When simulating a real car in a PC there are some things which are very hard to
simulate and which really help you in real life driving.
First the g-forces, which I guess you wont feel at 60 mph, but when driving a
real race car, you feel the race car's every movement (if it has a good setup,
that is :o)). In front of the PC, you wont feel a thing, thus making the sim
harder to drive than the real thing. A good help is tyre squelling, though.
Second, the way the steering stabilizes at high speeds on the straights. In a
real race car it is very easy to drive fast on a straight, you can often let go
of the wheel and the front tyres will actually want to stay straight. How do we
simulate this, perhaps with force feedback in the near future, but until then
this is very hard to simulate, thus making the sim harder to drive than the real
thing. GP2 solved it with a reduce steering with increasing speed, which
actually worked quite well.
Third, which only is true for your street car - lock to lock steering. I guess
you can turn your wheel several times before your front tyres has come to their
maximum turning point. This makes it very easy to drive with great precision. A
real race car dont have this low gearing on the steering. For a F1 car you get
at most 180 degrees of turning from straight forward to full left, or to put it
in another way - at most 360 degrees lock to lock. If we can get 270 degrees on
our wheels in front of the PC, we are happy :o).
Personally I think it's a good thing the sims are harder to drive than the real
thing, cause it makes for some great practice for the real thing. I know a lot
of sim racers who has started to drive in sims, got very good at it, then tried
real racing and was immidiately very fast.
If you refuse to put down 10 hours a week practicing, then all sims has an
arcade mode, where the physics engine is much more simple and you can have brake
help, throttle help and gearing help, and still have lots of fun in the game.
/Christer, want the physics to be as realistic as possible, knowing that this
will make the sim harder than the real thing, and loving it :o)
PS. Dont forget to read my responses below. DS.
> Boy I'm asking for it now.
No, you have a right to state what ever you want, at least in the world I want
to live :o).
No surprise to me :o).
Some wifes do it better than their men, but that's another thread :o). The
reason for this phenomena is actually two reasons. Your street car has probably
twice the lock to lock as a race car, which of course makes it easier to drive
straight. In a real car it gets harder to turn the wheels the faster you go and
the wheels wants to stay centered, this i more noticeable in a race car, since
you have no servo in a real race car. Unfortenately we have servos in our sims,
the worst kind actually, since we dont get any feedback at all, except for the
spring tension in the wheel unit.
I could say that I write this to wake you up, but I wont, cause I have no clue
on what's right or wrong, perhaps there isn't any :o).
Then it's the arcade racers that are too easy :o).
I dont know about that. GP2 has sold in over a million copies, and I'm guessing
N2 is somewhere up there too.
I cant really say much about N2, hasn't driven it yet, well, the demo and
according to me it was too forgiving :o). But going from a real racing car to a
simulator is very hard, becuase suddenly you dont feel the car anymore and you
have to struggle to keep it straight on the straights. It actually takes a very
long time for a real race car driver to be fast in simulators, thus getting used
to not feeling the car with his body and struggeling on the straights.
Actually F1RS is a little more arcadic than for example GP2, and definitely GPL.
I believe F1RS to have a more simple physics engine being their first try on a
racing simulator, and mainly because I dont feel that the car behaves as I see
the real F1 cars behave on the telly :o). GP2 did a much better job at that,
IMO. And GPL is just unbelievable. I've just recently read a post at NROS NG
about a real racing car instructor who often drives those historic racing cars
and he says GPL is spot on :o))).
Does this mean you wont read the replies :o)?
/Christer, never knows if I add to discussions or just confuse them even more
:o)