After reading all the good responses by most. Some where trying to demean my driving ability which can not be determined by what I write.
What's the point is a good place to continue.
Many people stated these two points:
1. It's hard to simulate real driving because the limitations of the hardware in terms of senses given the racer compared to the real thing. (Understand)
2. That companies are doing their best, and getting better. (Understand)
Before I go on let me state I can run around N2 in sim mode fairly well. But I also have a lot of time invested in it. I still find from time to time that I can just go through spurts where I just drive completely insane, which would never happen for real. No matter how well I drive the replays over a race look scary....
On both points above however I feel N2 Arcade mode (driving model), Toca, and MTM 2 have captured the feel of driving very well. We do lose some senses from the real thing but the game needs to then be forgiving instead of penalizing us for not being able to get these lost senses, heat, wind, g's, these aren't necessarily important though to making an accurate handling model. I think a real good handling model has been accomplished in the three games listed above. So I feel both points have already been done and can be handled. Toca I feel does a superb job at giving us extra input that we don't get it many many racing games. The wheel hopping feel and sound of it is wonderful, the griping and sliding sounds are very accurate, whipping into a near 180 degree turn if pushing to hard makes a wonderful feel, sound and then resulting in a very realistic abrupt stop, the bumps on the course, the leaning off the car in turns again make it feel like what I experience in a real car cornering heavily. These things do give us added sense to make us be able to react much more accordingly to how we would for real. So with code you can make some great visuals to simulate what it would be like Toca and MTM 2 have many great examples of this.
I want to talk about N2 Arcade mode to clear some things up. First it's to easy to state "This says a lot about you" and leave it at that. What I'm talking about here is the feel for the car as you drive it around, yeah the lap times are to fast compared to the real track and yes you can't hold the throttle wide open on some tracks compared to the real thing. This is simply because they programmed it for the "So called sim mode" and added better handling, speed ect. to arcade mode afterwards without adjusting the tracks to represent real life times ect. So I'm not discussing lap times in arcade mode as being realistic, to clear this up.
I'm talking about the feel of the car to the pavement. The car feels much heavier and I'm sorry but it' much more like a real car feeling, passenger or racing. I've had normal passenger cars, a Nissan ZX twin turbo and a 67' Chevelle drag car. The closest thing I had to a race car was the Nissan and it by far outperformed any other car in terms of handling. I do expect a real race car to even be able to out handle the Nissan by a wide margin. So yes I get disappointed when many sims make the race cars handle poorly.
Now I didn't just try these things out and 5 minutes later came up with this. This is after years of driving these things. Using N2 Arcade mode as an example again I can state that by racing network races under this mode simply makes a much more realistic looking race. I don't care how good you are or think you are you do things that you would never do in the "sim " mode. In the arcade mode you never find yourself in those cockamamie situations, why? Because you can feel the car much better and would have to do something intentional to really put the car in peril. As in the sim mode you don't have to do much of anything to get the car all messed up.
Now watching replays of network races you would find arcade mode races look much much more like the real thing. In fact you would hardly ever (if ever) see a real race look like the "Sim" mode race replay. The Sim replay would be known as the AA500 and all drivers would be banned from every driving in that state again I would bet!
But with N2 if you try to run network arcade races I can tell you this much without heavily modifying the blaps and rels and each AI drivers skills ratings you won't get a good race at all Papyrus has this all screwed up, most likely because they didn't spend 15 minutes with this part, after 40 hours or so adjusting I finally got it racing a great race. Leave out AI though and your set to go. In single player mode if I recall could at least make a halfway decent race as the cpu racers adjust to your speed. But the whole game needs readjusted to make arcade mode great racing against the AI. So so some may be turned off by that. Not really the point as much as the way the car feels ion the pavement in arcade mode.
I can only state what I see and don't try to piss anybody off. I put people behind the wheel to see their reactions and they like the feel of the Arcade mode as compared to the sim mode. They don't like the steep curve and when they are good they still don't like the overall feel. I've setup many many people with N2 with my adjusted settings because they want it badly. A few forget how to get into an arcade race properly and find themselves racing sim unkowningly. I later race with them and I find they've been racing sim, they complain about the handling they;ve been experiencing, I put it back over to the adjusted arcade mode and they fall in love again. They then go on to race the game much more often. I'm sorry but I see this all the time and if I didn't I would even post here.
They need an arcade mode racing on NRO's so the rest of us can race a safer, funner and tighter race. Arcade mode races are much much safer (wreck free) and the whole pack is so tight it's like the real thing you can race lap after lap side by side other humans. This is a very risky practice in sim mode racing. Hum on tv they don't seem scared at all racing next to on another. You can have the whole group finish within mere seconds of one another, I thinks it's a beautiful thing. I can't get these results when I put a network race in sim mode. Thus it losses a lot of thrill for all involved. I often wonder if arcade mode was the real mode for N2 how things would be perceived. I feel the hard-liners would accept and defend that as the real thing since this is what they were given and stated as being real. One thing I do know is that there would be more people racing the game both on and off line. Hard-liners are more willing to adjust because they are so devoted, where as commoners expect things to be as they believe they are (sometimes right or wrong) and won't settle for anything less. honestly I feel most of what I talk about here falls right into these last statements.
You look at N2 sales it's done wonderful but that doesn't nesscessarily mean a lot of people are downright satisfied. Many people have computers and love Nascar racing, they see it buy it and try it and never become very good at it and shelve it for the most part or struggle with it. I'm confident this is very common. I also know people that have raced at my place went out bought the game and then complained about their system not performing like mine (handling). I go over it again with them, give them the patch and they thank me give me a twenty for taking the time going to their place ect and everyone is happy, they don't get this out of the box.
Now Toca & F1RS. How's come I can race Toca without ever racing the track once without running off it? In F1RS even after I know the track very well it's hard to do this? Somebody here has a better handling system so it's not that it can't be done. Before Toca I almost reserved my multiplayer racing experience to only oval tracks where you can get a great tight race with other competitors. But Toca has blown me away on how people that never have driven it before can after a few laps race competitively, even better than N2 arcade. Why? Because the car acts like what they have come to know by driving their respective cars. By now driving is second nature to us but many sims make us feel like were driving spaceships. Toca gives a wonderful feel for the track and car.
I also feel that MTM 2 has a very natural driving feel as to the way the suspension and big tires would feel racing a pickup. I had one of those by the way, not quite so big though. So many people can jump right in there and race a good race beaus many have gone baha'n before. I could just imagine MTM2 tracks with F1RS's handling model. It would be pure work and frustration to make just 1 lap. Could we call this that off road Sierra title that did so well SODA?
Now many companies are deep into getting more complex with the physics. Is this gonna really make a better handling car? Or is it gonna make it even more difficult to race. From what I hear it's the later. Well I'm not so sure that's a good thing first it takes more processing power which means good for Intel which means bad for us. But most importantly there are legions of would be racers that just don't have fun with these so called simulators because they simply can't relate well to what they have come to know. I believe after reading a poster's response that these sims make great test beds for practicing for the real thing. It's always better to practice harder than the real thing. Boy after racing F1RS for a while I bet it would be a welcome change to be able to jump into the real thing and run it for a while. (Of course there would be some adjusting). But lets say you were a F1 Racer already I bet they feel much more at home and comfortable inside the real Mccoy. But the point I think isn't about using a sim as practice for the real thing for the majority of us. So we don't need it harder than the real thing. Make it as real as you can but make it inviting for people to
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