rec.autos.simulators

F1 2000 is Spectacular

Greg Cisk

F1 2000 is Spectacular

by Greg Cisk » Sat, 08 Apr 2000 04:00:00

After fooling around with settings and stuff, I have settled on
F1 2000 as a keeper. F1RS has been deleted/removed
and the box setup for sale :-)

I really like the***pit view in F1 2000 compared to F1RS. In
F1RS, I always felt that the***pit was simply a mask moving
back and forth over the screen. And the framerate in F1RS
always felt a little "weird" and flat. Despite this, I really liked
F1RS quite allot.

F1 2000 on the other hand seems to solve all of these problems
for me. Additionally

1) I like the tire temp indicators on the wheel. Doing a burnout
will superheat your tires and make them very slippery. Don't
remember that in GP2 or F1RS.

2) Riding the kurbs like the real guys is also very cool. I never
remember doing that in F1RS. But we all know that riding the
kurbs is essential to a good lap time these days. F1 2000
really shows this IMHO.

3) Scattered cars littering the track!!! YES! I was running 25%
races at Imola and starting in the rear. I worked my way up to
4th and spun out... But still on my way up there I was amazed
at all the broken cars littering the course. To me it adds im-
measurably to the experience. I also didn't get taken out as
I seemed to get used to racing with this game or something.

4) One of my biggest complaints about other modern F1
racing games is the driving model in the turns. In GP2 and
F1RS you could be in a certain gear with the gas massed
down and never spin. Well in F1 2000 this isn't the case.
If you are stupid and over cook it in a turn you will spin (just
like Irvine did in Brazil). I am very impressed with the driving
model.

5) In car radio communication... I really like it and it adds quite
a bit to the race. Yes it is stupid when you are congratulated
for passing a car that spun out but hey, it is better than  nothing.
Plus you do get a good picture of the entire race.

Will GP3 be better than F1 2000? I don't know. Will it have
a driving model which is as good as F1 2000? Will it have
in car radio comms? Will it have better framerates? If the
previous versions are any indication I am not holding my
breath. I think F1 2000 may be very competitive with GP3
and could quite possibly be the better modern F1 sim.
Besides, will GP3 have the current season and cars and
tracks in the game? Or will it be crippled by licensing and
have fake names? Will it have the new indy track? Since
I already have my Sept 24th tickets for the US GP this
year, I am very interested in racing there in the game.

Finally my system specs are: DELL P2-450, 128MB,
16GB HDD, 16MB TNT, 12MB Voodoo2 card and
SBPCI64 soundcard. I ran the game at 800x600 with
6 cars drawn, but still had the full field of 22 cars for
racing and test. Mirrors are on with additional mirror
objects off. FRAPS gave me a solid 20fps in testing
and 15-16 in a quick race.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Remco Moe

F1 2000 is Spectacular

by Remco Moe » Sat, 08 Apr 2000 04:00:00


>I really like the***pit view in F1 2000 compared to F1RS. In
>F1RS, I always felt that the***pit was simply a mask moving
>back and forth over the screen. And the framerate in F1RS
>always felt a little "weird" and flat. Despite this, I really liked
>F1RS quite allot.

For me the F1-2000***pit seems a bit out of wack....the front tyres
are a bit weird...

Cool eh? But do they exist in reallife? I don't think so....

F1-2000 does have a (decent) 3D physics model, F1RS didn't....of
course, F1RS is from 1997...Apart from the (suspicious) fact that your
brakes don't respond fast enough when you release the brakes after
you've locked the tyres, I think that the physics model is quite ok.
The feedback is maybe a bit overdone, but that may be a good thing.

I'm not sure about F1-2000 modelling each tyre on it's own. I've the
feeling it does only model the front and rear tyres, like ISI did with
SCGT. (If you lock a front tyre, you lock them both). But I can be
wrong about this...

I'm amazed too. Where is the red flag? This is a F1 game, not
Mid Town Madness, or whatever it's called...

You mean the power-on snap oversteer? Yeah, it's great, but still
too soft IMO. The car is too easy to control when you drive away
with full throttle from stand still...

I miss the pitboard...the radio is pathetic IMO.

GP3 will feature the 1998 season, AFAIK. I think that F1-2000
does a very bad job WRT modelling the 2000 drivers. I've seen
too often that Diniz/Button are fighting for first, and that the RL
top 4 (Ferrari and McLaren drivers) are qualifying bad.

The AI out of the box is just plain bad. Come on, half of the grid is
crashing  in the formation lap! And what about the 3 stop stategy
in a 5 lap race? Gimme a break...

There are more flaws, but in the end I think that most things are
easy to solve. I hope ISI will support this game, and that they
patch at least the AI, multiplay practice, controller setup,
FF, replays and a better way of storing the setups....

Oh Greg, did you like the FF? :-P

Remco

Greg Cisk

F1 2000 is Spectacular

by Greg Cisk » Sat, 08 Apr 2000 04:00:00


Huh. I guess I am not sure what you dislike. I was comparing
to F1RS. I bleieve the tires are way better than F1RS. I guess
it is a matter of tastes.

No of course not, but they to help replace a sensation you
would have about the tire temps if you were actually driving
instead of sitting behind a flat screen. However the fact that
there are indicators which keep track of tire temps is very
cool IMHO. Nothing like that in F1RS or GP2 from what I
remember. Plus the temps translate into actual car handling
(or lack of it).

I believe they model the individual tires. I see the temp indicators
change for the tires individually. They also model the inner, middle
and outer parts of each tire. IMHO it is very good. Plus what
about those dozens of chassis setup options!!

Also, I have seen the AI smoke from one tire and several tires
under braking. I do believe the tires are modeled individually.

Hey, where are the flags or flagmen??? I Like the fact that
they often wreck on the opening lap. It doesn't happen all
the time, but it HAPPENS! In F1RS it seemed to happen
5% of the time.

Well I just thought that after N3 that a radio is essential. At the
moment I like it. Perhaps after time I won;t like it...

Never saw this in a quick race. Mclaren and Ferrarri always
qual 1-4 and they 4 of them generally battle for the lead. Pretty
realistic actually. Too bad about GP3 doing the 98 season.
I really want to do the indy track.

I haven't done formation laps. I have run 10% and 25% races,
I never saw the AI pitting prematurely. It worked as normal.
Do you have tire & fuel usage accelerated? I Know sometimes
a car will pit after it spins and crashes. Then your crew cheif will
mention something about a pit stop strategy, but I have ignored
it as I know they are in the pits to fix body work or flatspotted
tires.

Nope I think it sucks. It is as good as F1RS or SCGT though :-)

bump bump bump....

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Goy Larse

F1 2000 is Spectacular

by Goy Larse » Sat, 08 Apr 2000 04:00:00


> F1RS has been deleted/removed and the box setup for sale :-)

?????????............TILT

Uh, could you warn us the next time you post messages like that, I
almost got a heart attack ...:-)

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

* Spam is for losers who can't get business any other way *
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Pat Dotso

F1 2000 is Spectacular

by Pat Dotso » Sat, 08 Apr 2000 04:00:00


> ...Apart from the (suspicious) fact that your
> brakes don't respond fast enough when you release the brakes after
> you've locked the tyres, I think that the physics model is quite ok.

I haven't had that trouble.

You can easily see the front wheels locking
independently of each other.  Whenever you
are turning, and the majority of weight
has transferred to the outside wheel, the
inside wheel will lock up much more easily.

--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html

lbau

F1 2000 is Spectacular

by lbau » Sat, 08 Apr 2000 04:00:00

   While I'm not positive, I believe that I did get a glimpse of one front
locking up while the other was still spinning.

 Yeah, in this instance, it seems almost as if it has traction control.

Iain Mackenzi

F1 2000 is Spectacular

by Iain Mackenzi » Sat, 08 Apr 2000 04:00:00

Never seen that problem.

The 3 stop strategy doesn't happen in a 5 lap race, it's just that the guy
on the radio thinks that because a driver goes in the pits on lap 1 or 2 for
repairs, that he's on a 3 stop strategy. Silly, but no big deal!
Iain

Greg Cisk

F1 2000 is Spectacular

by Greg Cisk » Sat, 08 Apr 2000 04:00:00



> > F1RS has been deleted/removed and the box setup for sale :-)

> ?????????............TILT

> Uh, could you warn us the next time you post messages like that, I
> almost got a heart attack ...:-)

Hey, the subject line was a big clue :-)

--
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Mike Blackmor

F1 2000 is Spectacular

by Mike Blackmor » Sat, 08 Apr 2000 04:00:00

Glad you like it as much as I do Greg, as I've said a couple of times
in this group I've played enougth bad racing games to be able to
recognise a good one : )

Also I've never had middle order runners battling over the lead, I
would check tomake sure that you don't have 'all cars equal' switched
to on

Regards Mike

On Fri, 7 Apr 2000 09:34:58 -0500, "Greg Cisko"




>> For me the F1-2000***pit seems a bit out of wack....the front tyres
>> are a bit weird...

>Huh. I guess I am not sure what you dislike. I was comparing
>to F1RS. I bleieve the tires are way better than F1RS. I guess
>it is a matter of tastes.

>> >F1 2000 on the other hand seems to solve all of these problems
>> >for me. Additionally

>> >1) I like the tire temp indicators on the wheel. Doing a burnout
>> >will superheat your tires and make them very slippery. Don't
>> >remember that in GP2 or F1RS.

>> Cool eh? But do they exist in reallife? I don't think so....

>No of course not, but they to help replace a sensation you
>would have about the tire temps if you were actually driving
>instead of sitting behind a flat screen. However the fact that
>there are indicators which keep track of tire temps is very
>cool IMHO. Nothing like that in F1RS or GP2 from what I
>remember. Plus the temps translate into actual car handling
>(or lack of it).

>> I'm not sure about F1-2000 modelling each tyre on it's own. I've the
>> feeling it does only model the front and rear tyres, like ISI did with
>> SCGT. (If you lock a front tyre, you lock them both). But I can be
>> wrong about this...

>I believe they model the individual tires. I see the temp indicators
>change for the tires individually. They also model the inner, middle
>and outer parts of each tire. IMHO it is very good. Plus what
>about those dozens of chassis setup options!!

>Also, I have seen the AI smoke from one tire and several tires
>under braking. I do believe the tires are modeled individually.

>> >3) Scattered cars littering the track!!! YES! I was running 25%
>> >races at Imola and starting in the rear. I worked my way up to
>> >4th and spun out... But still on my way up there I was amazed
>> >at all the broken cars littering the course. To me it adds im-
>> >measurably to the experience. I also didn't get taken out as
>> >I seemed to get used to racing with this game or something.

>> I'm amazed too. Where is the red flag? This is a F1 game, not
>> Mid Town Madness, or whatever it's called...

>Hey, where are the flags or flagmen??? I Like the fact that
>they often wreck on the opening lap. It doesn't happen all
>the time, but it HAPPENS! In F1RS it seemed to happen
>5% of the time.

>> >5) In car radio communication... I really like it and it adds quite
>> >a bit to the race. Yes it is stupid when you are congratulated
>> >for passing a car that spun out but hey, it is better than  nothing.
>> >Plus you do get a good picture of the entire race.

>> I miss the pitboard...the radio is pathetic IMO.

>Well I just thought that after N3 that a radio is essential. At the
>moment I like it. Perhaps after time I won;t like it...

>> GP3 will feature the 1998 season, AFAIK. I think that F1-2000
>> does a very bad job WRT modelling the 2000 drivers. I've seen
>> too often that Diniz/Button are fighting for first, and that the RL
>> top 4 (Ferrari and McLaren drivers) are qualifying bad.

>Never saw this in a quick race. Mclaren and Ferrarri always
>qual 1-4 and they 4 of them generally battle for the lead. Pretty
>realistic actually. Too bad about GP3 doing the 98 season.
>I really want to do the indy track.

>> The AI out of the box is just plain bad. Come on, half of the grid is
>> crashing  in the formation lap! And what about the 3 stop stategy
>> in a 5 lap race? Gimme a break...

>I haven't done formation laps. I have run 10% and 25% races,
>I never saw the AI pitting prematurely. It worked as normal.
>Do you have tire & fuel usage accelerated? I Know sometimes
>a car will pit after it spins and crashes. Then your crew cheif will
>mention something about a pit stop strategy, but I have ignored
>it as I know they are in the pits to fix body work or flatspotted
>tires.

>> There are more flaws, but in the end I think that most things are
>> easy to solve. I hope ISI will support this game, and that they
>> patch at least the AI, multiplay practice, controller setup,
>> FF, replays and a better way of storing the setups....

>> Oh Greg, did you like the FF? :-P

>Nope I think it sucks. It is as good as F1RS or SCGT though :-)

>bump bump bump....

David Ewin

F1 2000 is Spectacular

by David Ewin » Sat, 08 Apr 2000 04:00:00


> 4) One of my biggest complaints about other modern F1
> racing games is the driving model in the turns. In GP2 and
> F1RS you could be in a certain gear with the gas massed
> down and never spin. Well in F1 2000 this isn't the case.
> If you are stupid and over cook it in a turn you will spin (just
> like Irvine did in Brazil). I am very impressed with the driving
> model.

Yes, I've been on the gas a little too early at Piratella (Imola) and
spun.  However, I think that GP2 (with traction control turned off - F7)
was even more sensitive to this.  I haven't spent a ton of time with F1
2000 yet, so that's just a first impression.

There doesn't seem to be much wheel spin at the start of the race,
though.  When the lights go off, I've just been stomping on the gas, with
no apparent ill effect.  Is that everyone else's experience?

The game has some kinks, but I'm enjoying it.

Can anyone give a detailed review of its multi-player mode?  The manual
vaguely refers to it being for high speed connections. What are the
findings out there in the real world?

Dave Ewing

--
*****************************************************
David A. Ewing

*****************************************************

Jason Mond

F1 2000 is Spectacular

by Jason Mond » Sat, 08 Apr 2000 04:00:00

I hosted using cable with 3, 56k, clients.  1 client was always good (pretty
much perfect!) after I turned the data-rate down to 4-6.  Another client was
satisfactory/racable.  The 3rd client couldn't even start the race and was
flying like a helicopter if he wasn't dropped at the start.

After much testing, I found hosting with 2, 56k, clients was satisfactory
using a data rate of 4.  The connection between me and the 3rd client was
wacko but it could have been just the Internet between us.  What I need are 7
people to help me test ;-)  Anyone for Saturday 12pm Eastern tests?  Email me
from my CSP page (very bottom of page).

Jason.


> Can anyone give a detailed review of its multi-player mode?  The manual
> vaguely refers to it being for high speed connections. What are the
> findings out there in the real world?

> Dave Ewing

--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
Don Burnett

F1 2000 is Spectacular

by Don Burnett » Sat, 08 Apr 2000 04:00:00

Thanks for the report Greg.
I picked up a copy at Best Buy on my way home from work today, looking
foward to loading it up later this evening and giving it a whirl.
I'll let y'all know what I think about it tomorrow.

--
Don Burnette
Dburn in N3 and Legends


snip

rrevve

F1 2000 is Spectacular

by rrevve » Sat, 08 Apr 2000 04:00:00


>I'm not sure about F1-2000 modelling each tyre on it's own

In F1-2000, if you quickly crank the steering to the lock in a slow,
sharp turn, like a couple of the ones at Monaco, the inside front wheel
will sometimes lift from the track and coast down slowly while the
outside front continues around the corner. It will do this without braking.
If you lightly tap the brakes while the slowly turning wheel is of the ground,
it will stop.

It definitely models the front wheels independently.

--
* rrev at mindspring dot com *

G Moshe

F1 2000 is Spectacular

by G Moshe » Sun, 09 Apr 2000 04:00:00

David  I don't have much experience with F12000, but my son & I connected
twice last night and raced without problems. He has a cable hi-speed modem
and I have a regular dial-up connection.
I did see a few strange things--such as my Son's Jordan parked on the left
side of the pit straight waiting for me but in my rearview mirror he was nose
to the wall on the right side of the track and within a couple of seconds he
was under my rear wing

gerry

Iain Mackenzi

F1 2000 is Spectacular

by Iain Mackenzi » Sun, 09 Apr 2000 04:00:00

Definitely not mine!  I have to practise starts a lot as getting the pedal
pressure right to avoid wheel spin is crucial to raceposition. Do you have
any aids on?
Iain


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