On Sat, 16 Jun 2001 08:44:35 -0400, "Darrin J. Redick"
>If that's the case Eric, then my GPL should crash like Matt's. See, I'm
>running Win98 with 32-bit color, AND the new D3D patch and have ZERO
>problems running the game! I've got an NVIDIA TNT ULTRA2 graphics card,
>however, so that may be the difference.
Well I did get it to work (it's nice!) in 32-bit color, either
600x800 or 1028x764. I found a core.ini posted here, tried it, and
everything is fine. I have a C/L GTS-64mb.
The refresh looks just a bit flickery (desktop is set to 100Hz), but
the rest is okay.
Anyone have a fine-tuned core.ini file that might up the refresh a
bit, or am I seeing things?? <g>. Please post your core.ini file if
you do.
This is the core.ini file I'm using now:
-----------------------
[ Int Profile Values ]
value3 = Direct3D7:D3DDevice:0
value4 = Direct3D7:TossHighestMip:0
value5 = Direct3D7:TrilinearFiltering:0
value6 = Direct3D7:DoubleMirrorResWidth:0
value7 = Direct3D7:DoubleMirrorResHeight:0
value8 = Direct3D7:DirectMirrorRendering:0
value9 = Direct3D7:DisableZBuffer:0
[ Direct3D7 ]
D3DDevice = 1
TossHighestMip = 0
TrilinearFiltering = 1
DoubleMirrorResWidth = 1
DoubleMirrorResHeight = 1
DirectMirrorRendering = 1
DisableZBuffer = 0
------------------------
Thanks,
Matt