rec.autos.simulators

GPL Demo - More Criticisms

Charles Ma

GPL Demo - More Criticisms

by Charles Ma » Sat, 11 Apr 1998 04:00:00

1) I just do not get the sensation that I'm in control of the car -- it
seems to be acquaplaning.  This is a major problem with all Papyrus sims.
I've been racing Indycar2 on and off for two years now and have never
accquired a feel for driving it.   Same goes for GPL, one really has to
concentrate too *** the steering inputs.  Furthermore, the braking
inputs just do not seem to be right either just as in Indycar2/Nascar2.

Papyrus should take a page out of Microprose's GP2 book on how to model
steering and brake inputs.

David G Fishe

GPL Demo - More Criticisms

by David G Fishe » Sat, 11 Apr 1998 04:00:00

I know I'm going against the tide here but until a REAL race car driver
tells me the grip levels on this sim are accurate, I'll have some doubts. I
can do sub 1'10" laps (so I'm not criticizing out of frustration), and it
didn't take me all that long to be able to do this, but it requires me to
slide the rear end of the car almost all of the way through turns 1,2,and 3.
How can this be real? Has everyone looked at their replays from the TV view
and noticed how long a distance the car is actually sliding? Whether it's a
car modeled from 1967 or 1998, I doubt I'm supposed to have to drive it SO
delicately.

One other thing, the reasons I've heard that Papyrus isn't putting weather
in the sim seem kind of lame. They say that since they can't do it the
exactly the way they want to yet, it won't be in. I'm assuming they did the
best they could in all areas of this sim, why not simply take the same
approach with weather. Just do the best they can. I have a very strong
suspicion that someone like Alex Zanardi would laugh at the detailed
explanations given here on r.a.s. to defend Papayrus's decision.

Dave

JulianDat

GPL Demo - More Criticisms

by JulianDat » Sat, 11 Apr 1998 04:00:00

Maybe you are steering "too much"?

GPL physics are entirely "different" than its older cousins.

ROLFMAO.

You can NOT compare the two. GP2 is decipting the "90's F1 era" and GPL in the "
60's".

Sorry to be blunt.. but can you drive it?

take care

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Ronald Stoe

GPL Demo - More Criticisms

by Ronald Stoe » Sat, 11 Apr 1998 04:00:00


snip

> Papyrus should take a page out of Microprose's GP2 book on how to model
> steering and brake inputs.

Sorry, but compared to GPL's physics, GP2 suddenly feels like an arcade
racer...

Just thinking about a CART sim using this engine makes me shiver...

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Remco Moe

GPL Demo - More Criticisms

by Remco Moe » Sat, 11 Apr 1998 04:00:00

Hi David,

See the excellent post from John Wallace about this matter in the GPL
demo vs. F1RS, from a devout (etc.etc.) thread

Cheers!

Remco


David G Fishe

GPL Demo - More Criticisms

by David G Fishe » Sat, 11 Apr 1998 04:00:00

I did and while it all makes sense,  it still doesn't explain why they
didn't choose to do their best and try. Read my response to Bruce Kennewell
in this thread.

Dave


>Hi David,

>See the excellent post from John Wallace about this matter in the GPL
>demo vs. F1RS, from a devout (etc.etc.) thread

>Cheers!

>Remco

Bruce Kennewel

GPL Demo - More Criticisms

by Bruce Kennewel » Sun, 12 Apr 1998 04:00:00

Dear oh deary me!
Are these comments for real or are they left over from April 1st.?


> 1) I just do not get the sensation that I'm in control of the car -- it
> seems to be acquaplaning.

When one of these things was travelling at 150 - 175 mph the effort required
to keep them under control was significant.  You cannot relate the handling
of these 30-year old cars to the ultra downforce things used today.It is said
that a modern F1 car generates so much downforce that it is capable of being
driven upside-down....it would "stick to the roof", in other words.
A F1 car from 1967 would fall flat on its back and kill the driver.

Welcome to reality, my friend.

WHAT?!!!!!!!Yeah.....sure thing.

--
Bruce.
(At home)

Byron Forbe

GPL Demo - More Criticisms

by Byron Forbe » Sun, 12 Apr 1998 04:00:00


> 1) I just do not get the sensation that I'm in control of the car -- it
> seems to be acquaplaning.  This is a major problem with all Papyrus sims.
> I've been racing Indycar2 on and off for two years now and have never
> accquired a feel for driving it.   Same goes for GPL, one really has to
> concentrate too *** the steering inputs.  Furthermore, the braking
> inputs just do not seem to be right either just as in Indycar2/Nascar2.

> Papyrus should take a page out of Microprose's GP2 book on how to model
> steering and brake inputs.

   I hear this driving on ice stuff a lot. I think it is more a matter
of the way Papy do the trye screaching sounds in their sims ie when the
tyres begin making sounds. Maybe the way they do it now is premature but
OTOH maybe we would have less feedback as to what the car was doing
otherwise.
Bruce Kennewel

GPL Demo - More Criticisms

by Bruce Kennewel » Sun, 12 Apr 1998 04:00:00

Thinking about a Can-Am or Prototype sports cars of the 60s sim does the same
for me!


> Just thinking about a CART sim using this engine makes me shiver...--

Bruce.
(At home)
Bruce Kennewel

GPL Demo - More Criticisms

by Bruce Kennewel » Sun, 12 Apr 1998 04:00:00

Interesting comments, David.......


> I know I'm going against the tide here but until a REAL race car driver

Well, I have driven open-wheelers 30 years ago.I can assure you that the grip
levels back then bear no resmblance to the grip levels being achieved by
virtually *any* form of modern racing car.....with the singular exception of
those formulae where aerodynamic devices/design are outlawed and where radial
tyres are mandatory.

Possibly the closest replication today is to be found in formulae such as
Formula Vee, Formula Ford and, of course, Historical....where the 30-year old
cars are still raced.

The dynamics are very well modelled.Let me give you an example by saying that if
you took your road car, fited it with cross-ply tyres and attempted to drive it
around Watkins Glen at ten-tenths, you would then experience something similar
to what these guys were going through 30 years ago.

Grab some historical videos that include some external shots of these cars
driving through high-speed sweeping corners.  They four-wheel drift every time.
That was the fastest way through the sweeper; anything less resulted in a slower
lap time.

If, as you say, you find that you have to drive in the DRY in such a delicate
manner, how on eath do you think you would cope in the wet?There were no rain
tyres.  These grooved tyres were used in all conditions.
Having now tried the demo I can understand why Papyrus have not included any ad
hoc "rain" effects and, to be perfectly honest, I won't miss that effect one
little bit.

Is Alex your consultant or something?

---
Bruce.
(At home)

David G Fishe

GPL Demo - More Criticisms

by David G Fishe » Sun, 12 Apr 1998 04:00:00

Nice to hear a reply fom someone who really did race cars in '67. I like GPL
because of it's time setting. Must be a blast for you.

I know the grip levels between then and now are vastly different but the
drifts just seem to last too long. Hopefully I'll get to see some old videos
of the races at Watkin's Glen to see how they compare to this sim.

Now here's where I offend some people.  :-)  I mention Alex Zanardi in my
original post and I mentioned Greg Moore in a response to John Wallace's
earlier posting defending Papyrus's decision to not include weather with
GPL. The reason I mention these pro drivers is this. What we all talk about
on r.a.s. and enjoy so much may be called sims, but they are still games.
Sorry, it's true. I'm as serious about sims as all of you, and I do some
beta testing and take that seriously too, but I don't kid myself. When I can
sit down at GPL, which most are gushing about it's realism and accuracy, and
are using to criticize other sims, and on my eighth lap be able to do a
1'20" and then within a few hours be able to do a sub 1'10', this isn't
realistic by any stretch of the imagination. There is NO WAY in hell I'd be
able to get in a real '67 GP Lotus at that track and get anywhere near those
times. Either will anyone else here at r.a.s. Sims are still games even at
their best. That's why I think someone like Greg Moore would smile and say
to go ahead and put weather in and stop trying to believe that this sim is
so realistic that it's impossible to include weather at this time. It's NOT.
It is possible to over analyze and complicate matters and it's happening
with this issue.

There's two reasons why  I defend CPR (and other sims) on r.a.s when someone
unfairly rips into them. First, I think the car physics feel more realistic
than any other sim I've tried, including GPL. My learning curve with GPL was
actually quicker than CPR. F1 was the easiest of all. In CPR, even though I
can hang in with all but the very best drivers (Sandman is one I can't/never
will beat), I still would not say that I have mastered the sim even after 5
1/2 months. Second, a group of people work on these sims for months and
months and then someone just calls it trash, because it, or parts of it are
not real enough for them. NONE of these sims are real. If anyone thinks they
can drive a real F1, CART, or 67 Lotus based on what they do in a sim then
they have real dillusions of grandeur. I get a laugh at some of the postings
I read here.

I'd like to see full weather, not just rain, in GPL because it adds elements
like vision impairment from sun glare and water spray, shortened viewing
distance with fog, grip level changes, and temperature changes which should
effect speed. Also, visually, the sim would just plain look better and give
a more realistic feeling of being outdoors and not in front of my computer.
F1 does this very well and in a racing game coming soon from MS, the weather
effects are stunning.

 >Having now tried the demo I can understand why Papyrus have not included
any ad

The real drivers did have to race in the rain, right? If you think it would
be almost impossible to drive in the rain in GPL and you wouldn't want to
even bother based on what we've seen so far, then aren't the grip levels in
dry conditions too loose? Weather adds a lot to a sim IMO.

Dave  (DmndDave)

Eric T. Busc

GPL Demo - More Criticisms

by Eric T. Busc » Sun, 12 Apr 1998 04:00:00

Wait till you've had the opportunity to tweak the setups, as the default
setups in the demo aren't anything to write home about...

--
Eric T. Busch


Byron Forbe

GPL Demo - More Criticisms

by Byron Forbe » Sun, 12 Apr 1998 04:00:00


> Wait till you've had the opportunity to tweak the setups, as the default
> setups in the demo aren't anything to write home about...

  Great point. I suspect too much rear brake bias in the demo. Hope I'm
right :)) I also hear the final physics tweaking is yet to be done
anyway.
Byron Forbe

GPL Demo - More Criticisms

by Byron Forbe » Sun, 12 Apr 1998 04:00:00


> Nice to hear a reply fom someone who really did race cars in '67. I like GPL
> because of it's time setting. Must be a blast for you.

> I know the grip levels between then and now are vastly different but the
> drifts just seem to last too long. Hopefully I'll get to see some old videos
> of the races at Watkin's Glen to see how they compare to this sim.

> Now here's where I offend some people.  :-)  I mention Alex Zanardi in my
> original post and I mentioned Greg Moore in a response to John Wallace's
> earlier posting defending Papyrus's decision to not include weather with
> GPL. The reason I mention these pro drivers is this. What we all talk about
> on r.a.s. and enjoy so much may be called sims, but they are still games.
> Sorry, it's true. I'm as serious about sims as all of you, and I do some
> beta testing and take that seriously too, but I don't kid myself. When I can
> sit down at GPL, which most are gushing about it's realism and accuracy, and
> are using to criticize other sims, and on my eighth lap be able to do a
> 1'20" and then within a few hours be able to do a sub 1'10', this isn't
> realistic by any stretch of the imagination. There is NO WAY in hell I'd be
> able to get in a real '67 GP Lotus at that track and get anywhere near those
> times. Either will anyone else here at r.a.s. Sims are still games even at
> their best. That's why I think someone like Greg Moore would smile and say
> to go ahead and put weather in and stop trying to believe that this sim is
> so realistic that it's impossible to include weather at this time. It's NOT.
> It is possible to over analyze and complicate matters and it's happening
> with this issue.

   I totally disagree and think you underestimate the developed over
years talent of the best sim drivers. If we could get into a Lotus and
hit walls and then just hit Shift-R and continue I'm sure we'd be up to
speed in no time. But of course we cannot and so the whole comparison is
invalid. It makes me angry to see someone who is a participant in sim
racing put their own sport down and I don't know how you let yourself go
off in these directions. There really is no comparison between sim
racing and real racing when you get right down to it and anyone worth
talking to knows it. But why go off on this self mutilating tangent?

   Maybe you cannot perfect CPR because it does not steer properly and
is so unfinished who knows what else is wrong with it. Putting CPR in
the same class as GPL is once again invalid and GPL is still only an
alpha. You admit to having no clue about driving real cars yet seem to
insist GPL is too easy on the one hand and yet to slippery on the other?
If it's so easy then lets see you beat Chris Boll's 1.07.22! Hate to
tell ya Dave but mere sub 1.10s are not fast!

- Show quoted text -

  Well one thing I always notice about Papy sims is that they are always
made to work well on todays computers. If weather inclusion meant
skimping on the physics then stuff the weather. Just think of it as
being a very good season weather wise :)))

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