rec.autos.simulators

Papy Add On for GPL

Rick Ka

Papy Add On for GPL

by Rick Ka » Sat, 20 Nov 1999 04:00:00

I was wondering why Papyrus hasn't used the old add on formula ie:
Grand National add on for Nascar, Indianapolis Track Pack etc. For
Grand Prix Legends. I was thinking that classic Sports Cars like the
E-type Jag's and Le Mans Cars of the era would be a fairly simple
add-on to the GPL product.

Any Thoughts? Papy?

Alan Orto

Papy Add On for GPL

by Alan Orto » Sat, 20 Nov 1999 04:00:00

Probably becuase GPL was a total Bomb in the Stores so a Add on wouldn't
be the greatest of all buisness moves. I think Sierra has a BIG Black
mark on anything dealing with gpl.
If gpl sold 500,000 copies I'm sure we would have seen a couple addon
packs by now.

> I was wondering why Papyrus hasn't used the old add on formula ie:
> Grand National add on for Nascar, Indianapolis Track Pack etc. For
> Grand Prix Legends. I was thinking that classic Sports Cars like the
> E-type Jag's and Le Mans Cars of the era would be a fairly simple
> add-on to the GPL product.

> Any Thoughts? Papy?

Don Hancock (

Papy Add On for GPL

by Don Hancock ( » Sat, 20 Nov 1999 04:00:00


>Probably becuase GPL was a total Bomb in the Stores so a Add on wouldn't
>be the greatest of all buisness moves. I think Sierra has a BIG Black
>mark on anything dealing with gpl.
>If gpl sold 500,000 copies I'm sure we would have seen a couple addon
>packs by now.

    You're looking at it wrong: add-on's not only lengthen the shelflife of
a product, but get others who would not normally have bought the original to
buy it.  I'm a prime example: GPL itself doesn't interest me, BUUUT, I might
be interested in a stock car add-on or if there was a large "track pack" or
something like that.  I think a LOT of other people feel the same way.

Gunner

Karl Zose

Papy Add On for GPL

by Karl Zose » Sat, 20 Nov 1999 04:00:00

You mean it sold badly???

Bill Met

Papy Add On for GPL

by Bill Met » Sat, 20 Nov 1999 04:00:00




>>Probably becuase GPL was a total Bomb in the Stores so a Add on wouldn't
>>be the greatest of all buisness moves. I think Sierra has a BIG Black
>>mark on anything dealing with gpl.
>>If gpl sold 500,000 copies I'm sure we would have seen a couple addon
>>packs by now.

>    You're looking at it wrong: add-on's not only lengthen the shelflife of
>a product, but get others who would not normally have bought the original to
>buy it.  I'm a prime example: GPL itself doesn't interest me, BUUUT, I might
>be interested in a stock car add-on or if there was a large "track pack" or
>something like that.  I think a LOT of other people feel the same way.

  I agree with your sentiments, however there's something better that
could be done.  RELEASE an SDK!  The only reason Quake II is still on the
shelves is the huge number of mods and add ons available for it.  And the
only reasons those exist is because the developers opened the game up.  If
this had been done with GPL, I'd bet anything that I'd be able to go
home tonight to drive a McLaren M8D in an online CanAm league.

--
                    | "Instead of letting the moon be the
Bill Mette          |  gateway to our future, we have let
Enteract, Chicago   |  it become a brief chapter in our

glen

Papy Add On for GPL

by glen » Sat, 20 Nov 1999 04:00:00

It's like movies.  You don't release a sequel if the first one bombs.

GPL was a bomb as far as sales go.  

That's business.

glen

Papy Add On for GPL

by glen » Sat, 20 Nov 1999 04:00:00


Quake 2 was a huge success right of the bat.  There was a large community that
then made mods for it, keeping it alive.

We've seen this to a small extent with GPL.  We've got the Brands Hatch and
Dubai add-ons and others have made new skins for the cars.  But the community
is much smaller so there arent the number of people working on it to give us
mods.

If GPL had been as big a hit initially as Quake 2 then I think You'd have your
CanAm and Drag racing and probably dirt track mods and lots of other stuff.
There just aren't the same number of people interested in it.  

Doom wasn't very open, but it was popular and it got hacked to death, giving us
all kinds of new maps and total conversions like "Aliens".  Id software decided
to keep that going when they made Quake more open.

If someone can come up with a brands hatch, then obviously it's possible.  It's
just not being done, that's all.

glen

OCD Suppor

Papy Add On for GPL

by OCD Suppor » Sat, 20 Nov 1999 04:00:00

Any time this subject comes up, I have to put in my $0.02. A LeMans/GT
Legends add-on...heck, even a full price game using the GPL engine would
turn my crankshaft -BIG TIME-! Gimme, gimme, gimme...Chaparall, Ford GT,
Ferrari, Lola, Lotus...mmmmm....we can dream...

J. P.

-------------


> I was wondering why Papyrus hasn't used the old add on formula ie:
> Grand National add on for Nascar, Indianapolis Track Pack etc. For
> Grand Prix Legends. I was thinking that classic Sports Cars like the
> E-type Jag's and Le Mans Cars of the era would be a fairly simple
> add-on to the GPL product.

> Any Thoughts? Papy?

hamme..

Papy Add On for GPL

by hamme.. » Sun, 21 Nov 1999 04:00:00


{...}

Ditto.  They could make more of a success of that Engine... hate to see
it go to waste (not really waste, because it's awesome, but lack of use
and evolutionary improvements).

They could really do a lot with it, and make cash (maybe?)!  Even an
old (or modern) CART sim on that engine would be BRILLIANT.

Hammer

Sent via Deja.com http://www.deja.com/
Before you buy.

Mike Wes

Papy Add On for GPL

by Mike Wes » Sun, 21 Nov 1999 04:00:00

I disagree here. Admittedly there is a much smaller GPL community, but due
to the open nature of Quake/Quake 2 creating a mod for the game was
relatively easy for anyone with programming knowledge. This led to a
reasonable number of good editing tools, which meant that practically anyone
could have a go at changing the game by using custom skins and models at the
very lease, or making new maps.

There are so few people who know HOW to edit GPL out there, that there are
very few tools to do editing with. I for one would definitely have a go if
there was a visual track editor available for GPL that was anywhere near as
good as Worldcraft was for Quake...
That to me seems to be the reason that only Dave Noonan has made any new GPL
tracks. He's the only one that knows how to.

Here's hoping that will change some day. GPL has the potential to last for
many years as a classic game, but may have trouble doing so if no-one is
able to add to it.

Mike West.



> >The only reason Quake II is still on the
> >shelves is the huge number of mods and add ons available for it.  And the
> >only reasons those exist is because the developers opened the game up.
If
> >this had been done with GPL, I'd bet anything that I'd be able to go
> >home tonight to drive a McLaren M8D in an online CanAm league.

> Quake 2 was a huge success right of the bat.  There was a large community
that
> then made mods for it, keeping it alive.

> We've seen this to a small extent with GPL.  We've got the Brands Hatch
and
> Dubai add-ons and others have made new skins for the cars.  But the
community
> is much smaller so there arent the number of people working on it to give
us
> mods.

> If GPL had been as big a hit initially as Quake 2 then I think You'd have
your
> CanAm and Drag racing and probably dirt track mods and lots of other
stuff.
> There just aren't the same number of people interested in it.

> Doom wasn't very open, but it was popular and it got hacked to death,
giving us
> all kinds of new maps and total conversions like "Aliens".  Id software
decided
> to keep that going when they made Quake more open.

> If someone can come up with a brands hatch, then obviously it's possible.
It's
> just not being done, that's all.

> glen

Rikanthr

Papy Add On for GPL

by Rikanthr » Sun, 21 Nov 1999 04:00:00

I agree with your sentiments, however there's something better that
could be done.  RELEASE an SDK!  The only reason Quake II is still on the
shelves is the huge number of mods and add ons available for it.  And the
only reasons those exist is because the developers opened the game up.  If
this had been done with GPL, I'd bet anything that I'd be able to go
home tonight to drive a McLaren M8D in an online CanAm league.

Could you imagine, say, a Monza patch that opens up the high banked
oval..................?   oh my that would rock!
Rik Anthrax
           -
     -
"trust the government?? what are you, some kind of moron?"

John Bodi

Papy Add On for GPL

by John Bodi » Sun, 21 Nov 1999 04:00:00


>> Probably becuase GPL was a total Bomb in the Stores so a Add on wouldn't
>> be the greatest of all buisness moves. I think Sierra has a BIG Black
>> mark on anything dealing with gpl.
>> If gpl sold 500,000 copies I'm sure we would have seen a couple addon
>> packs by now.

>You mean it sold badly???

45,000 copies, reportedly.  Viper Racing out-sold GPL, and Viper Racing is
still on the shelves, while GPL is nowhere to be found in my are -- and it's
not because it's selling out.  Quite a shame, IMO -- we'll see many, MANY
more iterations of the NFS/Test Drive ilk, but it's going to be a long time
before we see anything from Papy that's even close to GPL.

Thanksfully Ratbag brought us the "GPL of dir track racing" with DTR, and
the MGI folks (the people who did Viper Racing) are working on SOMETHING
now, so there is hope.

-- JB

Kirk Lan

Papy Add On for GPL

by Kirk Lan » Sun, 21 Nov 1999 04:00:00

Amen to that!!!  I heard somewhere that Dubai was Red Rock flattened
out...if there was a nifty, easy little track editor/convertor, let's just
say trying to get the cars stopped going into turn 2 would be a challenge :P

That, and maybe a track to test the jumping capabilities of cars... :)

--
Kirk Lane


ICQ: 28171652
BRT #187

"It goes down the same as a thousand before
No one's gettin' smarter, no one's learnin the score
The never ending spree of death and *** and hate
Is gonna tie your own rope"
                         -'Come Out And Play', The Offspring

TToomm

Papy Add On for GPL

by TToomm » Mon, 22 Nov 1999 04:00:00

I'd buy the NFS concept with the GPL engine.  Call it
Need For Real, or Muscle Car Legends.  Model the tracks
listed in the "Best driving roads" type of articles.  Model the
XKE, Spider, Cobra.  The reason given for no GPL engine
in N3 was too many cars for the CPU, but NFS has what, 8?
Mac1

Papy Add On for GPL

by Mac1 » Mon, 22 Nov 1999 04:00:00

Even 250, 000 would have been a good number (thats how many were shipped,
and a lot came back ;o( oh well)


>Probably becuase GPL was a total Bomb in the Stores so a Add on wouldn't
>be the greatest of all buisness moves. I think Sierra has a BIG Black
>mark on anything dealing with gpl.
>If gpl sold 500,000 copies I'm sure we would have seen a couple addon
>packs by now.


>> I was wondering why Papyrus hasn't used the old add on formula ie:
>> Grand National add on for Nascar, Indianapolis Track Pack etc. For
>> Grand Prix Legends. I was thinking that classic Sports Cars like the
>> E-type Jag's and Le Mans Cars of the era would be a fairly simple
>> add-on to the GPL product.

>> Any Thoughts? Papy?


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