  However, on each occaision I used the
sound test to verify that I had chosen correctly, and each time the
install program locked up.  I was approaching the "throw the PC out of
the window" part of the evening and decided to first have one more go at
installation, I selected "Auto Detect" and OK - Note: no sound test!
The installation program terminated fine.  I then ran up GP2 and had
purr-fect sound.

hope this helps - wish I understood what was going on though.

mart
--
Mart Hugh Rogers


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.