I don't notice that at all. I also thought it good to mention that
the extreme slowdown that people with F1RS complained
about is gone with this game. I kept expecting to radically
slow down when I went off, but was able to keep a handle on
it. I now realize what all those people were upset about.
New when you go into the kitty litter you slow down quickly
but you also have no traction to speak of. Plus the FF wants
to suck you farther into it... The FF is not up to GPL standards
obviously but it is far better than SCGT or F1RS.
I have also found that the physics in this game are fairly
believable. I had a car rearend my right rear and the right
rear of the car lifted and spun a little. It looked quite realistic
from the***pit view. I also think the driving physics are
was more accurate than some people would like to think.
I'll wait to hear what Alison has to say about it before giving
further comment though :-)
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cisko [AT] ix [DOT] netcom [DOT] com
> modify the friction variable for the
> different surfaces, and when you do that
> you get a more realistic reaction.
> I would hope that as part of a patch,
> more realistic grip levels for off
> road surfaces will be present.
> > >>I'm not sure about F1-2000 modelling each tyre on it's own
> > >In F1-2000, if you quickly crank the steering to the lock in a slow,
> > >sharp turn, like a couple of the ones at Monaco, the inside front wheel
> > >will sometimes lift from the track and coast down slowly while the
> > >outside front continues around the corner. It will do this without
braking.
> > >If you lightly tap the brakes while the slowly turning wheel is of the
ground,
> > >it will stop.
> > >It definitely models the front wheels independently.
> > Ah, ok. But I'm still confused. When I drive with the right tyres on
> > the dirt, and I brake, I would expect the right front wheel to lock
> > sooner then the one on the tarmac. But this doesn't happen.
> > The car also doesn't move to the left, something I would expect.
> > So maybe the problem isn't the tyremodelling, but the modelling of the
> > dirt...Hmm, that's a new one, "I don't like Game X because it doesn't
> > handle dirt well" <g> (Don't get me wrong, I like driving F1-2000...)
> > Remco