is
>more of a challenge. However there's a fine balance between making the game
>appealing and ***ive enough to be successful with the mass market, and
>creating a very esoteric simulation that will appeal to only ***
>simmers. In my (limited) view Codemasters have got the balance just about
>spot on with TOCA. It's not a full blown sim, yet gives enough realism
>to be absorbing and challenging.
>--
>UK.
Andrew when your right your right. I'm a ***y American and can appreciate
what Toca represents. It's a balance of both for the better of all and other
games that obtain this balance or near is MTM 2 and N2 Arcade Mode. MTM 2
being the least, it does capture the handling model well but the other areas
are suffering. But they hit the balance with the handling. N2 losses nothing
in the arcade mode to drop in from a sim just adds more traction that I feel
is debatable as being more real or not to sim mode. Motoracer is also in
this group but on the MTM 2 side of things barely making the grade.
What make's Toca not a full blown sim? Damage model on high still might be a
little to forgiving. Setups aren't needed to be realistic since they already
have the actual cars from the actual series there adjusted and ready to go.
Other than that it offers many things other so called sims don't. Much more
realistic feedback than all the current buyable sims. Leaning, bumps, wheel
hopping ect. that gives you input so you can adjust properly and naturally.
I also feel about your first statement "More realistic handling gives the
game more longevity since there is more of a challenge." that this is true
because you have to practice much more to race competitively in the sim
model. Making it seem more intriguing to those willing to go through the
vigorous.
I've found though racing either way (sim/arcade) in a multiplayer
environment both are challenging to the hilt and never grow old.The bottom
line is that a lot of frustration is reduced racing the arcade model and
many times the results are more intriguing and tight for the whole group.
More people want to be involved with the arcade model because they can't
spend the time leering and tweaking, BUT THEY CAN'T.
QBM