rec.autos.simulators

GP3: In *race no one can hear you scream

N..

GP3: In *race no one can hear you scream

by N.. » Wed, 02 Aug 2000 04:00:00


spoke:

No, I don't have tunnel vision.Peripheral vision? WTF is that when you
are looking at a 2D image? There is no such thing as peripheral vision
on a computer monitor. Try some games that use 3D positional audio and
you will see that it helps your situational awareness quite a bit.
MGPRS2 is a good example (need 4 speakers). Do you drive while looking
at your mirrors constantly? Sounds like a good way to get into an
accident. A number of times I have had a car pass me in GP3 that I
didn't even know was there because I couldn't hear it. F1 cars have a
blind spot too you know. Directly behind you.
--
Nos

Eldre

GP3: In *race no one can hear you scream

by Eldre » Wed, 02 Aug 2000 04:00:00


writes:




>> >yep, nothing wrong with 2001... the silence was beautiful.

>> I *still* haven't seen that movie yet... :)

>Maybe *next* year, huh? <g>

Uh, YEAH, that's the ticket...:)

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +59.33

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Eldre

GP3: In *race no one can hear you scream

by Eldre » Wed, 02 Aug 2000 04:00:00



>spoke:

>>I think there should be sounds too, but I don't agree with your argument.
>Even
>>if you had a 21" monitor, the mirror can't be THAT far from the track(racing
>>line) you're looking at.  You can't see it in your peripheral vision?
>Sounds
>>like you have tunnel vision...

>No, I don't have tunnel vision.Peripheral vision? WTF is that when you
>are looking at a 2D image? There is no such thing as peripheral vision
>on a computer monitor. Try some games that use 3D positional audio and
>you will see that it helps your situational awareness quite a bit.
>MGPRS2 is a good example (need 4 speakers). Do you drive while looking
>at your mirrors constantly? Sounds like a good way to get into an
>accident. A number of times I have had a car pass me in GP3 that I
>didn't even know was there because I couldn't hear it. F1 cars have a
>blind spot too you know. Directly behind you.

You totally missed my point, which was that you shouldn't have a problem seeing
an image in your mirror while you're driving.  I don't NEED to constantly look
in my mirrors while driving.  I can see the movement in the mirrors, thus I
know there's a car behind me.  If the mirrors are that poor in GP3, then I
don't have any other suggestions.  I don't have a 4-speaker system, so I can't
try 3D audio.  I also don't have GP3, but I was never 'surprised' by a car in
GP2, which *also* didn't have AI sounds...

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +59.33

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Ace

GP3: In *race no one can hear you scream

by Ace » Wed, 02 Aug 2000 04:00:00

Well, I got a D in physics, so I may well be wrong on this one. :-) Just out
of curiosity though, how is heat transmitted from stars to surrounding
planets etc. if not at an atomic/molecular level?
--
-Ace-
(GPLRank-0.34)


> I will have to disagree with you here.

> OK, there is some matter in space, but the amounts are so minute in
> comparison to the atmosphere say, they is no way the human ear would be
able
> to detect sound because of inteections with them.

> Thats why 2001 is a 'quiet' movie, in comparison to something like Star
> Wars. Arthur C Clarke went for realism, whereas Lucus went for
'atmosphere'.

> Both have their merits.

> Gavin 'Sharknose' Thomas



> > Now, without getting silly; I haven't been to outer space yet, so I
can't
> > speak from experience, but space contains enough free matter (mostly
> > gaseous) for energy to be transmitted from one point to another.
> > Theoretically, therefore sounds should be able to be heard in outer

space.
Jan Verschuere

GP3: In *race no one can hear you scream

by Jan Verschuere » Thu, 03 Aug 2000 04:00:00

Radiation... infrared/visible/UV/X-ray... the works. Them nuclear furnaces
pump out a heck of a lot, 24/7. When it hits something that absorbs it (like
a planet) the object is heated.

As an experiment put something black (=absorbs most "visible" radiation) out
into the sun and notice it's temperature rises well above ambient.

Jan.
=---

Bj?rn Nyhl??

GP3: In *race no one can hear you scream

by Bj?rn Nyhl?? » Thu, 03 Aug 2000 04:00:00

Electro magnetic radiation. I.e radio waves, light, x-rays and everything
inbetween.

-Bj?rn


> Well, I got a D in physics, so I may well be wrong on this one. :-) Just
out
> of curiosity though, how is heat transmitted from stars to surrounding
> planets etc. if not at an atomic/molecular level?
> --
> -Ace-
> (GPLRank-0.34)



> > I will have to disagree with you here.

> > OK, there is some matter in space, but the amounts are so minute in
> > comparison to the atmosphere say, they is no way the human ear would be
> able
> > to detect sound because of inteections with them.

> > Thats why 2001 is a 'quiet' movie, in comparison to something like Star
> > Wars. Arthur C Clarke went for realism, whereas Lucus went for
> 'atmosphere'.

> > Both have their merits.

> > Gavin 'Sharknose' Thomas



> > > Now, without getting silly; I haven't been to outer space yet, so I
> can't
> > > speak from experience, but space contains enough free matter (mostly
> > > gaseous) for energy to be transmitted from one point to another.
> > > Theoretically, therefore sounds should be able to be heard in outer
> space.

Bendit

GP3: In *race no one can hear you scream

by Bendit » Thu, 03 Aug 2000 04:00:00


>Well, I got a D in physics, so I may well be wrong on this one. :-) Just
out
>of curiosity though, how is heat transmitted from stars to surrounding
>planets etc. if not at an atomic/molecular level?

    Electromagnetic radiation (e.g. visible light, x-rays, infra-red, radio
waves etc), which doesn't require a medium to propagate. Just to be
accurate, though, the solar neighbourhood (i.e. where the sun's 9 planets
strut their stuff) has a much higher density than the interstellar or
intergalactic mediums. Still too little, though, to propagate sound at an
audible level.

Bendito;

G

GP3: In *race no one can hear you scream

by G » Thu, 03 Aug 2000 04:00:00


There are 3 methods of transmitting heat.  
Convection, conduction and radiation.

Heat from the sun gets to earth by way of radiation.
Think photons.

cheers...

Andre Warrin

GP3: In *race no one can hear you scream

by Andre Warrin » Thu, 03 Aug 2000 04:00:00


Eldred, the more I play GP3, the more I love it. Yesterday I had some
SERIOUS fun driving a full race at Suzuka. But it happened a couple of
times to me during that race that I suddenly was rammed or touched
from behind while I couldn't have seen that there was a car behind me.
I really had to use the replay feature to find out what the hell
happened.
Realistic or not that you hear no sounds around you, a racing sim
NEEDS other car sounds.

Andre

PS Imagine GPL with the changeable weather of GP3...

Stephen Ferguso

GP3: In *race no one can hear you scream

by Stephen Ferguso » Thu, 03 Aug 2000 04:00:00



> >You totally missed my point, which was that you shouldn't have a problem
seeing
> >an image in your mirror while you're driving.  I don't NEED to constantly
look
> >in my mirrors while driving.  I can see the movement in the mirrors, thus
I
> >know there's a car behind me.  If the mirrors are that poor in GP3, then
I
> >don't have any other suggestions.  I don't have a 4-speaker system, so I
can't
> >try 3D audio.  I also don't have GP3, but I was never 'surprised' by a
car in
> >GP2, which *also* didn't have AI sounds...

> Eldred, the more I play GP3, the more I love it. Yesterday I had some
> SERIOUS fun driving a full race at Suzuka. But it happened a couple of
> times to me during that race that I suddenly was rammed or touched
> from behind while I couldn't have seen that there was a car behind me.
> I really had to use the replay feature to find out what the hell
> happened.
> Realistic or not that you hear no sounds around you, a racing sim
> NEEDS other car sounds.

> Andre

> PS Imagine GPL with the changeable weather of GP3...

I watched some in-car shots from a race on the weekend (sports cars), and
every time someone made a pass, he looked in his mirrors about a zillion
(yes, one zillion) times to make sure the pass was good, to know where the
other guy was etc.  He relied on his mirrors for this information.  I'm not
saying the mirrors in GP2 or GP3 are good enough to do this (there are blind
spots) but at the same time the sounds alone in GPL, for example, never tell
me exactly how close someone else is.  I know they are out there "somewhere"
but the mirrors are what tell me where they are (or even a look to the left
or right).  Having other car sounds in GPL has not prevented exactly the
scenario you describe.

Now, if you want a really lame implementation of other car sounds, fire up F
1WGP.  There are cars screaming seemingly in every direction there.
Useless.  Worse than having no sounds.

Stephen

Gregor Vebl

GP3: In *race no one can hear you scream

by Gregor Vebl » Thu, 03 Aug 2000 04:00:00

On the other hand, for a really great implementation of positional sound
look at F1 2000. I only have a two speaker setup, but by somehow
muffling the voices of the cars that are behind the sim manages to tell
me almost exactly where the other cars are relative to me.

-Gregor


> I watched some in-car shots from a race on the weekend (sports cars), and
> every time someone made a pass, he looked in his mirrors about a zillion
> (yes, one zillion) times to make sure the pass was good, to know where the
> other guy was etc.  He relied on his mirrors for this information.  I'm not
> saying the mirrors in GP2 or GP3 are good enough to do this (there are blind
> spots) but at the same time the sounds alone in GPL, for example, never tell
> me exactly how close someone else is.  I know they are out there "somewhere"
> but the mirrors are what tell me where they are (or even a look to the left
> or right).  Having other car sounds in GPL has not prevented exactly the
> scenario you describe.

> Now, if you want a really lame implementation of other car sounds, fire up F
> 1WGP.  There are cars screaming seemingly in every direction there.
> Useless.  Worse than having no sounds.

> Stephen

N..

GP3: In *race no one can hear you scream

by N.. » Thu, 03 Aug 2000 04:00:00


thus spoke:

Thx for confirming the point I was trying to get across to Eldred. Who
is the one who is missing the point and not I. Considering he doesn't
even have GP3 he should stick to talking about what he does have.

--
Nos

Martin D. Pa

GP3: In *race no one can hear you scream

by Martin D. Pa » Thu, 03 Aug 2000 04:00:00

On Wed, 2 Aug 2000 11:53:11 +0200, "Stephen Ferguson"

<snip>

<snip> Anyone here ever sat in a real F1 car, to say if the
blind-spots are accurate? There must *be* blind-spots in an
open-wheel racer, just as in any car...

Martin D. Pay
<EG> Maybe Michael really *didn't* see Gian-Carlo steaming up
behind him....  Nah... Don't believe it...

ae

GP3: In *race no one can hear you scream

by ae » Thu, 03 Aug 2000 04:00:00

On Wed, 02 Aug 2000 13:03:00 +0100, Martin D. Pay


>>I watched some in-car shots from a race on the weekend (sports cars), and
>>every time someone made a pass, he looked in his mirrors about a zillion
>>(yes, one zillion) times to make sure the pass was good, to know where the
>>other guy was etc.  He relied on his mirrors for this information.  I'm not
>>saying the mirrors in GP2 or GP3 are good enough to do this (there are blind
>>spots)

><snip> Anyone here ever sat in a real F1 car, to say if the
>blind-spots are accurate? There must *be* blind-spots in an
>open-wheel racer, just as in any car...

From what I have seen and heard on TV, I would say the GP3 mirrors are
pretty accurate - look at Shumies accident on Sunday for a good
example.

Andrew.

Ronald Stoeh

GP3: In *race no one can hear you scream

by Ronald Stoeh » Thu, 03 Aug 2000 04:00:00


snip

> PS Imagine GPL with the changeable weather of GP3...

I hate thinking about horror scenarios... ;^)
..as I kill myself often enough without rain in GPL.

--
l8er
ronny

Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!


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