Since some people have already posted messages with wish lists, I thought I
would post my own, although I realise that this is a very, very tall order,
even to PAPYRUS. But I do wish that they can prove me wrong...
Here, then, is my wish list:
ENGINE SETTINGS:
This has always been somewhat forgotten in all the sims so far. Of course,
in modern race cars most things are tested in the workshop, and the
on-circuit settings are mostly done through EEPROM programming. However, it
was very different in the old days. Perhaps something can be made in GPL 2?
I don`t dare wish it for GPL...
Engine heads:
4 types, with 2 compression ratios and 2 valve sizes, cross-combined to make
up 4 types. The implications are plentifold: high compression ratio=more
acceleration, higher power output, but unwillingness to rev very high, and
more stress on the engine (bad for long races with long straights). Valve
size: bigger=more top-end, worse at low revs. In a game with engine damage
and full-size races, one of the 4 combinations should be optimum...
Camshaft profiles:
2 types, one for maximum power output at high revs, another for optimum
acceleration in the mid-range.
Carburettors:
2 sizes, maybe 3: big ones for top-end, small ones for mid-range, and a
"compromise" size.
For injection cars, there could be a slider with 3 positions, to roughly the
same effect. Don`t forget that fuel injection, in those days, was still
mechanical (no electronic control).
SPARKPLUGS:
If the effects of ambient temperature can be modelled to affect engine
behaviour, there should be 3 to 5 degrees of sparkplugs, with different
grades (concerning self-cleaning temperature when working).
There could be other things, but this would already make me very happy!
SUSPENSION:
This is where it all began. Most good sims today have detailed suspension
settings, so there is not much to add. However, it would be nice to see
spring settings that would diferentiate between spring stiffness ( which
implies different springs) and spring pre-load.
On the damper side, the rumour has it that GPL will have almost perfect
settings: compression and rebound, both fast and slow. Enough said.
As far as geometry is concerned, I don`t think there is much to add to those
in Indycar 1 & 2. But it would be nice to have adjustable ride height: very
handy for the Nurburgring!!
TRANSMISSION:
As someone has already suggested, it would be nice to separate gearbox
ratios from diff ratio. Nicer still would be to have adjustable limited-slip
differentials, especially if combined with classic and viscous (Ferguson)
types. The Torsen can not be reallistically used: I think it had not been
invented back then.
This, then, is my wish list for car settings. Although I was thinking
especially of GPL (2?), it can be applied to almost any simulator. I realise
that it is a bit far-fetched for most sim fans, but there could be, for each
setting, an "Automatic" checkbox that would give, say, 95 to 98% of the
optimum, so that those who don`t like to fiddle around with settings can get
on with their driving without too much of a handicap. However, I must point
out that setting up the cars is very much an essential part of racing them
in real life; it has always been, and it always will. The best driver in the
world cannot win with a bad car, or one that is not well set up. Therefore,
IMHO, car settings are an essential part of any simulator, and, as far as
they are well implemented in the car`s behaviour, the more detailed, the
better!
I`m looking forward to any responses to this. Let me know what you think.
As always, I apologise for any mistakes.
Daniel Fris
P.S.: If anyone from CODEMASTERS is reading this, please put car settings in
TOCA2!! How could you leave them out????
P.P.S.: If anyone from PAPYRUS is reading this, don`t worry: your car
settings are among the best, and, above all, are the best implemented in the
car`s behaviour. They can only get better. I hope they will.