rec.autos.simulators

Most sim racers suck!!

BH

Most sim racers suck!!

by BH » Tue, 16 Jun 1998 04:00:00

>I agree. More realistic handling gives the game more longevity since there
is
>more of a challenge. However there's a fine balance between making the game
>appealing and ***ive enough to be successful with the mass market, and
>creating a very esoteric simulation that will appeal to only ***
>simmers. In my (limited) view Codemasters have got the balance just about
>spot on with TOCA. It's not a full blown sim, yet gives enough realism
>to be absorbing and challenging.

>--

>UK.

R:

Andrew when your right your right. I'm a ***y American and can appreciate
what Toca represents. It's a balance of both for the better of all and other
games that obtain this balance or near is MTM 2 and N2 Arcade Mode. MTM 2
being the least, it does capture the handling model well but the other areas
are suffering. But they hit the balance with the handling. N2 losses nothing
in the arcade mode to drop in from a sim just adds more traction that I feel
is debatable as being more real or not to sim mode. Motoracer is also in
this group but on the MTM 2 side of things barely making the grade.

What make's Toca not a full blown sim? Damage model on high still might be a
little to forgiving. Setups aren't needed to be realistic since they already
have the actual cars from the actual series there adjusted and ready to go.
Other than that it offers many things other so called sims don't. Much more
realistic feedback than all the current buyable sims. Leaning, bumps, wheel
hopping ect.  that gives you input so you can adjust properly and naturally.

I also feel about your first statement "More realistic handling gives the
game more longevity since there is more of a challenge."  that this is true
because you have to practice much more to race competitively in the sim
model. Making it seem more intriguing to those willing to go through the
vigorous.

I've found though racing either way (sim/arcade) in a multiplayer
environment both are challenging to the hilt and never grow old.The bottom
line is that a lot of frustration is reduced racing the arcade model and
many times the results are more intriguing and tight for the whole group.
More people want to be involved with the arcade model because they can't
spend the time leering and tweaking, BUT THEY CAN'T.

QBM

myke

Most sim racers suck!!

by myke » Tue, 16 Jun 1998 04:00:00


> See NRO only has sim mode available, I would like to see arcade mode added
> in. I'm an average to good sim racer and I've practiced my arse off and I've
> hit the wall it seems. I can't keep putting in unreasonable hours to get
> much better, my bad I know. On top of this arcade mode races are closer and
> with less wrecks yours or others, two ingrediants I like in all racing
> games. So I would like to race on Ten in this mode so I can be competitive
> and fun. There are more people I believe would appreciate this mode if they
> know, "IF THEY KNOW" another big ingrediant.

> QBM

Without any actual facts to back up what I'm saying, let me make some
guesses.

Cars with "Magna-Traction" can change direction much quicker than
"Sim-Mode"

Prediction-code hates it when you change directions or speeds quickly.

Papyrus may have attempted to use Arcade mode while in the beta stages.

It may have been so much worse than sim-mode that they choose to shelve
the idea.

Yes it allows the driver more control of his car, but it may cause the
system less control of the other cars...net effect, more "warping", more
wrecking, more arguments.

On IPX however.. I agree with you 100%.

mykey

Michael E. Carve

Most sim racers suck!!

by Michael E. Carve » Tue, 16 Jun 1998 04:00:00


% >>  N2 Arcade mode (driving model), =
% >> Toca, and MTM 2
% >
% >None of these are sims? (N2 in arcade mode is *not* a sim!)
% >So what are you talking about?

% I'm sorry but I dissagree I believe the handling mode of N2 is closer to the
% way a stock car handles. All the rest of the compnents are still there,
% damage, yellows, setups ect. The only dif between sim and arcade N2 is the
% handling of the car.

I think the arcade mode makes the car handle more the way one would
assume a real Winston Cup car handles when driven by a Pro.  That's why
they are Pro's, they make it look easy.

<snip>

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

BH

Most sim racers suck!!

by BH » Tue, 16 Jun 1998 04:00:00

MC:

=-=-=-=-=-=-=-=-=-=-=-=-=

R:

Now this could be, so lets assume your right for this argument. I've taken
this into account many times as you say above. Then by being a game is it
better to release a product where the majority of average racers can feel
like pro's? Or where again only a few people can ever be pro's racing it?
Not really gonna answer this one but it's a viable question that I assume
they ponder when creating a game. I'm assuming the sales dept. want's the
one where average player can race great. Also I want to reiterate then the
Pro's (Jeff Gordon) should be able to pickup the game and without much
adjusting can run great around the track. That didn't happen. Also even
though magna-traction N2 is easier to drive it doesn't make it where you
don't have to be a good driver, there is still a lot of room for being a
better driver you just won't get hug lap gaps between great and average like
you do in sim. Maybe .1 to .2 tenths per lap.

QBM

Paul Jone

Most sim racers suck!!

by Paul Jone » Thu, 18 Jun 1998 04:00:00

That's an arrogant line, Peter. All people are not good enough at most
things. Why shouldn't we persue the pastimes we enjoy, huh? I bet you're a
better racer than me, but I bet I'm better than something than you. So don't
say I suck because I enjoy TOCA.
Anyway what counts as a sim and who is the authority to say. It's a
linguistic issue and not wheteher or not you can do this circuit in this or
that time. TOCA seems real enough to me. The cars are the 1997 ones in
phenomenal detail. The tracks are realistic. The noises are great. But
there's no dirt on the floor and the engine is immortal. So who gives a
flying f***? But it's hard, oh so very hard, to get your lap times into the
top ten times on http://ds.dial.pipex.com/town/street/sc32/toca/. So it's
still a challenge. I like F1RS and GP2 but in terms of audio-visual
simulation TOCA leaves them both on the grid.
You play and rave about whatever 'sim' you choose and I'll respect you right
to do so.




> >  N2 Arcade mode (driving model), =
> > Toca, and MTM 2

> None of these are sims? (N2 in arcade mode is *not* a sim!)
> So what are you talking about?

> Perhaps this thread should be renamed "All arcade racers suck! (because
> they are not good enough for sims)"

> 8-)

> > Toca I feel does a superb job at =
> > giving us extra input that we don't get it many many racing games.

> Correct, TOCA (good though it *is*) is just a racing *GAME*, not a
> racing sim.

> >  Arcade mode races are much much safer =
> > (wreck free) and the whole pack is so tight it's like the real thing
> > you =
> > can race lap after lap side by side other humans. This is a very
> > risky =
> > practice in sim mode racing.

> If this is what you want, buy Screamer Rally or Motorhead, they are both
> excellent *arcade* racing games, where you do not have to worry about
> driving into other cars, damage or set-ups,  etc, etc, which it appears
> to me is what you are asking for? N2, F1GP2, F1RS, ICR2 are all
> SIMULATORS, not Arcade racing games......GET IT?

> > Now Toca & F1RS. How's come I can race Toca without ever racing the =
> > track once without running off it? In F1RS even after I know the
> > track =
> > very well it's hard to do this?

> Simple, because TOCA is arcade, and F1RS is a sim, and you obviously do
> not like sims (cos they are a bit harder to handle?), but you obviously
> like arcade racers, (cos they are a bit easier to handle?)

> I really don't see why you are even having this discussion?
> All you keep talking about is arcade this, and arcade that, why don't
> you just stick to arcade and forget sims?

> 8-)

> BTW, I'm *not* knocking arcade racing gmaes, I love them almost as much
> as I love sims, and I've got loads myself (TOCA, Screamer 2, Motorhead,
> Motoracer, etc) just seems a bit of a pointless thread to me?

> 8-)

> *Peter*    8-)
> (NB: remove asterix to e-mail)

Paul Jone

Most sim racers suck!!

by Paul Jone » Thu, 18 Jun 1998 04:00:00

Damage model. Is there a damage model on TOCA?


> >>  N2 Arcade mode (driving model), =
> >> Toca, and MTM 2

> >None of these are sims? (N2 in arcade mode is *not* a sim!)
> >So what are you talking about?

> I'm sorry but I dissagree I believe the handling mode of N2 is closer to the
> way a stock car handles. All the rest of the compnents are still there,
> damage, yellows, setups ect. The only dif between sim and arcade N2 is the
> handling of the car.

> >Perhaps this thread should be renamed "All arcade racers suck! (because
> >they are not good enough for sims)"

> Well I beat you to it and named it sim racers suck! Better luck next time.
> :)

> >> Toca I feel does a superb job at =
> >> giving us extra input that we don't get it many many racing games.

> >Correct, TOCA (good though it *is*) is just a racing *GAME*, not a
> >racing sim.

> Why becasue you say so? Tturn damage model to high and then you wouldn't
> want to bump other as much. I feel the game is very representative of da
> real thing.

> >>  Arcade mode races are much much safer =
> >> (wreck free) and the whole pack is so tight it's like the real thing
> >> you =
> >> can race lap after lap side by side other humans. This is a very
> >> risky =
> >> practice in sim mode racing.

> >If this is what you want, buy Screamer Rally or Motorhead, they are both
> >excellent *arcade* racing games, where you do not have to worry about

> R:

> Sir what I want is more involment by more people so we can get more money
> invovled. The sims I believe are artifically tougher because of handling on
> ly handling. The biggest ingrediant to please would be racers.

> I want NRO to add Arcade mode. I'm certain it wouldn't go over huge right
> now becuase they do nothing to promote it meaning people that own N2 that
> would like to drive arcade mode have no clue as to how and what is NRO. If
> they had this model to start with people would have then known than shown up
> ready to race.

> These are the things I want so you won't have to tell me. I already know.

> >driving into other cars, damage or set-ups,  etc, etc, which it appears
> >to me is what you are asking for? N2, F1GP2, F1RS, ICR2 are all
> >SIMULATORS, not Arcade racing games......GET IT?

> I don't mind setting up a car or damage yellows ect. I want my setup to be
> able to obtain better handling than what they are currently offering. Good
> stock setups are important though to have a good base of racers that don't
> want to mess with this time consuming part of it.

> >> Now Toca & F1RS. How's come I can race Toca without ever racing the =
> >> track once without running off it? In F1RS even after I know the
> >> track =
> >> very well it's hard to do this?

> >Simple, because TOCA is arcade, and F1RS is a sim, and you obviously do
> >not like sims (cos they are a bit harder to handle?), but you obviously
> >like arcade racers, (cos they are a bit easier to handle?)

> First True ARCADE RACERS=TYPICAL RACERS FOUND AT AN ARCADE. These are the
> poorest handling models ever devised. Dollar easters are all they are
> representing racing on ice.

> I don't want this in fact I'd like to put concrete shoes on the develpers
> and throw them overboard.

> See I'm not your typical braindead argument to just summarize me up as a
> idiot that is to lazy to try. I've put in big hours on these things like
> you. I just don't bowl over easy and accept what they are delivering as
> gosspil. I don't hate the sims I just think they are much harder than need
> be. Please try reading all my posts they all hit different areas.

> >I really don't see why you are even having this discussion?
> >All you keep talking about is arcade this, and arcade that, why don't
> >you just stick to arcade and forget sims?

> Please read my points in all the posts if you can't see where I'm comming
> from then you need comprehension lessons. You might not agree and that's
> fine but it's not about just race arcade games and shut up. Why are you
> feeling offended by this?

> I felt most of your points were pointless. But I still love you!

> QBM

Paul Jone

Most sim racers suck!!

by Paul Jone » Thu, 18 Jun 1998 04:00:00

Hi,

Yeah, I was, but I couldn't remember that you were the originator and was too
lazy to look.

I disagree with you about set ups though. They p*** me off because I want to
race. I see the program as the mecanics as well as the physics, track etc.
Rickard Rydell doesn't set up his own gear ratios though I accept he's part of
the decision as to what they should be. But he's a pro on a real car and I'm an
***ed hobbyist who just wants a bit of fun racing. Tyres though? Yeah I can
accept them as acceptable setup. Actually it's it the setup not the difficulty
of what some call real sims that I don't like. It does take longer to get to
grips with the harder games but I can live with that.

Why do some people object to seeing Arcade Mode on a sim? What does it matter?

I've never played N2 - it's hard to find in the UK. Anyone know where?

PJ



> >I've been pushing TOCA like hell to do Brands Hatch sub-40 seconds and most
> laps I
> >spin (I'm just 27 hundredths off) - this is correct for the game play -
> it's got
> >to be a challenge. When I first got the game I found the cars really hard
> to
> >control and got really pissed off with it (I guess this was how the orginal
> author
> >of this thread felt). Now I think TOCA is the best 'sim' on the market.

> R:

> Hi Paul. I am the originator of the thread. You must not have been around at
> the beginning. I think Toca is a masterpiece of handling and gives excellent
> feedback to the driver. No other sim has this good of handling in their
> natural state. I believe N2 Arcade mode is close, though no one seems to
> have discovered this other than a group of us in Akron, Ohio.

> I've seen rookies become good after only 2 or three laps it's very intuitive
> to what people are accustomed to how they feel a car should handle. I hope
> Codemasters doesn't mess with the model much. I don't mind setups these ones
> are nice to have:

> Gears
> Tires
> Engine Power
> Weight Distribution.

> Having just these makes it easy for many to comprehend, giving one a lot of
> personal adjustments.

> The best I can teach a person road courses on N2 arcade mode was about
> twenty minutes of practice for them to learn the course, this is with
> somebody who already understood the handling model. The handling model takes
> about a half hour to become efficient. Like always on road courses it could
> take forever to have a perfect lap. Now Atlanta a person with their head
> screwed on properly can learn Arcade mode in about 2 to 4 laps to become
> satisfied.

> QBM

Paul Jone

Most sim racers suck!!

by Paul Jone » Thu, 18 Jun 1998 04:00:00

Hi BH or R or QBM (now I am confused)
I ought to explain that as a relative newby to this group I was unaware that
TOCA wasn't considered as a sim. Now I'm not unaware, just amazed. Because
you're later posts showed you to be pro-TOCA I hadn't thought of you as the
originator because that post seemed anti-sims.
Tell you what, though, I don't like all this snobbery. The word arcade has taken
on a deprecatory meaning and it's almost as if you ought to get off ras if you
can't master GPL. Each to his own, and no one is any better than anyone else
black, white, tall, short, male, female, less or greater than 40 seconds at
Brands Hatch......
PJ



> >I've been pushing TOCA like hell to do Brands Hatch sub-40 seconds and most
> laps I
> >spin (I'm just 27 hundredths off) - this is correct for the game play -
> it's got
> >to be a challenge. When I first got the game I found the cars really hard
> to
> >control and got really pissed off with it (I guess this was how the orginal
> author
> >of this thread felt). Now I think TOCA is the best 'sim' on the market.

> R:

> Hi Paul. I am the originator of the thread. You must not have been around at
> the beginning. I think Toca is a masterpiece of handling and gives excellent
> feedback to the driver. No other sim has this good of handling in their
> natural state. I believe N2 Arcade mode is close, though no one seems to
> have discovered this other than a group of us in Akron, Ohio.

> I've seen rookies become good after only 2 or three laps it's very intuitive
> to what people are accustomed to how they feel a car should handle. I hope
> Codemasters doesn't mess with the model much. I don't mind setups these ones
> are nice to have:

> Gears
> Tires
> Engine Power
> Weight Distribution.

> Having just these makes it easy for many to comprehend, giving one a lot of
> personal adjustments.

> The best I can teach a person road courses on N2 arcade mode was about
> twenty minutes of practice for them to learn the course, this is with
> somebody who already understood the handling model. The handling model takes
> about a half hour to become efficient. Like always on road courses it could
> take forever to have a perfect lap. Now Atlanta a person with their head
> screwed on properly can learn Arcade mode in about 2 to 4 laps to become
> satisfied.

> QBM

Andrew Fielde

Most sim racers suck!!

by Andrew Fielde » Thu, 18 Jun 1998 04:00:00


> That's an arrogant line, Peter. All people are not good enough at most
> things. Why shouldn't we persue the pastimes we enjoy, huh? I bet you're a
> better racer than me, but I bet I'm better than something than you. So don't
> say I suck because I enjoy TOCA.
> Anyway what counts as a sim and who is the authority to say. It's a
> linguistic issue and not wheteher or not you can do this circuit in this or
> that time. TOCA seems real enough to me. The cars are the 1997 ones in
> phenomenal detail. The tracks are realistic. The noises are great. But
> there's no dirt on the floor and the engine is immortal. So who gives a
> flying f***? But it's hard, oh so very hard, to get your lap times into the
> top ten times on http://ds.dial.pipex.com/town/street/sc32/toca/. So it's
> still a challenge. I like F1RS and GP2 but in terms of audio-visual
> simulation TOCA leaves them both on the grid.
> You play and rave about whatever 'sim' you choose and I'll respect you right
> to do so.

Paul,

There's a lot of snobbery towards so-called "arcade" type games.
The line seems to be increasingly blurred between the 2 modes
anyway. To me Toca is as real as it gets in terms of car handling and gives
a very immersive experience, but there are still some aspects of it
which are not very realistic. I wouldn't label it "arcade", but then again
I wouldn't say it's a total simulator.

--

UK.

Andrew Fielde

Most sim racers suck!!

by Andrew Fielde » Thu, 18 Jun 1998 04:00:00


> I've been pushing TOCA like hell to do Brands Hatch sub-40 seconds and most laps I
> spin (I'm just 27 hundredths off) - this is correct for the game play - it's got
> to be a challenge. When I first got the game I found the cars really hard to
> control and got really pissed off with it (I guess this was how the orginal author
> of this thread felt). Now I think TOCA is the best 'sim' on the market. I love
> that you don't have to muck with car set-ups - I just want to race and I don't
> give a monkeys about suspension height or taking wings off. Also I love that it's
> not a tacky arcade offering like the Sega stuff. Yeah, Andrew, I reckon
> Codemasters have the balance exactly right. Real Touring Cars are often vulnerable
> to the smallest bit of damage which can put them out of the race (like at
> Donnington) and the gravel traps can put them out for good. You can win races in
> the sim with considerable amouts of bodywork damage and strangely no other
> problems (even after rolling). But it's also true that cars in the real thing
> often touch eachother regularly with slight damage and go on to do well. Remember
> Brands Hatch when Thompson went full on into Reid's side at Paddock to barge him
> out of the way  and they finished 2nd and 3rd respectively. The other really fun
> 'sims' are Europress/Magnetic Fields' RAC Rally Championship and International
> Rally Championship. These two have similar 'flaws' to TOCA but are are great fun
> and a challenge to play.

I'm totally in agreement with you about TOCA - it is the most ***ive 'sim'
I've
played so far. It's strange that Codemasters went to the trouble of adding
damage zones to the car but didn't allow this to affect car performance. The
detail
is incredible - even individual headlights can be smashed. I'm certain that
faults
such as transmission failure, suspension damage etc would really round off the
game nicely.

What I'm looking for now is a great rally sim along the lines of TOCA.
Colling McRae has to be a winner when it comes out, but I wonder if that will
have the same appeal as TOCA, bearing in mind that you are simply racing against
the clock ?
What's the general opinion on the rally sims mentioned above ? How do they stack
up
against TOCA on handling, graphics, sound, AI etc.

--

UK.

BH

Most sim racers suck!!

by BH » Thu, 18 Jun 1998 04:00:00


>Damage model. Is there a damage model on TOCA?

R:

Yes I believe three settings I could be wrong and only two.

QBM

BH

Most sim racers suck!!

by BH » Thu, 18 Jun 1998 04:00:00

Richard Dawson says: "You gave the number 3 answer"

To me Toca is as real as it gets in terms of car handling and gives

Richard Dawson says" You gave the number 1 answer"

 but there are still some aspects of it

Richard Dawson says "You gave me the number two answer"

Now on to fast money....

QBM

BH

Most sim racers suck!!

by BH » Thu, 18 Jun 1998 04:00:00

Many people don't consider Taco a sim.

I guess because it's actually easy to learn (hard to master).

They want it to seem so complicated as they think it must be because their
hero's must be gods when they race the real thing.

I'm guessing...

I think Toca is a sim with great handling. I don't care if it's sim or
arcade I want the great handling.

QBM

Peter Gag

Most sim racers suck!!

by Peter Gag » Thu, 18 Jun 1998 04:00:00



>  I was unaware that
> TOCA wasn't considered as a sim.

Depends who you ask? From a strictly purist point of view, it is *NOT* a
sim, as there is no accurately modelled damage or set-up options.

From a purely racing point of view, it is a damn fine physical
simulation of Touring Car racing, the car dynamics are great, and the
cars appear to handle great based on the real thing?

RAS does actually stand for rec.autos.simulators, NB:- note the word
*SIMULATORS*

However, I personally, do not mind people discussing *any* racing games
or sims on RAS, (and I'm sure many others do not mind either).However,
it is *primarily* for the discussion of sims.

I do not think this is snobbery, as I too own many arcade type racing
games as well as sims, but I do try not to discuss the arcade racing
games here, there are other more appropriate newsgroups to do that in?

It's purely a matter of netiquette, eg:- discussing appropriate topics
in appropriate groups.

8-)

*Peter*    8-)
(NB: remove asterix to e-mail)

Peter Gag

Most sim racers suck!!

by Peter Gag » Thu, 18 Jun 1998 04:00:00



> >Most of the programs talked about in this newsgroups are *sims* not
> >*arcade* games, and IMHO most people would prefer SIMS to be a bit
> >harder rather than a bit easier to drive, as this gives longevity to
> the
> >program and provides more of a challenge, GPL being a prime example?

> I'm sorry but I want a sim to first be as real as possible (easy/med
> or
> hard). This making it harder than the real thing doesn't make any
> sense

I *didn't* say I wanted the sim to be harder than the real thing, please
read my post properly?

I said I think most people (on RAS) would prefer a sim to be harder
rather than easier. By that I mean in comparison to the real thing, eg:-
F1 racing, and most other types of racing are supposed to be very hard
(to get consistently fast times), And I want the sim to reflect that.

Whereas arcade racing games are not necessarily as hard, cos they are
generally aimed at a mass market, and need to be *easier* to a certain
extent so that the public can jump in and start racing straight away?

Whereas, sims are generally a more specialised product? and the fact
that they have set-ups, qualifying, practice sessions, etc, means they
are by nature a more complicated and generally time consuming product.

Have you never seen an F1 car spin? or the wheels spin?
Theres nothing wrong with the grip levels in F1RS? I assume you mean
there is too much wheelspin? you can alter this by many means:

1) Use an analogue controller rather than a digital one.
2) Be gentle when using your controller, eg:- floor it and you will
wheelspin, just as you would in a *real* car.
3) Change the set-up to reduce wheelspin, eg:- by setting higher lower
gear ratios.

What!!!! no way at all is that correct. I have had F1RS since it was
released just before Christmas 1997, and I've had the GPL demo since a
couple of days after it was released. I have probably driven around,
maybe 120 hours in F1RS? and probably around 80 hours in GPL?

No way is there better tracion in GPL, one of the great challenges is to
complete a fast lap without losing it cos there is so *LITTLE* grip in
GPL. If F1RS is set-up correct it has loads of traction, (or it
simulates traction anyway) as it should. I think perhaps you do not have
a good set-up for F1RS?

I don't think you have to practice *forever* either? I do think to
become good at driving sims you do need to put in the time. But once you
have learnt the basic techniques you can then just get on with the
driving.

A good example is GP2. I have had this sim since it came out (about two
years ago?) and have put in *many* hundreds of hours, and now think I am
quite good, *not* the best by any means, but quite good nether the less.
I have not driven GP2 for a month or so, mainly cos I was spending most
of my time driving GPL! Then I decide to give GP2 a go, I pick the
Montreal track, cos the Canadian GP was the next one, and after *only* a
couple of laps I beat my all time fastest lap record?

I did not have to put in endless hours, cos I've already done the hard
work over the last two years or so, I can now just start up the sim, and
drive.

I think this equates to what I just said about GP2 above. Most racing
drivers *have* put in many hundreds of hours learning their trade,
honing their skills, practising their techniques, and after a while you
are a good driver. Now they do not need to put in the hundreds of hours,
they can just maybe do a few laps every now and again. F1 drivers *DO*
spend some time, testing, practising, developing the cars, etc. Once
again it is *not* hundreds of hours, cos they are already great drivers,
but they still need *some* practice?

Yes it would, but there is *always* a compromise between an out and out
sim, which most people are gonna find too hard to drive, or an easier
driving model, generally accepted as being arcade. Ideally all driving
games/sims should have *both* options, eg:- all the damage & set-up
options and harder driving levels (eg:- semi-pro, pro, ace, etc) for
those that want them, and all the driving aids that make driving easier
(eg:- driver help aids like auto braking or auto gear changing, no
damage or set-up options, easier driving levels) for those that want
them.

8-)

*Peter*    8-)
(NB: remove asterix to e-mail)


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.