--
don
-------------------------------------------------------
BAPOM
Alternative Program Covers for GPL
http://www.trilon.com/bapom/
>--
>don
Ian
--
Ian Riches
GPL Rank +2.36 Monsters of GPL +296.53
>>http://www.racesimcentral.net/~marc.kasairoyal/TrackUpdates/
>>--
>>don
>Any info on what these do: i.e. before / after screen shots?
>Ian
>--
>Ian Riches
>GPL Rank +2.36 Monsters of GPL +296.53
Andre
>>On Thu, 25 Oct 2001 18:43:45 -0700, "don hodgdon"
>>>http://www.racesimcentral.net/~marc.kasairoyal/TrackUpdates/
>>>--
>>>don
>>Any info on what these do: i.e. before / after screen shots?
>>Ian
>>--
>>Ian Riches
>>GPL Rank +2.36 Monsters of GPL +296.53
>I don't have screenshots here, but install the 16bit updates right
>away! It makes the tracks look much better! He also made some great
>tree updates, especially the Ring is great after installing his
>update.
>The only disadvantage of this update is that all the other tracks look
>***once you're used to the 16bit tracks :)
with a long-in-the tooth TNT2 Pro. All donations to the buy Ian a new
video card club are welcomed!)
Ian
--
Ian Riches
GPL Rank +2.36 Monsters of GPL +296.53
Download Darkgreens 16 bit textures and the nurby updates from Klas:
http://www.racesimcentral.net/
Andre
Yep! for the ring also download those Nurntrees files or whatever
their names were and also extract them to your gpl\tracks\nurnburg
map.
Andre
...
16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit?
What was it before, 256 colors?
Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at
10fps on a full field in Monza. :( Have to review those 'My GPL
stutters' threads...
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
>...
>>Theoretically 16bit textures should have a slight hit on fps, so just
>>backup your old track maps first before installing the updates.
>16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit?
>What was it before, 256 colors?
>Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at
>10fps on a full field in Monza. :( Have to review those 'My GPL
>stutters' threads...
Fancy a swap :-)
Ian
--
Ian Riches
GPL Rank +2.36 Monsters of GPL +296.53
>>...
>>>Theoretically 16bit textures should have a slight hit on fps, so just
>>>backup your old track maps first before installing the updates.
>>16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit?
>>What was it before, 256 colors?
>>Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at
>>10fps on a full field in Monza. :( Have to review those 'My GPL
>>stutters' threads...
>Your GeForce3 is wasted on a PII 400. GPL loves cpu cycles.
>Fancy a swap :-)
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
I get 36fps all the time except at the back of a full grid of AI cars, when
it drops to around 30fps. BUT.. I do only run the detail bias 1 click from
the left (just to get rid of the square wheels)!! Lower detail bias is a
good way to improve the fps (Ok, I know my system is real slow... hell I
used to run GPL on a PII 233 and Voodoo1!!!
Good tips for getting the fps up to 36 on slower systems are lower detail
bias, lower mirror refresh settings and editing the app.ini to make
soundquality=0.
So I reckon the 16 bit textures are definitely worth a try.
Lol SpeedFreek.
Worse! Many textures in GPL are 4-bit!
>...
>>Theoretically 16bit textures should have a slight hit on fps, so just
>>backup your old track maps first before installing the updates.
>16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit?
>What was it before, 256 colors?
>Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at
>10fps on a full field in Monza. :( Have to review those 'My GPL
>stutters' threads...
Andre
Get 'em.
--
don
-------------------------------------------------------
BAPOM
Alternative Program Covers for GPL
http://www.trilon.com/bapom/