rec.autos.simulators

GPL Demo - More Criticisms

Matthew Knutse

GPL Demo - More Criticisms

by Matthew Knutse » Sun, 12 Apr 1998 04:00:00


> Nice to hear a reply fom someone who really did race cars in '67. I
> like GPL
> because of it's time setting. Must be a blast for you.

> I know the grip levels between then and now are vastly different but
> the
> drifts just seem to last too long. Hopefully I'll get to see some old
> videos
> of the races at Watkin's Glen to see how they compare to this sim.

Interesting points, I have seen pics, and the 4-wheel drifts are for
real. IMO, it feels just like driving a powerfulFormula Ford, like Bruce
K mentioned. Yes, I have driven Formula Fords:)

Yes, but you would not manage out of *fear*. That is the total
difference, if you used the same approach asyou did in the sim, you
would have died & G T H plentyful, right?
Also, you would be surprised at how many earthlings actually can make a
race car go pretty fast around a track
after a bit of practice, coaching and a few over-the-limit episodes:)

Greg would probably not care. It is so unthinkable for us to imagine
what he is experiencing, you are quite right, I wouldlike to see weather
too, but only if it could be done in a proper way.

- Show quoted text -

Hmm. I was a tad dissapointed with CPR for the following reasons;1) It
doesn't run well on my PC (200MMX, 64 megs, 6 MB 3dFX)
2) Absolutely no "feel in my T2", and the car understeers way too much.
3) Too easy (to do a 51s lap at LB at least:)))
4) It looks like they have not done their research properly. the front
wheels have suspension travel of
a Baja Bug, and it looks really idiotic.(From in-car) They even do a
burnout when you rev the car in neutral!

However, I also enjoy it a lot, but I cannot defend it because I like
it. It has a lot of bugs:(

I wonder how much CPU power would be needed to simulate this. In  rain
there are so many factors,you have puddles by kerbs, and in other
places, water running across the track at several places, etc.
It would be great if somebody actually managed to model this.

- Show quoted text -

  Right. I know PAPY has done a lot of research. Their physics engine is
pretty accurate, I am sure there is
Slip Angles, tyre friction coeficcients etc calculated in there. As a
"realtime" racer, I am impressed.

Matt

--

Matthew Birger Knutsen
Cheek Racing Cars (http://www.racesimcentral.net/~kareknut)

"Racing cars is like dancing with a chainsaw"
       -Cale Yarborough

Ronald Stoe

GPL Demo - More Criticisms

by Ronald Stoe » Sun, 12 Apr 1998 04:00:00


> Wait till you've had the opportunity to tweak the setups, as the default
> setups in the demo aren't anything to write home about...

Hi, Eric!

Are you able to forward one important request for GPL?
In contrast to N2/ICR2 I cannot use a joystick axis for shifting
gears in the GPL demo. It's a demo, but mentioning it early can't
hurt...

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Andrew MacPhers

GPL Demo - More Criticisms

by Andrew MacPhers » Sun, 12 Apr 1998 04:00:00

As others have pointed out, in a real car you'd be rather more concerned
for your safety. And it's always possibly you're pretty good at this kind
of thing! I've spent hours on GPL now and I've only managed a few sub 1:13
laps.

Andrew

Eric T. Busc

GPL Demo - More Criticisms

by Eric T. Busc » Sun, 12 Apr 1998 04:00:00

You aren't the first person to express this desire.  Papy knows about
it, but I can't say what if anything will come of it...

--
Eric T. Busch


>Are you able to forward one important request for GPL?
>In contrast to N2/ICR2 I cannot use a joystick axis for shifting
>gears in the GPL demo. It's a demo, but mentioning it early can't
>hurt...

Ronald Stoe

GPL Demo - More Criticisms

by Ronald Stoe » Sun, 12 Apr 1998 04:00:00


> You aren't the first person to express this desire.  Papy knows about
> it, but I can't say what if anything will come of it...

> --
> Eric T. Busch


> >Are you able to forward one important request for GPL?
> >In contrast to N2/ICR2 I cannot use a joystick axis for shifting
> >gears in the GPL demo. It's a demo, but mentioning it early can't
> >hurt...

At least they know, that's all I need... ;^)

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

John Walla

GPL Demo - More Criticisms

by John Walla » Sun, 12 Apr 1998 04:00:00

On Fri, 10 Apr 1998 13:06:54 -0400, "David G Fisher"


>I know I'm going against the tide here but until a REAL race car driver
>tells me the grip levels on this sim are accurate, I'll have some doubts. I
>can do sub 1'10" laps (so I'm not criticizing out of frustration), and it
>didn't take me all that long to be able to do this, but it requires me to
>slide the rear end of the car almost all of the way through turns 1,2,and 3.
>How can this be real? Has everyone looked at their replays from the TV view
>and noticed how long a distance the car is actually sliding? Whether it's a
>car modeled from 1967 or 1998, I doubt I'm supposed to have to drive it SO
>delicately.

I'm running low 1:08s and the rear is NOT sliding around. You get very
slight squeal from the tires through T1 and the esses, and that is how
you keep it - just at the edge of traction. Your two seconds are being
lost through*** the tail out and losing rear traction, hence
slower acceleration.

Okay, one more time :-)

Doing the best you can in all areas is all very well, but the more
areas you have in which to do the best you can, the less well you can
do in each of them. Sure you can put in as much as you can, but when
you cram in too much you end up with..., well, CPR. Look at the
weather in CPR - rain tyres fater than slicks, no difference in
braking points or traction, no aquaplaning, no spray - all in all a
total waste of time. It would be better to not bother with that and to
put those man hours toward doing the AI properly.

As with all things, the supply will delivery what the market wants,
and you can be sure that if enough people want wet weather then it
will be delivered in future Papyrus products, but I have the feeling
that it will be taken on by Papyrus as a big project to be done
properly, not given to the art department to whack on some 3dFX rain
effects.

Sorry if that's lame, but it's also perfectly reasonable to say
nothing of sensible project management and business sense.

Cheers!
John

John Walla

GPL Demo - More Criticisms

by John Walla » Sun, 12 Apr 1998 04:00:00

On Sat, 11 Apr 1998 00:13:03 -0400, "David G Fisher"


>Now here's where I offend some people.  :-)  I mention Alex Zanardi in my
>original post and I mentioned Greg Moore in a response to John Wallace's
>earlier posting defending Papyrus's decision to not include weather with
>GPL. The reason I mention these pro drivers is this. What we all talk about
>on r.a.s. and enjoy so much may be called sims, but they are still games.
>Sorry, it's true. I'm as serious about sims as all of you, and I do some
>beta testing and take that seriously too, but I don't kid myself. When I can
>sit down at GPL, which most are gushing about it's realism and accuracy, and
>are using to criticize other sims, and on my eighth lap be able to do a
>1'20" and then within a few hours be able to do a sub 1'10', this isn't
>realistic by any stretch of the imagination. There is NO WAY in hell I'd be
>able to get in a real '67 GP Lotus at that track and get anywhere near those
>times. Either will anyone else here at r.a.s. Sims are still games even at
>their best. That's why I think someone like Greg Moore would smile and say
>to go ahead and put weather in and stop trying to believe that this sim is
>so realistic that it's impossible to include weather at this time. It's NOT.
>It is possible to over analyze and complicate matters and it's happening
>with this issue.

It's also possible to oversimplify, and the sort of rain you would get
would be oversimplified IMO. Of course some would be happy with that,
but I have always thought of the sort of rain we see in CPR as being a
waste of time. The rain in F1RS was done reasonably well, so that
would be a minimum to aim for - if that can't be attained within the
allowed development time then better not to bother.

I'm not sure if you're trying to be controversial by labelling GPL a
"game", and this has been done to death here already. Whatever your
reason, it's pointless to look at GPL as being "too easy". Okay, you,
I and 99% of other sim fans could never hope to do a 1:10 in a
Lotus-49, but what would be the point of releasing a product that
served only to reveal the shortcomings of the people using it? It
wouldn't exactly be a top seller now would it? Simulate as much as you
can, sure, but it also needs to serve the basic function of being
possible for mere mortals to drive and being fun - a GP car designer
doesn't give a hoot about that, just make it as fast as possible. A
_real_ sim that you could complete about one lap in a hundred wouldn't
be too popular I think.

I've been racing cars in several formulae starting from when I was 10
years old, and anyone who thinks CPR is a better representation of the
way a car handles than GPL is either deluding themselves or is from a
dimension operating to different laws of physics. Honestly, it is that
clear cut. I could list of endless examples, but I'd rather not spend
any more time on CPR, not to mention the fact that it's been discussed
ad nauseam already.

Wow, and now you're giving everyone else a chance to get a laugh at
your posting? Thanks! :-) To paraphrase Orwell, none of these sims are
real, but some are more real than others. GPL is Napoleon - I'll leave
you to work out who CPR represents.

As for learning curve - people are doing 1:07s and you're 3 seconds
behind. Looks like you're a fair way short of mastering GPL.

Well, that's one step forward. Perhaps in the one after that the
weather will actually begin to affect the way the car handles rather
than just looking different.

Cheers!
John

John Walla

GPL Demo - More Criticisms

by John Walla » Sun, 12 Apr 1998 04:00:00



Doug, Doug, he's slagging off your setup! :-)

Cheers!
John

David G Fishe

GPL Demo - More Criticisms

by David G Fishe » Sun, 12 Apr 1998 04:00:00


>There really is no comparison between sim
>racing and real racing when you get right down to it and anyone worth
>talking to knows it. But why go off on this self mutilating tangent?

That's my point, there is no comparison between sim racing and real racing.
Sims are still, basically games. I have driven motocross motorcycles (not
cars) and so I can compare sims to the reality of a real engine powered
machine. No sim will ever teach or prepare you for driving a motorcycle, and
the same is for a car.

It's not about having no clue, it's about never ACTUALLY driven an F1,
Champ, or '67 Lotus. I didn't say GPL was too easy, just that it isn't much
different from any other sim. And I "asked" if GPL was too slippery in my
original post, not insisted. I'm sure Chris is an excellent sim driver, but
how many hours has he put into GPL? I've had about 3 1/2 total and I'm down
to a 1'08".55. Not bad I think. All the sims are basically the same, you get
the feel, memorize, and anticipate.  I'm sure I can find some children who
can sit down and whip all of us in these sims. Have you ever seen how good
some kids are with driving games? Unreal.

I'm surprised to hear this, actually. People have criticized the smallest
flaws in other sims, but are willing to overlook something as important, to
me at least, as no weather effects in GPL.

Dave

David G Fishe

GPL Demo - More Criticisms

by David G Fishe » Sun, 12 Apr 1998 04:00:00


>I'm not sure if you're trying to be controversial by labelling GPL a
>"game", and this has been done to death here already. Whatever your
>reason, it's pointless to look at GPL as being "too easy". Okay, you,
>I and 99% of other sim fans could never hope to do a 1:10 in a
>Lotus-49, but what would be the point of releasing a product that
>served only to reveal the shortcomings of the people using it? It
>wouldn't exactly be a top seller now would it? Simulate as much as you
>can, sure, but it also needs to serve the basic function of being
>possible for mere mortals to drive and being fun - a GP car designer
>doesn't give a hoot about that, just make it as fast as possible. A
>_real_ sim that you could complete about one lap in a hundred wouldn't
>be too popular I think.

There are other sims which have sold well and are fun and you've ripped
them.
You have to read the entire thread. I'm not, and could care less about,
being controversial. I LIKE GPL and I never said GPL was too easy. I was
responding to postings, and Papyrus, saying that GPL was so real, that
weather wasn't a feature that could be done well enough to be in the sim
right now. My main point was, believe it or not, that GPL, and other sims
are not so real that a feature like weather needs to be left out. You seem
to be saying in the above paragraph that GPL is not too close to realism,
because if it was, you, me, and everyone else would not be able to complete
a lap (which is exactly my view). But then you also state in this and other
postings that GPL is SO realistic that weather can't be included without
dragging the sim to a lower level. What?

Didn't Napolean ultimately fail.

I said I did sub 1'10's. By that I meant my times were below 1'10" but above
the best times in the 1'07"s. Actually I'm at 1'08".55. At most, I've spent
about 3 1/2 hours behind the wheel. Actually, I doubt I've spent that much
time driving (replays are fun to watch)  :-).  How long did it take you to
get to a 1'08'?

Dave

John Walla

GPL Demo - More Criticisms

by John Walla » Mon, 13 Apr 1998 04:00:00

On Sat, 11 Apr 1998 20:06:54 -0400, "David G Fisher"


>That's my point, there is no comparison between sim racing and real racing.
>Sims are still, basically games. I have driven motocross motorcycles (not
>cars) and so I can compare sims to the reality of a real engine powered
>machine. No sim will ever teach or prepare you for driving a motorcycle, and
>the same is for a car.

It depends what you mean by "teach" - they can certainly help you know
what to expect, and are a safe and cheap way of finding out what
effect your inputs will have on a car in various stages of control.

My girlfriend had started messing around with driving sims just
because I spent time with them, and used to mess around in ICR2 and
then GPL. A couple of months after getting GPL we were driving to work
in the snow when we hit ice and the car got _real_ sideways. Without
batting an eyelid she applied opposite lock, adjusted the throttle,
gathered the car back up and carried on. She's never done that before
(never having driven on snow before), never experienced a car out of
control like that before and couldn't even describe what she did - she
just did it automatically because that's what had been programmed into
her would work in that situation.

Divine intervention? I doubt it, but a good excuse for spending all
those hours with sims!

That's the same as driving a car - you get the feel, you learn and you
anticipate. As for kids and driving games, you should see kids driving
cars. I started in karts pretty young and raced stock cars starting
when I was 12, and I don't recall having any difficulty against the
six*** year olds in the same class - nor when I was six*** and
racing against the thirty-somethings when I outgrow the young un's
formula. Kids can drive very well, you just ask any policeman in
Manchester who's tried to catch a 10 year old joyrider - no sense of
fear whatsoever makes them hellish difficult to keep in touch with.

It is important, and having weather in GPL would be a HUGE plus. The
flip side of course is that the rest of the sim is good enough to
stand up even without weather, which I felt was the case with GP2 and
ICR2 also. F1RS got it done and done pretty well but CPR is a case in
point - the weather was so bad that it might as well not have been
there, and with or without the weather the rest of the product was so
riddled with holes it wasn't at all enjoyable for most people.

In short weather should be there, but to have weather and a
compromised driving model or AI is a LOT worse than having no weather
at all. In an ideal world every sim would be perfect, but in this
world compromises must always be made. This time weather was a
compromise, next time I hope it won't.

Cheers!
John

RJK

GPL Demo - More Criticisms

by RJK » Mon, 13 Apr 1998 04:00:00

Your still not listening ! They do not help you know
what to expect and the imputs are far from being grounded in reality. To
repeat the last poster" no comparison between sim racing and real racing."
Sims are games for fun period.

.

David G Fishe

GPL Demo - More Criticisms

by David G Fishe » Mon, 13 Apr 1998 04:00:00


>Without batting an eyelid she applied opposite lock, adjusted the throttle,
>gathered the car back up and carried on. She's never done that before
>(never having driven on snow before), never experienced a car out of
>control like that before and couldn't even describe what she did - she
>just did it automatically because that's what had been programmed into
>her would work in that situation.
>Divine intervention? I doubt it, but a good excuse for spending all
>those hours with sims!

Well, good to hear that no one was hurt. My mother did the same thing when a
car pulled out in front of her on a slick road. Being in the back, I was
bounced left and right a few times like a pinball. I see your point about
being able to teach, but some people actually believe they could make the
leap to real cars based on their sim skills. At least they talk like they
can.

Dave

David G Fishe

GPL Demo - More Criticisms

by David G Fishe » Mon, 13 Apr 1998 04:00:00


>>David G Fisher wrote
>> The reason I mention these pro drivers is this. What we all talk
>> about
>> on r.a.s. and enjoy so much may be called sims, but they are still
>> games.
>> Sorry, it's true. I'm as serious about sims as all of you, and I do
>> some
>> beta testing and take that seriously too, but I don't kid myself. When
>> I can
>> sit down at GPL, which most are gushing about it's realism and
>> accuracy, and
>> are using to criticize other sims, and on my eighth lap be able to do
>> a
>> 1'20" and then within a few hours be able to do a sub 1'10', this
>> isn't
>> realistic by any stretch of the imagination. There is NO WAY in hell
>> I'd be
>> able to get in a real '67 GP Lotus at that track and get anywhere near
>> those
>> times. Either will anyone else here at r.a.s. Sims are still games
>> even at
>> their best.
>Yes, but you would not manage out of *fear*. That is the total
>difference, if you used the same approach as you did in the sim, you
>would have died & G T H plentyful, right?
>Also, you would be surprised at how many earthlings actually can make a
>race car go pretty fast around a track
>after a bit of practice, coaching and a few over-the-limit episodes:)

I would definitely have been dead and buried MANY times. But I don't think
fear of pain, injury, and loss of great amounts of money  :-)   is the main
difference between driving a sim fast and driving a real car fast. I used to
but then I remembered that when I've driven my motocross motorcycles, the
early fear had quickly disappeared (probably due to plain old human
ignorance). I would even say that I'd feel safer in an F1, Champ, or '67
Lotus than I would on a motorcycle. At least you have a car body around you,
a track that has some safety features, and a track that you have memorized.
A lot of the fear goes away with some time. I have done 100mph on rugged
terrain that I'd never seen before, with rocks and trees just feet away, and
only a helmet to protect me in a crash. Not to mention the huge jumps and
everything else that goes with motocross riding. People thought I was nuts
but I felt quite in control. Sims just can't duplicate the skill
requirements needed to do what I just described. Only actually riding the
bike can you aquire the skills. Same with cars (I believe). Fear becomes a
factor if your skills are not good. To be able to do lap times in a sim as
fast as a pro driver is really stretching reality.  As good as I was with a
bike, pro drivers would destroy me in a race. If I only had a sim to
practice with, you can guess the outcome.

I'm sure they could do it in a proper way. Sounds to me like we are just
getting excuses from Papyrus.

Right, they had to drive in the rain, or right, the grip levels must be too
slippery as they are right now on the dry Watkin's Glen track?

I saw your web page when I sent you the CPR setup last week and it looks
like you are DEFINITELY a "realtime" racer. It must be an awesome experience
for you to drive those cars!

Dave

David G Fishe

GPL Demo - More Criticisms

by David G Fishe » Mon, 13 Apr 1998 04:00:00


>Your two seconds are being
>lost through*** the tail out and losing rear traction, hence
>slower acceleration.

Actually I'm in the 1'08's. I've watched replays of others and they seem to
slide quite a bit. Others in this thread agree and say it's realistic.
That's what I want to know. Is it realistic?

You keep bringing up CPR. I'm sure you will see that many of the top CPR
drivers will also be top GPL drivers.

Sounds like another MS shot. Check out MTM2 (I know it's an arcade game) and
the weather effects it has. If Papyrus was capable of what MS has done in
their second release in the past 6 months with concerns to weather, I'm sure
they would have.

Dave


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