> > I think there is too much grip available
> > in the grass and dirt. You can easily
> I don't notice that at all.
putting one wheel in the grass, and trying to
make that wheel lock, while the other is still
moving. It's a little tough to do, but it
does happen. You have to hit just the right
spot with the brakes. In real life I think
the wheel in the grass would lock very easily.
If you look in the Terradry.aiw file, you'll
see that the grass is given a friction value
of 0.7 compared to 1.0 on roads. There is
no way that you'll ever get 70% of the cars
turning ability on grass that it has on
pavement :)
If you just put two wheels off while going
straight, the reaction is believable. There
are times, though, when I go way to hot into
a turn and get two wheels off when I should
be at the apex, yet still keep from going
completely off the road. This is a minor
nitpick, and can easily be fixed by anyone
who wants to fix it.
I think that overall, the system is very good.
There are a few parameters that may be off a
bit, but the result is still great. ISI had
access to extensive telemetry from F1 teams,
and used that data in their development. It
isn't just a shot in the dark, they've put out
a lot of effort to get it right.
She already said she thinks it's ok :)
--
Pat Dotson