% At least touring cars look like there road equivalents, the Williams F1 is
% nothing like a road car beyond having 4 wheels and an internal combustion
% engine, and couldn't get anywhere near being licensed for road use. So what do
% we know? What do the drivers say about TOCA or F1RS? (How much are they paid to
% say it?. See http://www.codemasters.com/ for the answer but here are 2
% excerpts:
I am sorry, but I just gotta do it. I hope you all understand....
% Frank Biela: " I like the game a lot, it's extremely realistic.
^^^^^ [speaks for itself]
% The circuits are
% like the originals and the reactions of the car are
% extremely similar to the
^^^^^^^^ [similar, but not simulates]
% real thing - when the car spins it looks like a real race car."
^^^^^ [looks, but not acts]
% (note the 2 uses
% of "extremely" here)
% Anthony Reid: " This is the most accurate driving game that I've played. The
^^^^^^^^^^^^
% game has good detail, the graphics are excellent, the grandstands, track
^^^^^ [there's that word again]
% furniture, and elevation of the track are excellent. The game is tremendous
[yet again] ^^^^
% fun." (note the use of "most accurate" here.)
What Anthony points out as excellent is mostly "eye-candy", in other
words it "looks" great.
I think that once again we are on the cusp of what a simulation is or
should be. Should the simulation simulate the real physics of racing
(Grand Prix Legends) or should it simulate the "feel" of racing (Toca)?
That's how I see the difference in NASCAR2 between "arcde" (the feel of
racing) and non-arcade (the simulation of the physics of racing).
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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