<snip>
Amen ! This is actually one of the only time I am replying to Dean and not
flaming CART:PR ;-)
Direct3D is IMHO the way to go. 3D accelerator cards will not do the same
thing as sound cards. The 3dfx technology will not win like Creative did
with their SoundBlaster sound technology. OpenGL and Direct3D will win the
war I hope, not because it's the best solution, but because it reaches the
most game users around the planet. And because Microsoft has the Ca$h to put
Direct3D (and DirectX also) into the games. I will have a STB Velocity 128
AGP on my next PC (Dell 300mhz, the Pc of 1997 and the best video card of
1997). I think it's unfair to see that somes games go with the 3dfx
technology when they could do their games for better cards like my one
(nVidia chip).
3dfx users are kinda "snobbish". They think that they are masters of the
*** world because it looks great on theirt PC's. Remember that GPLegends
will be D3D, not 3dfx. JediKnight also is D3D. (plenty of <snipped> games
also).
I just hope that the best technology will win. And that us, the customers,
will be the REAL winners. But IMHO D3D or OpenGL out good into everynbody.
Make Microsoft happy. Make 3dcard companies happy 'cause they don't have to
worry about the compatibility. Make gamers happy because they will not have
to worry about WITCH technology to get (3dfx/Rendition/nVidia).
Btw Dean, is it real (I heard of that) that the STB nVidia Velocity AGP has
the best DirectX Benchmarks on the market presently ???
With great respect,
May the downforce be with you,
Good race at the Brickyard, (-o-)
Fran?ois Mnard, "ymenard" on NROS
Team member, Zombie Entreprise
Sponsored by AWPSS, http://www.racesimcentral.net/
SimRacing director, AWPSS
Official PR, AWPSS
Director, The SimRacing Hall-of-Fame
Co-director, Light-Speed
- *Excuse me for my poor English(I'm French speaking) * -