>Just thought I would start a thread here so that anyone from Papyrus
>reading r.a.s. would have a nice, long list to easily copy and print :).
- Standalone multiplayer host program, which could be automatized to run
events (races) based on a cron-like script and console commands.
Program should be platform indenpendent and possibly only manage the
bitstreams for players, so no graphical output would be necessary.
It would also collect the statistics of the races and send each player
a mail after the race with the *extremely* detailed end results.
- An OBSERVER-only type connection to the host. The observers could
see what's going on in the race and possibly communicate with each
others (but not with the racers). The feed to this observer type
connection would be something like broadcast, which would only
eat up one more player's bandwidth.
- Ridiculous amount of statistics at the end of the race.. like passes
by each car and on what lap, reasons for retirement or accumulated
damage (would be nice to know if you had a flat tire or bent suspension
but still were able to finish). This is a computer sim and these things
should be easy to collect, right?
- Ability to start the race even if you have X minutes of practice left
without losing the practice results.
- If you get booted from a multiplayer event, the ability to still save the
replay and see the results so far.
- Limited pit stop ability, if you are running low on gas, possibility to stop
at the pits and fuel up and a pits-only enabled shift-R command.
- More camera angles on the replays.. something like an automatic camera, that
tries to keep two cars in the same picture if they are racing closely. A blimp-
replay view.
- Statistics during the replay! Like drop down menu or chat-pad like infosheet,
which shows everyone's last lap time and gap to next driver.
- In general *HEAVILY* concentrating on the multiplayer aspect. I, like many others,
have hardly even tried the computer opponents :-) Starting to think about the
game as a top-class sports event with possible spectators (see observer mode above)
and figuring out what possibilities the internet (see host mode) gives and designing
the patch or GPL2 from that point of view.
- The ability for a host to kick someone out of the game after it's started and even
ban some ip-numbers etc.
- Somehow getting rid of these 4.3 second warped-lap times on multiplayer events.
(Other than deleting the record.ini).
- The option to freely decide the length of the practice and laps in a race.
(Other than .ini file editing).
- Making the game give some respect to the winner also and not the fast-lap guy
only. The track records should show something like five last podium finishers
and their average speed. Now the history only shows the warphead with a 4.6 sec
lap time (can be removed, but still).
- Totally configurable controls.. like assigning analog input devices for
the gear changes (working like digital inputs.. like in F1RS) or glance-views.
- The ability to have 'quick messages' in the function keys for example.. like
F1 would be 'Sorry' etc.
GPL could easily be the greatest thing to hit multiplayer community ever with
these small changes :-) I think it already is, since it's really the only
multiplayer game I've tried.. except X-pilot :-)
-Juha
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