rec.autos.simulators

Radeons and GPL

bertr

Radeons and GPL

by bertr » Wed, 26 Feb 2003 11:19:25

I've experienced this same problem in GPL with both a Radeon 8500LE and
now a Radeon 9700 Pro.  It's a bit hard to describe, but portions of the
track background - treetops in particular - are removed.  For example,
at Monza, on the main straight, entire portions of the stands are
missing, tree tops are missing, almost all of the trees on the right
hand side approaching the Curva Grande are gone, etc.  I see similar
discrepancies at the Ring and at other tracks, as well.

The strange part about it is that it seems to come out of the blue.  One
day the tracks seem normal and the next they look as described above.
So far, the only solution has been to re-install the video drivers.

Could this problem stem from a power supply that's too weak?  My present
PSU is 300 Watts, but I'll be upgrading to a 450W PSU by the end of the
week.

Any other possibilities?  I'm using the latest Cat3.1 drivers (but this
happened with previous drivers, as well) on an overclocked Athlon
XP2100, Radeon 9700 Pro (also slightly overclocked), 512 megs of PC2100
RAM and Win98SE.

Anybody else experiencing this?  I haven't noticed a problem in either
NR2003 or GTR2002 -- just in GPL.  Any thoughts would be appreciated.
Bert

bertr

Radeons and GPL

by bertr » Wed, 26 Feb 2003 11:46:44

A little more info to add....  The previous post was based on using D3D at
1024x768, Detail Slider on Full (2X AA; 4X AF).  I'm running the Win98SE
desktop at 1024x768, 32 bit.

Playing around with the settings, I see that if I go back to the track
selection screen, then use 640x480, everything is back to normal.  But as
soon as I switch the resolution back to 800x600 or 1024x768 (even with the
Detail Slider on Minimum), the problem appears again.

The videocard exhibits no problems (knock wood) with any other sim, so I'm
really thinking that it might be a (lack of) power problem.  Any thoughts?


> I've experienced this same problem in GPL with both a Radeon 8500LE and
> now a Radeon 9700 Pro.  It's a bit hard to describe, but portions of the
> track background - treetops in particular - are removed.  For example,
> at Monza, on the main straight, entire portions of the stands are
> missing, tree tops are missing, almost all of the trees on the right
> hand side approaching the Curva Grande are gone, etc.  I see similar
> discrepancies at the Ring and at other tracks, as well.

> The strange part about it is that it seems to come out of the blue.  One
> day the tracks seem normal and the next they look as described above.
> So far, the only solution has been to re-install the video drivers.

> Could this problem stem from a power supply that's too weak?  My present
> PSU is 300 Watts, but I'll be upgrading to a 450W PSU by the end of the
> week.

> Any other possibilities?  I'm using the latest Cat3.1 drivers (but this
> happened with previous drivers, as well) on an overclocked Athlon
> XP2100, Radeon 9700 Pro (also slightly overclocked), 512 megs of PC2100
> RAM and Win98SE.

> Anybody else experiencing this?  I haven't noticed a problem in either
> NR2003 or GTR2002 -- just in GPL.  Any thoughts would be appreciated.
> Bert

Jussi Koukk

Radeons and GPL

by Jussi Koukk » Wed, 26 Feb 2003 15:50:25


wrote something like this:

On my R8500LE the problem is that some of the track side textures are
transparent... I'm using D3D in GPL and Cat 3.1 drivers for WinXP.
--
- JKo -

Gerry Aitke

Radeons and GPL

by Gerry Aitke » Thu, 27 Feb 2003 03:08:50


> A little more info to add....  The previous post was based on using D3D at
> 1024x768, Detail Slider on Full (2X AA; 4X AF).  I'm running the Win98SE
> desktop at 1024x768, 32 bit.

> Playing around with the settings, I see that if I go back to the track
> selection screen, then use 640x480, everything is back to normal.  But as
> soon as I switch the resolution back to 800x600 or 1024x768 (even with the
> Detail Slider on Minimum), the problem appears again.

> The videocard exhibits no problems (knock wood) with any other sim, so I'm
> really thinking that it might be a (lack of) power problem.  Any thoughts?

Definitely not a power problem, that would cause system reboots. I'd say
it's a problem with the ATI drivers. I've heard they have trouble with
16bit textures, but not on every system! My 9700 arrives tomorrow, so
I'll let you know how I get on.

Can you do me a favour, *only if your monitor can handle it* run at
1200x1600 with FSAA off, and let me know if the problem goes away.

Cheers

Gerry

Marc Collin

Radeons and GPL

by Marc Collin » Thu, 27 Feb 2003 06:17:59

I am experiencing the transparent textures at the side of the track at
Monza, but no where else that I can find so far.  Haven't tried the Ring
that was mentioned elsewhere.  It is quite bizarre.  I am going to try
turning off AA and then start playing with filtering and LOD settings to see
what happens.

9700 Pro, latest 3.1 drivers

Marc



> wrote something like this:

> >I've experienced this same problem in GPL with both a Radeon 8500LE and
> >now a Radeon 9700 Pro.  It's a bit hard to describe, but portions of the
> >track background - treetops in particular - are removed.  For example,

> On my R8500LE the problem is that some of the track side textures are
> transparent... I'm using D3D in GPL and Cat 3.1 drivers for WinXP.
> --
> - JKo -

Marc Collin

Radeons and GPL

by Marc Collin » Thu, 27 Feb 2003 07:15:36

Nothing that I can adjust has any effect on the transparency.

And by the way, the frame rates in GPL with this card suck.  My GeForce2 GTS
Ultra from 2 years ago was better in either D3D or OpenGL.

Marc


> I am experiencing the transparent textures at the side of the track at
> Monza, but no where else that I can find so far.  Haven't tried the Ring
> that was mentioned elsewhere.  It is quite bizarre.  I am going to try
> turning off AA and then start playing with filtering and LOD settings to
see
> what happens.

> 9700 Pro, latest 3.1 drivers

> Marc




> > wrote something like this:

> > >I've experienced this same problem in GPL with both a Radeon 8500LE and
> > >now a Radeon 9700 Pro.  It's a bit hard to describe, but portions of
the
> > >track background - treetops in particular - are removed.  For example,

> > On my R8500LE the problem is that some of the track side textures are
> > transparent... I'm using D3D in GPL and Cat 3.1 drivers for WinXP.
> > --
> > - JKo -

bertr

Radeons and GPL

by bertr » Thu, 27 Feb 2003 09:00:50


> Can you do me a favour, *only if your monitor can handle it* run at
> 1200x1600 with FSAA off, and let me know if the problem goes away.

Gerry, Unfortunately my monitor will only go to 1280x1024, so I couldn't run
your test.  BUT, I THINK that I MAY have stumbled onto a work-around.  [This
works at all resolutions on my system].

Go into the ATI Display Properties/Advanced Properties to the D3D tab.  Slide
the 'Texture Preference' Slider all the way to the left (to High Performance).
No matter what your other settings are, this one is the key.  The problem went
away for me, even though I was still running at 1024x768, with 2XAA and 4XAF, as
long as this slider was all the way to the left.  With this slider at any other
setting, the problem came right back (except at 640x480, No AA, No AF).  I have
only tested this at Monza, but that's where the problem was most obvious on my
system.  It was also evident at the Ring, but I have not tested this solution
there yet.

I hope this helps everyone.....  Please try this and report back here....

Bert

Marc Collin

Radeons and GPL

by Marc Collin » Thu, 27 Feb 2003 11:32:41

Interesting.  I got 5 times sharper textures in NR2003 by moving the slider
just one notch to the left from Full Quality.  Opposite of what you would
expect.  I'll try all the way to Performance since I am having the bizarre
Monza problems, too.

Marc



> > Can you do me a favour, *only if your monitor can handle it* run at
> > 1200x1600 with FSAA off, and let me know if the problem goes away.

> Gerry, Unfortunately my monitor will only go to 1280x1024, so I couldn't
run
> your test.  BUT, I THINK that I MAY have stumbled onto a work-around.
[This
> works at all resolutions on my system].

> Go into the ATI Display Properties/Advanced Properties to the D3D tab.
Slide
> the 'Texture Preference' Slider all the way to the left (to High
Performance).
> No matter what your other settings are, this one is the key.  The problem
went
> away for me, even though I was still running at 1024x768, with 2XAA and
4XAF, as
> long as this slider was all the way to the left.  With this slider at any
other
> setting, the problem came right back (except at 640x480, No AA, No AF).  I
have
> only tested this at Monza, but that's where the problem was most obvious
on my
> system.  It was also evident at the Ring, but I have not tested this
solution
> there yet.

> I hope this helps everyone.....  Please try this and report back here....

> Bert

Marc Collin

Radeons and GPL

by Marc Collin » Thu, 27 Feb 2003 11:43:27

Moving slider all the way to Performance fixes Monza problems here.

Now to see if it ruins anything else!

Marc


> Interesting.  I got 5 times sharper textures in NR2003 by moving the
slider
> just one notch to the left from Full Quality.  Opposite of what you would
> expect.  I'll try all the way to Performance since I am having the bizarre
> Monza problems, too.

> Marc




> > > Can you do me a favour, *only if your monitor can handle it* run at
> > > 1200x1600 with FSAA off, and let me know if the problem goes away.

> > Gerry, Unfortunately my monitor will only go to 1280x1024, so I couldn't
> run
> > your test.  BUT, I THINK that I MAY have stumbled onto a work-around.
> [This
> > works at all resolutions on my system].

> > Go into the ATI Display Properties/Advanced Properties to the D3D tab.
> Slide
> > the 'Texture Preference' Slider all the way to the left (to High
> Performance).
> > No matter what your other settings are, this one is the key.  The
problem
> went
> > away for me, even though I was still running at 1024x768, with 2XAA and
> 4XAF, as
> > long as this slider was all the way to the left.  With this slider at
any
> other
> > setting, the problem came right back (except at 640x480, No AA, No AF).
I
> have
> > only tested this at Monza, but that's where the problem was most obvious
> on my
> > system.  It was also evident at the Ring, but I have not tested this
> solution
> > there yet.

> > I hope this helps everyone.....  Please try this and report back
here....

> > Bert

Marc Collin

Radeons and GPL

by Marc Collin » Thu, 27 Feb 2003 12:51:42

Great....NR2003 now has intermittent corrupted graphics :(

Marc


> Moving slider all the way to Performance fixes Monza problems here.

> Now to see if it ruins anything else!

> Marc



> > Interesting.  I got 5 times sharper textures in NR2003 by moving the
> slider
> > just one notch to the left from Full Quality.  Opposite of what you
would
> > expect.  I'll try all the way to Performance since I am having the
bizarre
> > Monza problems, too.

> > Marc




> > > > Can you do me a favour, *only if your monitor can handle it* run at
> > > > 1200x1600 with FSAA off, and let me know if the problem goes away.

> > > Gerry, Unfortunately my monitor will only go to 1280x1024, so I
couldn't
> > run
> > > your test.  BUT, I THINK that I MAY have stumbled onto a work-around.
> > [This
> > > works at all resolutions on my system].

> > > Go into the ATI Display Properties/Advanced Properties to the D3D tab.
> > Slide
> > > the 'Texture Preference' Slider all the way to the left (to High
> > Performance).
> > > No matter what your other settings are, this one is the key.  The
> problem
> > went
> > > away for me, even though I was still running at 1024x768, with 2XAA
and
> > 4XAF, as
> > > long as this slider was all the way to the left.  With this slider at
> any
> > other
> > > setting, the problem came right back (except at 640x480, No AA, No
AF).
> I
> > have
> > > only tested this at Monza, but that's where the problem was most
obvious
> > on my
> > > system.  It was also evident at the Ring, but I have not tested this
> > solution
> > > there yet.

> > > I hope this helps everyone.....  Please try this and report back
> here....

> > > Bert

Gerry Aitke

Radeons and GPL

by Gerry Aitke » Thu, 27 Feb 2003 16:07:20


> Nothing that I can adjust has any effect on the transparency.

> And by the way, the frame rates in GPL with this card suck.  My GeForce2 GTS
> Ultra from 2 years ago was better in either D3D or OpenGL.

That would be your system then, as there are many reports of great
performance with this card in GPL.

Gerry

Marc Collin

Radeons and GPL

by Marc Collin » Fri, 28 Feb 2003 06:18:47

Really--where?  The OpenGL support is so appalling as to not be worth
discussing and D3D frame rates are well below other titles.  The hardware is
nice, but support for GPL is poor.  Support for OpenGL is poor.  And lots of
minor problems with other titles, too.  The fact that the card flies in some
titles doesn't mean it works well in GPL.

I can run 100% full everything with my GeForce4 and still have acceptable
(32+) frame rates at the back of a full field online start.  Show me a
Radeon anything that can do that--they haven't invented a CPU fast enough to
overcome whatever bottleneck is occurring in the GPL D3D rasterizer.

Marc



> > Nothing that I can adjust has any effect on the transparency.

> > And by the way, the frame rates in GPL with this card suck.  My GeForce2
GTS
> > Ultra from 2 years ago was better in either D3D or OpenGL.

> That would be your system then, as there are many reports of great
> performance with this card in GPL.

> Gerry

Gerry Aitke

Radeons and GPL

by Gerry Aitke » Fri, 28 Feb 2003 07:58:04


> Really--where?  The OpenGL support is so appalling as to not be worth
> discussing and D3D frame rates are well below other titles.  The hardware is
> nice, but support for GPL is poor.  Support for OpenGL is poor.  And lots of
> minor problems with other titles, too.  The fact that the card flies in some
> titles doesn't mean it works well in GPL.

> I can run 100% full everything with my GeForce4 and still have acceptable
> (32+) frame rates at the back of a full field online start.  Show me a
> Radeon anything that can do that--they haven't invented a CPU fast enough to
> overcome whatever bottleneck is occurring in the GPL D3D rasterizer.

What CPU are you running?
Marc Collin

Radeons and GPL

by Marc Collin » Fri, 28 Feb 2003 09:41:31

I have a lowly P4 2.0, but I am basing my opinion on discussion over at
RaceSim Central Forums and here at r.a.s., not just my own box.

Marc



> > Really--where?  The OpenGL support is so appalling as to not be worth
> > discussing and D3D frame rates are well below other titles.  The
hardware is
> > nice, but support for GPL is poor.  Support for OpenGL is poor.  And
lots of
> > minor problems with other titles, too.  The fact that the card flies in
some
> > titles doesn't mean it works well in GPL.

> > I can run 100% full everything with my GeForce4 and still have
acceptable
> > (32+) frame rates at the back of a full field online start.  Show me a
> > Radeon anything that can do that--they haven't invented a CPU fast
enough to
> > overcome whatever bottleneck is occurring in the GPL D3D rasterizer.

> What CPU are you running?

Gerry Aitke

Radeons and GPL

by Gerry Aitke » Fri, 28 Feb 2003 17:05:00


> I have a lowly P4 2.0, but I am basing my opinion on discussion over at
> RaceSim Central Forums and here at r.a.s., not just my own box.

You seem to have negated the fact that many people at RSC have got the
radeon working really well with GPL. Are you one of the ones who, after
five minutes, reinstalled their Geforce card and started crying about
it?

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