I find I always get the quickest laptimes when using a CH Flightstick with
pedals--those joysticks seem to have zero deadspot, and being able to
instantly go from full lock to straight ahead lets you drive cars with
really loose setups. Joysticks also share space with a keyboard. However,
sawing away at a force feedback wheel feels a lot more like driving a car
than twitching a plastic stick, even if I can't turn in as fast laptimes...I
think the time is approaching where the FF wheels will be precise and fast
enough to where the extra tactile feedback will outweigh the additional
free-play and friction incurred by using a motor instead of a spring. I
think also steering wheel and pedals is more natural for novice players than
joystick and pedals, plus it puts them in the sim mindset of driving a real
car, not playing Out Run.
My current proposal for advancing force feedback--do what MS and nVidia did
to Direct3D8 with programmable vertex shaders to DirectInput--create a
simple DSP-like byte code that could be compiled into microprograms that the
wheels could run in hardware, so the wheels could do prediction code without
having to USB back to the computer, wait for the next physics frame, USB
back to the wheel and from there to the motor--I think you could achieve a
really "tight" and responsive feel with this method and reduce or elliminate
the spiking and self-oscillation problems that are currently endemic to any
"non-canned" force feedback implementation, and a 30-cent CPU should be
powerful enough to implement this.
> Although this may be obvious, I think one of the biggest advantages is
> the fun factor! It is way more fun to play a driving game/sim with a
> wheel than with a joystick.
> Raymond
> ACT LABS
> www.act-labs.com
> On 12 Dec 2001 09:36:02 -0600, David Geesaman
> > I've only been running F12001 for a little while now, but I find it
> >far more challenging than any other racing sim I've ever played with. I
> >guess it's cause I'm coming from the NFS world if anything.
> > Anyway, I'm using a MS Sidewinder Pro joystick for steering, and the
> >buttons for throttle and braking. I tried using a Ferrari FF
wheel/pedal,
> >but I found it less drivable, if anything. Here are my observances,
please
> >refine them with your experience:
> > - Joystick steering is quite controllable, but I think the deadzone
is
> >potentially better with a wheel. To get good lap times, a good wheel is
> >probably a must.
> > - Buttons for brake and throttle prevent you from applying partial
> >brake and throttle - a big issue when in chicanes or turns, and I think
it
> >prevents any reasonable throttled braking to balance the car in turns.
> > - I find pedals to slow my reflexes - with a button I can instantly
> >apply full brake, but with a pedal I have to slam the thing down, and I'm
> >not quite that fast. Perhaps with practice anticipation will make it
moot,
> >but for now I find the pedals take a lot of effort. Should I have been
> >driving left foot on the brake?
> > Comments welcome, as a newbie tries to become a greenhorn.
> > Dave