> >You totally missed my point, which was that you shouldn't have a problem
seeing
> >an image in your mirror while you're driving. I don't NEED to constantly
look
> >in my mirrors while driving. I can see the movement in the mirrors, thus
I
> >know there's a car behind me. If the mirrors are that poor in GP3, then
I
> >don't have any other suggestions. I don't have a 4-speaker system, so I
can't
> >try 3D audio. I also don't have GP3, but I was never 'surprised' by a
car in
> >GP2, which *also* didn't have AI sounds...
> Eldred, the more I play GP3, the more I love it. Yesterday I had some
> SERIOUS fun driving a full race at Suzuka. But it happened a couple of
> times to me during that race that I suddenly was rammed or touched
> from behind while I couldn't have seen that there was a car behind me.
> I really had to use the replay feature to find out what the hell
> happened.
> Realistic or not that you hear no sounds around you, a racing sim
> NEEDS other car sounds.
> Andre
> PS Imagine GPL with the changeable weather of GP3...
I watched some in-car shots from a race on the weekend (sports cars), and
every time someone made a pass, he looked in his mirrors about a zillion
(yes, one zillion) times to make sure the pass was good, to know where the
other guy was etc. He relied on his mirrors for this information. I'm not
saying the mirrors in GP2 or GP3 are good enough to do this (there are blind
spots) but at the same time the sounds alone in GPL, for example, never tell
me exactly how close someone else is. I know they are out there "somewhere"
but the mirrors are what tell me where they are (or even a look to the left
or right). Having other car sounds in GPL has not prevented exactly the
scenario you describe.
Now, if you want a really lame implementation of other car sounds, fire up F
1WGP. There are cars screaming seemingly in every direction there.
Useless. Worse than having no sounds.
Stephen