to the number of players joining the game. That way if a host decided his
connect could only properly service 10 clients he could prevent the 11th
client from even joining. This might help situations where a lot of people
try to join a race just prior to it ending practice and causing disconnects
of the players already there. Perhaps a simple "server is full" message
could be displayed so that people trying to join would know.
The host should have the ability to selectively disconnect individuals if
their behaviour warrants it.
The client side machine should be able to ask you if you want to empty
the temporary replay save buffer after exiting from a multipayer race. This
is becuase some hosts are a little too quick with the reset button at end of
race and I cant get to the save replay button in time. At least make this a
configurable option.