rec.autos.simulators

3d cards - where do I start??

Leho Kra

3d cards - where do I start??

by Leho Kra » Wed, 08 Oct 1997 04:00:00

[posted and e-mailed]


Not exactly a standard, but it certainly is the most widely respected
and supported accelerator. With good reason.

Performance gains will be unbelievable, especially when you're new to
this. Games have to support 3D acceleration, keep it mind, for the
card to be of any use to you.

Yes, it goes to an expansion PCI slot. It does not replace your video
card, it so to speak, works with it.

In theory, there shouldn't be =]. Usually, there is not.

The game has to support 3D accelerators. If it does, as I said before,
performance will be extremely satisfactory in most cases (reports on
for example Starfleet Academy have claimed no performance increase,
but that's really up to the game).

That's incorrect. The Intense does not support Rendition and 3Dfx-
specific API-s. Also, a 3Dfx Rush-chipset based card might not be the
best choice for *** at the moment. I'd personally go with a 3Dfx
Voodoo Graphics chipset based card, best choices being the Canopus
Pure3D and the miro HISCORE3D (which is a European-distributed
Pure3D), that have 4 MB of texture memory instead of the usual 2 MB,
besides having the normal 2 MB of framebuffer memory. Total of 6 MB
then. They also have the TV-Out feature.

I believe Canopus sells their card for 180 U$?

If you were going to buy right now, you couldn't go wrong with a
Voodoo Graphics board. Things change pretty fast in this business
though, by Christmas new boards may have been announced, rendering
this information pretty much useless.

Robin Sequir

3d cards - where do I start??

by Robin Sequir » Sat, 18 Oct 1997 04:00:00

Depends. Voodoo Graphics goes in a slot and work with your 2d card, and
Voodoo Rus is slightly slower, and replaces your 2d card.

snip


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