rec.autos.simulators

F12002 Retail

Douglas Elliso

F12002 Retail

by Douglas Elliso » Sat, 08 Jun 2002 23:58:12

F12002 retail ( from Game, Leicester)

Multiplayer - still shit ( down a 2000/256 ADSL line - this is the #1
Gripe - WHY CAN ONE TITLE WORK GREAT DOWN 56K)
Tracks still innacurate
Replay system still ***
Jordan is using last years 3d model

What, exactly, did I just spend 30 on?

A car skins update from F12001, two modified tracks and a physics update.

Disgracefull.

I'm keeping it ONLY because of what the GT mod might do - and in hope that
they can patch some useability into the Multiplayer.

Doug

Jonathan Dieh

F12002 Retail

by Jonathan Dieh » Sun, 09 Jun 2002 01:05:12

Works fine with my 900/190 cable connection.  Raced 8 cars last night, w/o
any lag.


Douglas Elliso

F12002 Retail

by Douglas Elliso » Sun, 09 Jun 2002 01:06:36


Thats the thing - I hear about decent races but cant find one. I went thru
EVERY server on game spy thisafternoon - half said "connection refused" -
and the rest were, at best - like having a ping of 500 on an N2k2 server.

I love the game though - sensation of speed and physics are great.

Carol Bekke

F12002 Retail

by Carol Bekke » Sun, 09 Jun 2002 01:12:22

Doug, is the retail version the same as the Warez version? Just so one can
see if any of the posts ont he warez version are valid.
Andreas Nystr?

F12002 Retail

by Andreas Nystr? » Sun, 09 Jun 2002 01:46:53

Ok. look for "So!id | 10Mbit" that server is ace.




> > Works fine with my 900/190 cable connection.  Raced 8 cars last night,
w/o
> > any lag.

> Thats the thing - I hear about decent races but cant find one. I went thru
> EVERY server on game spy thisafternoon - half said "connection refused" -
> and the rest were, at best - like having a ping of 500 on an N2k2 server.

> I love the game though - sensation of speed and physics are great.

Alan Bernard

F12002 Retail

by Alan Bernard » Sun, 09 Jun 2002 02:41:17

Doug,

Something must be wrong somewhere with your online expereinces thus far.
I've had nothing but decent racing online, with no lag.  All this is pretty
much a luck of the draw at times.  You'll find that sometimes you can't ever
get a decent online race going, while at other times you get nothing but
good connections.  Again I stress, this is not Papyrus' online code; and my
experiences with online games (goes way back to the Duke Nukem days) is that
many times, when getting a bad connection, you never really understand the
why of it.  You'll find that you can hook up with a group of the same people
and get excellent online play, but when that group includes another member
who was never a part of the group before, the connection may lag terribly.

Overall I think you need to continue to try F1 2002 online before you make
any final determination as to how good multiplayer is.

Alanb

Goy Larse

F12002 Retail

by Goy Larse » Sun, 09 Jun 2002 03:07:33


> Doug,

> Something must be wrong somewhere with your online expereinces thus far.
> I've had nothing but decent racing online, with no lag.  All this is pretty
> much a luck of the draw at times.  You'll find that sometimes you can't ever
> get a decent online race going, while at other times you get nothing but
> good connections.  Again I stress, this is not Papyrus' online code; and my
> experiences with online games (goes way back to the Duke Nukem days) is that
> many times, when getting a bad connection, you never really understand the
> why of it.  You'll find that you can hook up with a group of the same people
> and get excellent online play, but when that group includes another member
> who was never a part of the group before, the connection may lag terribly.

> Overall I think you need to continue to try F1 2002 online before you make
> any final determination as to how good multiplayer is.

Aside from the connection itself, is the MP well thought out ?

As in, can you chat in pre race, is there a decent way to set practice
length, qual length and so on ?

With the decent mods that will be coming out for this, I'm wondering if
it's worth my time to get familiar with it, or should I just wait until
Papy releases an AussieV8 sim

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

Jonathan Dieh

F12002 Retail

by Jonathan Dieh » Sun, 09 Jun 2002 06:34:48


Prerace chat - yes

You can pick how many practice sessions you want (up to 4 I believe) and if
you want a qualifying and a warmup session before the race.  You can do all
of these things, none of them, or pick which ones you want.  Not sure if you
can select the time or laps for each event, but while chatting if everyone
wants to move on, the host just needs to hit the arrow button the progress
to the next session.

Damien Smit

F12002 Retail

by Damien Smit » Sun, 09 Jun 2002 06:56:17

Works perfectly here at my friends place on a cable modem....sucks on my
56K.  My only gripe is the pause when other players join.

--
Damien Smith

ICQ: 77028579
F1 2001 rank: -11.512

Goy Larse

F12002 Retail

by Goy Larse » Sun, 09 Jun 2002 07:12:36




> >  As in, can you chat in pre race, is there a decent way to set practice
> > length, qual length and so on ?

> Prerace chat - yes

> You can pick how many practice sessions you want (up to 4 I believe) and if
> you want a qualifying and a warmup session before the race.  You can do all
> of these things, none of them, or pick which ones you want.  Not sure if you
> can select the time or laps for each event, but while chatting if everyone
> wants to move on, the host just needs to hit the arrow button the progress
> to the next session.

Ok then, sounds as like they've at least put some effort into it, I
might need to give it a try even though I'm not into F1 sims, but with
these mods we know are coming....

Beers and cheers
(uncle) Goy

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Damien Smit

F12002 Retail

by Damien Smit » Sun, 09 Jun 2002 07:15:10

I'd find a better server...

Of course, but you knew that before you bought it..

Of course, but you knew that before you bought it..

A bizarre oversight, for sure.  A very minor problem though.

Something you were desperate to complain about?

Just 'a' physics update?  Isn't that what it's all about?  I think you'll
find now that ISI have nearly perfected the engine, they'll be able to pay
attention to things like track accuracy to keep the nit-pickers happy.   The
multiplayer is also much improved from F12001 - the LAN play is much more
stable.  It's a 56k no-go zone though.

Only you could describe it as that, Doug.

So, in what way will the GT mod be better than the F1 cars?  Do you think
the mod community has full access to GPS data to make better tracks?  As for
net play, well, I think you need to have a look at what servers you're
joining.

--
Damien Smith

ICQ: 77028579
F1 2001 rank: -11.512

John Metco

F12002 Retail

by John Metco » Sun, 09 Jun 2002 13:06:49

those bastards are simplying lying
to console themselves on a bad buy


in message


message

> > Works fine with my 900/190 cable connection.  Raced

8 cars last night, w/o
find one. I went thru
"connection refused" -
500 on an N2k2 server.
FatnSl

F12002 Retail

by FatnSl » Sun, 09 Jun 2002 16:28:39

I agree. At this time I will wait until the mod guys come up with something
that makes it worth buying. I hope the ALMS guys do it first because one of
their members, Stefan Karlsson, has a monster pipe line and he can host 15
players at least out of Sweden (I live in CA USA). ALMS may not be the gpl
type physics everyone likes, but it makes for some awesome close GT sports
car racing! If other mod makers like the simbin team had a server like that
I would race on it too.

Steve Adams


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Douglas Elliso

F12002 Retail

by Douglas Elliso » Sun, 09 Jun 2002 21:48:52


imo - yes.

Doug

Douglas Elliso

F12002 Retail

by Douglas Elliso » Sun, 09 Jun 2002 21:54:49

You yourself described it as a 56k no-go-zone - so why put 56k options in
there - why pretend it's even feasable.

And - if they can do an accurate Melbourne - why not an accurate
every-where-else

56k Multiplayer CAN be done - EA just havnt bothered

Doug


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